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<0> dirived is more spec <1> yeah or no <0> e_roder: is right <2> JazyOSX: what about my question? <1> ok <0> no no just saying that your right <0> eh. <0> too many beers :/ <2> damn <2> i need to figure this out <0> what you doin? <2> inheritance <0> oh <0> damn i can't read nicks <0> heh <1> What technique is used to extend the functionality of a base cl***?
<2> inheritance, right? <0> you can just have different functions in your different cl***es <0> inheritence will just let you use those datamembers/functions within certain type <2> but if they have the same name, will it call the method from the super of sub? <3> hi folks, what's up tonight <2> hey vawjr <0> same name = function overloading <2> ok <0> different params <2> it's the toString method <0> it will call the correct one given the parameter <1> nice <2> if they both have the same param? <0> hrm... that i'm ***uming they are going to call from the dirived calss <3> both what? <0> base/dirived cl*** <0> not sure.. never really did that <2> vawjr: i want to know which toString method will be called, base or sub? <0> vawjr: wow never seen you on here without your work sn :) <1> When composition is used member objests are constructed first, in the order they appear in the host constructor's initializer list. Right or wrong? <3> this client is on 24/7 <0> just never see it chattin <3> SlowMotion no <2> lol @ SlowMotion: are you doing your computer science hw? <3> they are constructed in the order in which they are declared in the cl***/struct <0> vawjr: got a hyp question for you <1> e_roder: no, its for fun :) <0> opps <2> o ok <0> wrong windo <0> sorry <1> i see <0> SlowMotion: homework <0> ? <0> :P <3> SlowMotion the reason we suggest putting the initializers in the same order is so that you don't get confused <1> review <1> oh <0> vawjr: how long have you been a programmer? <0> just asking cuz i've been in and out of this channel for 1-2 yrs.. and you've always been very very helpful to all/any problems <3> 41 years <0> wow! <0> what's your fav lang? <3> C++ <0> mess with any Vb.net or c# <2> or java <2> hot coffee <0> not trying to get too personal but, what company do you work with (asking cuz going to try to get an internship this summer <3> C# no, and I won't, VB once because a client insisted it be done in VB.NET <0> :) <2> there's nothing wrong with vbnet <0> vb.net is eh.. it's alright <0> i like that cl*** :) <0> i gotta make a stack cl*** for homework :) <0> heh <2> i enjoy it <2> im actually using .net right now <0> what do you enjoy mostly? <2> i just asked here because i know c++ is all down w/ inheritance, if ya know what i mean <2> vb <0> eh, i don't like c++ in ms
<0> well .net <2> it's easy for me <0> i like good ole gcc/g++ <2> and does what i need it to do (which isn't much) <0> eh i suppose <0> need a beer brb <3> JazyOSX what things from the library can you use? <0> hrm, haven't really used much of the lib <0> just really the stack, and deque <0> really <3> string and vector are ususally 1st <0> well string ya too but that's a given <3> likely the most used too <0> actually never eally used a vector <3> no it's NOT a given <0> i'd say the biggest would be the stack and deque <3> I'm talking about std::string <3> not all that silly stuff in string.h <0> ah, yes.. that's a bit tough <0> i thought silly stuff <0> :) <0> using the std::map <0> trying to figure that out <0> but purdee easy so far <3> figuring it out (any of it) is non-trivial <3> and the stuff on the net isn't all that good either <0> yeah hasn't been to hard <0> and just wanted to know you saved me tons of work.. well not tons.. but a good amount <0> and did it in i beleve NLOGN :) <3> are you actually taking C++ in school? <0> yes,right now i'm in data structures <0> Jr level <0> the cl*** is mainly concerned of run times. <3> well, the books listed are more of a course than most universities give <0> yeah, it was you that gave me a link to a book on the stl.. and damn that book was good <4> how do i set the icon on the titlebar, i registered my window cl*** with wcex.Icon and wcex.smIcon <0> agreed vawjr <0> haven't got into the purdee drawing for c++ yet, only java/vb <3> what drawing? <0> like GDI+ drawing <3> oh <3> one would hope you would learn the language 1st <4> hey vawjr <4> do you know? the answer should be simple <0> :) i'm still attempting <3> gwilliam no, I don't do GUI **** <4> im going nuts!@#!$ <0> man i hate that <0> just trying to get something goind.. then you can't figure it out and research and look.. then still nothing <0> just give it time it will come gwilliam :P <3> IMO we spend FAR too much time worrying about crap like that <3> and it's almost irrelevant <0> indeed <0> but it's pertty <0> :) <0> alright well i'm off take care guys <0> :) <1> Does the keyword "public" indicates the type of inheritance? <5> nah <5> lol yes <3> SlowMotion depends on where it's used <5> cl*** a public: b {} yes <1> cl*** Circle : public Point <3> yes <5> and if u use same method name in a, u need to put virtual in front of that method <3> Point is publicly in herited <3> toast no you don't <5> huh ? <5> like if a got a fonction print(tab[]); and b aswell <3> your choice of the word "need" is too strong <5> ahh again a tricky answer ;p <1> So does the colon in the header of the cl*** definition indicates inheritance? <3> cl*** x: that colon? yes <3> toast it's not a tricky thing at all, just don't overstate things
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