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<0> damn, so it wouldn't work then <1> what wouldn't work? <0> fun2{otherobject.functiontoCall(&func) <1> i have no idea what that means <0> well, otherobject.functiontoCall is expecting a function pointer of type ptBaseMember <0> defined as typedef int (Base::*ptBaseMember)(int) <1> okay... <1> so what's 'func' ? <1> and what's 'fun2' ? <0> but what isntead of int(Base::*)(int) I p*** a typedef int (Derived::*ptBaseMember)(int) <1> and you get an error? <0> I don't know yet, I am just thinking of my design <1> well, try it <1> anyway, boost::function and boost::bind are better alternatives to raw function pointers, and are much more elegant in usage <2> plus, both are becoming part of the standard
<2> so w00t <1> excellent <1> yes, 'w00t' <0> I will look them up, thanks <2> got all my hardware working in vista <3> a buddy of mine who is in the beta program was telling me vista all the sudden decided to stop bootying for him the other day :S <2> i forgot what a pita it is to configure my tv tuner, as the jack in here apparently skews the frequencies <1> hm <4> By Microsoft, of course I meant khan <4> And by ****age, of course I meant khan <4> bf2 <2> can't, need to redownload patch <4> What did you gay <2> installed vista <2> that's pretty cool, with my tv tunner, the minimized window preview shows the window contents realtime <2> now with OSX technology! <5> OSX yay! <6> T/F It is sometimes necessary to use friend functions to implement overloaded operators that need to be commmutative when both operands and the return value are the same cl***. <1> sorry, we don't do homework <6> it not homework <6> it review <1> same difference <6> optional <1> we don't do schoolwork <1> and we don't teach <3> we don't need no edjucation <6> that's a song <6> sings"we don't need no edjucationnNNnN... lalala" <3> bethel park, that's near where I live <2> hmm <2> this may be a problem <2> game works great, but in multiplayer, the servers are kicking me because punkbuster claims to not have enough O/S privs <1> heh <2> see if the run as administrator menu item helps <7> hah <1> that could be a problem <7> <game> I don't have root on the box! <server> Abort! Quickly! <6> so how about the anawer <1> SlowMotion if you were familiar with operator overloading and such, you'd know the answer <2> well, it's apparent they're still working out the LUA feature, as, though i'm an administrator, everything and it's mother prompts me for confirmation (but not a p***word, as i am admin, after all) <2> when i ran the game using the "run as administrator" menu item, it wanted confirmation <1> like that's really going to prevent dumb people from running malicious programs <7> where's the "Run as administrator. Really, I mean it." menu item? <2> SERIOUS THIS TIME! <3> I heard they turedn the BSoD red <2> yep that fixed it <7> cn28h: that's the easiest way to dampen the "B"SoD legacy <2> man the game looks so damn good at 1600x1200 with everything on high (no AA) <7> what game? <2> bf2 <2> now i need to figure out why i don't get sound with my headset plugged in <7> because it doesn't have root on your headset, natch <2> heh, media player doesn't like my headset either <2> now if only ie7 had the same incremental search as firefox <2> modal dialogs to search = the m***ive sux0r <2> well, it's not modal <2> but it's forward/backward <4> I don't believe that with all the fire in this tunnel, there's no smoke <8> mm? <4> Daylight is on USA and I'm basically stuck in front of TV at the moment
<8> yea my bed is two steps away but I'm too lazy to walk to it and sleep :-/ <8> sigh <8> life is so hard <4> Heh <2> well, no one can blame you when, to traverse those two steps, you need an elaborate system of pulleys to be able to move your m***ive body <4> Khan thinks a lot about male bodies <2> mmm <8> well I don't <2> headset mic works, headset speakers for balance test works, general playback fails, boo <4> Let me know when you get it working so I can pwn you <8> what headphones are these <2> logitech usb headset <8> haha <2> forget the model <8> is it one of those silly ones with a microphone <8> make you look liek you work at a call centre <2> yeah <2> i use it for pwning jb <4> He likes those interactive gaey sites <8> does bf2 have voice talk? <4> Where he can talk to the nude guy <8> haha <2> well this ****s <2> yeah, bf2 has voice built-in <2> weird that the only thing that can play sound is the speaker balance test <4> It's as though your new operating system was written by people using khancode <9> hello, I have a short question. Is it a good ideea to use in VS the using of std::cout; using std::cin; using std::endl; USING STD statements? -OR is an obsolete way of writing code? <2> w00t, figured it out. not sure what the "allow system effects" checkbox does, but unchecking it gives me audio on the headset <4> Now see if bf2 works <7> namespace std = Standard C++ headers include all identifiers (except macros) in namespace std. There are several ways to access them (in order of preference): void f1 () { std::cout << "hi"; } void f2 () { using std::cout; cout << "hi"; } void f3 () { using namespace std; cout << "hi"; } <2> yeah bf2 works <4> Let the ownage begin <9> thank you Kniht. I found that if i write <#include iostream> i have to use std but if i write <#include iostream.h> i don't have to but there are some small differences like cout << fixed; doesn't work. Why would be that? iostream and iostream.h are not the same? <4> iostream.h is the old style header <4> Consider any .h headers deprecated <4> iostream is legitimately a different file, with no file extension <4> iostream is generally the old iostream.h header placed inside an std namespace <4> But as you noticed, some newer aspects of the library simply aren't in the old .h files <9> ohh ok.. so I will stick with the std form... Thank you very much for the help. <4> Sure <7> no .h = Headers introduced by Standard C++ have no .h extension (e.g. <iostream>, <cstdio>). Prefer these to proprietary C++ headers that conform to no formal standard (e.g. <iostream.h>) and to Standard C headers (e.g. <stdio.h>), inherited by Standard C++ for backwards compatibility. See also: http://www.parashift.com/c++-faq-lite/coding-standards.html#faq-27.4 <4> old .h <4> .h files <4> hm <9> I read the faq. I'll never use .h headers :) <4> Attabooy <4> -o <9> bye <10> the use of .h as an include file extension is deprecated <3> only for standard headers <11> where can i download the codeblock software, the latest version? <4> GOOGLE <11> Execution of 'mingw32-g++.exe -c main.cpp -o .objs\main.o' in 'C:\Documents and Settings\admin\My Documents' failed. <11> whats wrong with that? <12> i was looking for c++ the programming language on the net, but i can't find the site. What is it? <13> www.godwasrudehenevergavemebrain.com <12> ahah..im looking for a specific book...not the bjarne book <13> http://www.rudbek.com/books.html <12> im looking for the free book <14> hi, i posted a code on the website, can anybody help me? Why isnt the dwFlags WHDR_DONE when the swaveInProc function is called? <13> jejeje_ give us the URL; andre2 if you meant FAQ but that's not a book, that's "free"; there are no FREE books that I know of. <14> http://www.noidea128.org/ and press display entry on jejeje_ <14> also http://www.noidea128.org/sourcefiles/16041.html <7> thinkc++ = Free Electronic Book for Download: Thinking in C++, Second Edition, Volume 1& 2 - http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html <7> but I like.. <7> koenig2 = "Accelerated C++: Practical Programming by Example", Andrew Koenig, Barbara Moo, Addison-Wesley, 2000. ISBN 0-201-70353-X. <7> more <15> hm <8> Kniht? <8> just curious, are you fluent in any languages other than C++? <7> english <8> ha, ok <7> C, mirc script, javascript, basic, getting there in php, dabbled in perl, python, and others <7> you?
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