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Comments:

<0> Deaths and suicides hurt
<1> Yeah, the "upgrade" weapons that were locked for the first year after the game release.
<0> I don't know about that, I had some of them
<1> You got like two of them, and then EA froze your progress.
<1> Then they finally unlocked it (or fixed some blatant stat bug), and you realized that you hadn't been missing out on anything because they're all peashooters anyway.
<1> That was when I stopped playing EA crap.
<0> That's true, they're peashooters
<0> Which goes back to my original point, I wish the weapons were more accurate
<0> And/or more damaging
<2> yeah
<2> one shot kills
<0> I seem to recall that the Delta Force series tended to get it right
<0> Weapons were laser accurate and very damaging, no matter what you used
<1> EA can't design games, or they design games for 12 year-olds. I'm not buying any more of their crap until they show otherwise.
<0> Made it a little more about aiming and less about luck
<1> Also, I'm holding out some hope for whatever it is that succeeds Operation Flashpoint.



<0> Too bad everything else about the delta force games ****ed
<0> Apparently Grand Theft Auto 4 was announced
<0> Maybe they'll focus on the fun and not the porn this time
<3> yeah
<3> haha
<4> If you want to play a good game
<4> get Indigo prophecy
<0> Or not
<0> Starsiege: Tribes was always pretty good as an adult FPS
<0> The weapons were absolutely brutal and not at all overpowering
<4> not so funny when you have only to walk and kill
<0> Actually, in Tribes, you flew
<0> Or walked
<0> Everybody had jetpacks, even the huge heavy armor suits
<4> hehe
<4> ok
<2> tribes was awesome
<0> I keep thinking about reinstalling it
<0> They offer it free now, you know
<2> i'm gamed out
<2> i'm a WoW bitch now
<0> Released it as a free download to help advertise some sequel
<0> Oh come on, WoW blows
<0> Here, spend eight years killing rats so you can eventually play with anyone you want instead of the three people on the server who are at your skill level in your territory
<0> And, unless they keep exactly the same play schedule as you, you'll only see them for a week or so
<2> pfft
<2> my guild > you
<0> You can play a lot of games like that without spending $12 a month
<2> my guild is entirely coworkers
<0> I believe they're called "single player".
<2> so we're always on at the same time
<0> Just in case you don't get enough of them while at work, eh
<2> well, i'd suggest my coworkers must be better than yours, but i know better
<2> you're unemployed
<0> Heh
<2> holy ****
<2> they now have talking / music greeting cards
<2> better watch out
<2> they like to revolt
<0> Won't be a problem until they develop the hunter/killer card
<1> They've had the musical cards for ages.
<1> With the little slip of paper in the hinge of the card that interrupts a metal contact.
<2> shows you the last time i bought a card
<2> cards, like flowers and jewery, are a complete waste of money
<0> http://www.robert-daly.com/october/Media/t3.jpg
<1> peterhu: Yeah, but only because the woman you'd give them to doesn't exist.
<1> Cards are pretty useless in either case, though.
<3> i hate cards
<3> so much
<2> heh so pdf2html didn't do quite what i expected
<2> it simply took the pdf and generated an image from each page
<0> Heh
<2> and then created a small web page that would move between the images
<0> Do you need to do it programmatically
<0> http://www.adobe.com/products/acrobat/access_onlinetools.html
<2> nah
<2> was hoping for a way to view pdf's via a console
<2> guess i'll stick with pdf2text
<0> Man, could you be any gayer
<2> pfft
<0> Every day you're regressing like a year



<0> In three more days you'll be asking about punch cards
<0> Seriously, get rid of linux before it destroys you
<2> negative
<2> ph33r it
<3> lynx
<2> lynx won't help you much with images
<3> nor with your other problems
<2> you = useless
<0> Heh
<5> .
<6> I'm trying to remove nodes from a tree. This is what I have: http://cpp.sourceforge.net/?show=15629 however, when i do, it doesn't remove anything. My ~Node() is simply: delete m_right, delete m_left. any ideas?
<3> so you're trying to remove an entire subtree?
<6> rdragon, yeah
<7> and you wrote your own tree?
<7> well, line 6 is completely redundant
<7> there is also no reason to believe thad delete m_right; delete m_left; suffices
<7> supppose THOSE point to nodes that have something in left and right?
<8> anyone know how to do remote desktop in windows?
<8> is there a client for Win2k that doesn't require me to reboot?
<9> yes.
<9> depends how you want it installed.
<10> ok, how?
<9> vnc. it's great, cross-platform, everything.
<10> I just want to connect to a machine at work.
<10> no, I need to do whatever the windows remote desktop thing is
<10> don't think that's VNC, is it?
<9> ah, rdc.
<10> where does one find rdc?
<9> no, different protocol.
<10> or is it installed by default in Windows?
<9> comes with winxp and later.
<9> i think it may also be available for win2k, although i'm not sure.
<9> if it is it'd be a free download from ms.
<9> search them for rdc or remote desktop.
<9> vnc is nicer. open standard, cross platform, a plethora of clients/servers.
<10> yeah, I use VNC all the time
<10> never used this windows remote desktop thing.
<8> thanks a lot
<8> it works perfectly.
<9> np
<11> i believe there is a remote desktop client for win2k, but not server
<11> i use vnc though, its quite nice
<12> for win2k server there is a server, iirc
<12> quite sure there is, in fact
<13> i had it running on w2k so i guess there was
<6> I'm trying to remove nodes from a tree. This is what I have: http://cpp.sourceforge.net/?show=15629 however, when i do, it doesn't remove anything. My ~Node() is simply: delete m_right, delete m_left. any ideas?
<13> try removing the pointer from the parent as well
<13> you delete the node, but i dont see any updating of references to that node
<13> ptr=NULL is not the same
<6> Yeah. that requires a whole new function, huh? :(
<13> in fact, that is in that function, useless
<13> well you need the parent as well
<6> yeah
<6> crap.
<13> and if root is your parent, then you are fooked
<13> in your current approach
<6> funny you say that, lol
<6> because when root was my parent, it all ****ed up :-P
<13> well. you need parent
<13> so get that in first :P
<6> yeah, writing it in now
<6> well
<13> unless your node actually has a pointer to the parent... :)
<13> then its relatively easy
<6> I'm putting it in now
<13> you'd still need a special case for root node
<6> yeah
<6> i just set the parent to NULL in the constructor
<6> then i'll work around parent when i get to it
<6> first i wanna make sure general case works
<13> i ment when deleting :) (still it is a good idea to initialise -all- variables)
<6> oh :-P
<6> crap. i added one, but it's giving me some bull**** segmentaiton fault
<6> agh


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