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Comments:

<0> hah
<1> people just don't think about security well
<1> not that i'm an expert on the subject
<1> but i at least have my head on straight
<1> <cue gay joke>
<0> u r gaey!!1
<1> pfft
<1> that's not creative
<1> you could have commented about how the rest of my body isn't straight
<0> I'm well aware
<1> YOU FAIL
<0> but I'm multitaksing
<0> and have a miniscule amount of resources ***igned to you
<1> liar
<1> i am the center of the known universe
<1> i demand more attention



<0> I believe provides services that might be of ***istance
<0> ergh
<0> believe JB provides
<1> i didn't say ***ual attention
<0> please.
<0> we know what you meant
<1> well, he is a ***y beast
<1> for a 4 foot tall, hairy, box dwelling troll
<2> hi there
<2> i have two types : KeyCode dans KeyState...
<2> i wish to have some KeyCode binded to KeyStates
<2> i thought i should use multi_set to store that "mapping" but i'm not sure that it's the right choice
<2> what do you think?
<3> Depends entirely on the nature of the binding.
<2> well it simple , looks like that :
<2> (KEY_SPACE,DOWN),(KEY_ENTER,DOWN),(KEY_F,UP)
<2> maybe it's not clear enough...
<2> i want to put keys with a state in the list or map or etc
<3> That just looks like a collection, not an ***ociation. What, if anything, are you trying to map to? Mapping is a relation: X to Y.
<2> well, that's right i didnt use the right word
<2> what i want is to have a set of keycodes that have states
<3> So what are you actually trying to do? Map X to Y? Or just build a collection of X - strings, ints, whatever?
<2> i don't care if a key have two states
<2> map x to y
<2> than x is the state i gess
<2> guess
<2> later, i check the list of binding, if all the keys are in the states that i have in it i will send an event
<2> it's not a problem if a key have two states in the bindings
<4> mymap[KEY_SPACE] = DOWN; mymap[KEY_ENTER] = DOWN; // are you talking about something like this?
<3> Still not quite clear. Okay, let's say you have a key code - F1, for example. It has ***ociated states, such as UP, DOWN, ALT, whatever. You'tr just trying to keep track of whether the given keypress has ALT or SHIFT, etc?
<2> YUY0x7>hmm yes but in your case you cannot have multiple states to the same keycode
<3> Like, you want to record if I pressedjust F1, or SHIFT-F1? Or do you need to do something more complex?
<5> shouldn't pair(x,y); work without giving the template arguments?
<4> you want to have mymap[KEY_SPACE] = DOWN; and mymap[KEY_SPACE] = UP; ?
<4> sk8ing, nope
<4> make_pair
<2> it's not recording
<2> YUY0x7>yes
<4> may i ask why?
<5> why not? template <cl*** T> void f(T x) { } f("a"); would work fine
<5> so, what's the trick?
<6> that's a function
<6> pair is a cl***
<4> sk8ing, cl*** constructors don't deduce the cl***' template params
<5> I see, thanks
<5> I thought it's a function
<4> no, make_pair is a function, pair is a cl*** template
<2> I have a cl*** InputCombo that have an EventGenerator (an object that will generate a specific Event)
<2> in the InputCombo i want to put some keys and their state
<2> each cycle i check :
<2> if the keys that i put in the INputCombo are all in the state i put with each key, then i execute the EventGenerator
<3> Klaim: Put it this way. Would this work: struct { int code; int state; } keypress; ?
<2> (that is a functor)
<2> Bitrot_> then put it in a list?
<3> Klaim: I'm just trying to figure out what you're trying to ***ociate. If it's just that you need to record keystrokes along with, say, shift state, then wouldn't the simple struct be the easiest approach to "***ociating" the state with the key>
<2> yeah that's right, then in this case i should use std::list<keypress>
<3> You could, or a vector.
<4> so it's kind of a queue of keypress events?
<2> hmm i don't think so : it will have to be checked each cycle
<3> No idea what you mean by that.
<2> well in my main loop^



<2> i will have to check each InputCombo i have, then go through each list<keypress> to check if the states are like the real state of the keyboard(or mouse)
<2> then, as i have to go through the container of the keypresses, i think std::list should be the faster
<3> So, what, you're trying to store something like the entire state of the keyboard, then check something like if ( keyboard[keycode] == state ) { ... } >
<2> not the entire state
<3> s/>/?
<2> only some keys and states and i compare it with the real state of keyboard and mouse
<2> example :
<2> In my InputCombo , i have an eventGenerator that will launch a SpecialAttackEvent if i call it's () operator
<2> and i have a std::list< struct{KeyCode,KeyState} >
<2> i put those in this list :
<2> (KEY_SHIFT,PRESSED) , (KEY_SPACE,UP)
<2> then each cycle of my main loop, i'll check those two
<4> Klaim, iterating through the list should be as fast as iterating through a vector.. and during some tests in vc++8, i noticed vector being actually faster.. but if you're inserting very frequently, a list would be better
<2> if on the real keyboard the shift key is pressed wile the space key as just been released, the SpecialAttackEvent will be sent : a special attack occurs
<2> YUY0x7> ok, i should check that in my specific case when i'll be on optimisation phase
<2> thanks
<7> hello
<7> http://rafb.net/paste/results/z7hKEh58.html
<7> please help me
<7> i don't understand why my i->eval has not the good value
<7> is somebody here ?
<8> Ask on #C, this is #C++
<7> i do but no response
<7> and c and c++ is nearly the same, no ?
<3> Somewhat, yes, but there are very significant and often subtle differences, too.
<8> The reason nobody reacts is because you are too lazy to ask a question that can be answered.
<8> I don't feel like lazy people, certainly not with C (I'll save my time for people who ask C++ related questions).
<8> don't feel like helping*
<7> oky no problem :)
<8> Lemme just suggest you write code in English...
<8> (so the rest of the world can understand it too)
<9> hello guys. could you pls help me with a boot problem? i have 3 windows versions installed on my hdd on the first 3 partitions and i used sys.com from a win98 boot disk on the 4th partition, so if the nt boot loader knows how to load it, i should have a command prompt. the problem is this: i added a line in boot.ini like G:\="test" and when i select that in the boot menu it resets, does anyone know how to solve this?
<9> this is how my boot.ini looks like: http://www.nomorepasting.com/paste.php?pasteID=60697
<10> http://www.theagitator.com/archives/026461.php#026461
<10> time really doesn't go by fast at this point in the day.
<10> http://www.foxnews.com/story/0,2933,191362,00.html
<11> guess c-bot doesn't hang out here no more?
<12> Mental illness like that should == death and no offspring.
<6> apparently we're sending this to monster.com and some "local" newspapers tomorrow: Microsoft .NET Developer needed. Minimum of 6 years software development. Experience with: Microsoft.NET; Web applications and services; search engines; XML; SQL; C#; C++. Must be able to work constructively in teams. Experience in the healthcare industry is a plus.
<13> You have to be constructive? Damn.
<6> no, YOU have to be constructive, I just get to watch, lol
<1> that's me except for the part about healthcare and constructive
<6> the healthcare is just a plus, not a requirement
<6> maybe I should add: Must be able to withstand cold, snow, and mountains.
<13> Has .Net been around for 6 years already?
<13> .NET
<6> it doesn't say 6 years .NET experience
<13> Oh, misread. nm.
<1> i have 6 years .NET experience though
<1> pwn3d
<6> yeah, but you don't like the NW, and altitude
<1> oh
<1> i like seattle
<1> wife didn't
<1> i can't stand cold though
<1> rdragon, since you have the nice new job, by me a macbook pro you cheap bastard
<13> peterhu: What are you always so bitter about, anyway?
<6> <sigh> I never seem to be able to get this boost::bind stuff working right
<13> peterhu: Life is all butterflies and rainbows once your job doesn't ****.
<1> pfft what job doesn't ****
<10> the one where you're self employed
<10> I wonder how hard it is to get a loan from a bank to start a business.
<1> pfft what *real* job doesn't ****
<4> vawjrwrk, what's the problem?
<6> for(vector<string>::iterator it = Global.Extensions.begin(); it != Global.Extensions.end(); ++it)
<6> {
<6> trim_right_if(*it, is_any_of("\\"));
<6> }
<6> I wanted to write that using for_each nad bind
<6> but... not gonna play
<6> it appears that the boost string_algo stuff doesn't play w/ bind
<4> for_each(b, e, bind(&trim_right_if, _1, is_any_of("\\"))); // something like this?
<13> Noidea: For the record, being self-employed can **** too.


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