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<0> ignore projection for now, first understand modelview transformations
<1> ok
<0> LLaffer : you picked a good time to ask, I just finished my university project - re-implementing basic opengl stuff
<2> how exactly does Boost make C++ and Python interact? is it just a set of libraries?
<3> boost.python is a library
<2> well, i got that thing i was working on earlier to compile, but now i have a ton of link errors...what else do i need to add to my library/include besides ../python24/libs and ../python24/include
<3> how should I know, without seeing the errors?
<2> [Linker error] undefined reference to `_imp__PyErr_Print'
<3> did you actually link with the python libraries?
<2> i thought i did
<2> im using Dev-C++
<3> just adding the library path doesn't do anything
<2> oh
<3> it just adds the path
<3> put the library names that you want to link with.... wherever they're supposed to go
<2> ...?



<2> im looking
<2> oooooh
<1> hmm, that tutorial didn't seemed to explain much
<1> it's not vectors and points that i have trouble at. it's the matrix transformations.. I do have an idea now though, with the example you mentioned before
<1> will the translate(-x,-y,-z), rotate, translate(x,y,z) just rotate the object on it's current position though, or orbit it around the center object?
<3> it will rotate it around x,y,z
<2> why oh why didn't i do this in Linux
<1> ii.. i got it!
<1> it makes sense now.. so the order the transformations will happen will the translate(x,y,z), rotate,tranlate(-x,-y,-z) right?
<3> hm?
<1> i've read somewhee that they're executed in reverse order.. and it makes more sense when i see it this way
<3> shrug
<2> ok, adding the appropriate libraries fixed all of them but this one, which doesn't make any sense to me " File format not recognized "
<2> i have no idea what file its talking about
<3> what files did you try to link against?
<2> its an IDE, i didn't directly control it with a makefile
<2> the only thing i can think of
<3> uh, what?
<2> is that its trying to link with python stuff
<3> you typed some **** in in the linker settings
<3> what did you type?
<2> i added the winsock and python libraries
<3> what did you type?
<2> i didn't type anything, i just added it
<3> what is written there?
<2> it just shows the path of the file
<2> the .lib file
<3> and that is...... ???
<2> ../../../../../Python24/libs/python24.lib
<2> ../../../../../MUDLib/ws2_32.lib
<3> you shouldn't need all of that ../../ ...
<2> i didn't type that in
<3> oh well
<3> *shrug*
<3> when does that error pop up?
<3> during linking?
<2> File format not recognized
<3> during linking?
<2> OH
<4> oh?
<3> oh.
<4> what's your name?
<4> OH!
<2> oh nevermind
<2> yes during linking
<3> i never mind
<2> it compiles, and when it tries to link i get that error
<2> its creating a makefile for me, i can actually look at what it has
<3> are those the only two libraries you're linking against?
<3> sounds like something's not a library
<3> or... something
<2> well, those are the only two
<2> ooooh
<3> try removing one
<2> its my winsock library
<3> and then the other
<2> i found a more detailed description of the errors
<2> on another tab it has
<2> i don't know why i punish myself with windows
<3> not sure what the heck MUDLib is
<3> or why you would be using ws2_32.lib from it



<2> its creating a makefile for me, i can actually look at what it has
<2> oops ignore that
<4> a hint; a handgun, one bullet, and a foot
<2> i was trying to paste something else
<2> MUDLib is a folder i have
<2> where the winsock library is located
<3> why is it located there?
<3> who put it there?
<2> i did
<3> why?
<2> where should it be?
<3> it'
<3> it should be wherever you got it from
<2> should it have come with dev-C++
<2> i can't remember where i got it from
<2> which is odd cause i was messing with it yesterday
<3> it should have come with the windows platform sdk
<4> you want to download and install Platform SDK.
<3> why aren't you using visual studio, anyway?
<3> most prefer it over dev-cpp
<3> although there's nothing necessarily wrong with dev-cpp
<3> vc++ 2005 is quite powerful and nice
<5> better debugger than with dev-cpp
<3> yup
<2> because VC++ makes me shudder
<3> that sounds like a silly excuse
<2> haha
<4> did you take you meds?
<5> what about it makes you shudder?
<3> he doesn't like being able to be productive
<2> aaaah, the name for the dev-C++ winsock library is "libws2_32.a" and not the standard one i was using
<3> uh
<2> ok now i have all my other socket link errors
<3> if I were you
<3> (and thank God I'm not)
<2> ...
<3> I would download the platform sdk and point your compiler there
<2> platform sdk?
<3> http://www.microsoft.com/downloads/details.aspx?FamilyId=0BAF2B35-C656-4969-ACE8-E4C0C0716ADB&displaylang=en
<3> by the way (to everyone else), looks like the platform sdk was updated in march 06
<6> w hircin
<4> great! Now I can take advantage of that new Windows I can't afford to buy!
<3> ;)
<4> kidding. I can afford it, but not the new computer power it needs
<3> hehe
<7> EwIck: so you can run dev-c++ in linux?
<4> hello?
<3> echo?
<4> I'm not sure what was implied in that question
<4> 1. that I must be using linux?
<4> 2. that I must be using dev-C++?
<4> 3. that you're a nut case?
<3> when in doubt, choose C
<5> ??
<3> hmm, not the language, the option
<5> ah, well, it's pumpkin +11 and we need to meet wife in town for breakfast
<4> options were 1, 2 and 3
<3> yes, well
<3> the idiom isn't perfect
<3> love how it deleted the old psdk before starting the download of the new one
<4> at least it told you about it
<3> yeah
<3> well
<3> off to play geometry wars, heh
<2> i installed it
<2> and now its just not linking and socket stuff
<3> did you point your compiler to use those directories?
<3> or did you expect it to magically work?
<2> i did
<2> i told it where the winsock folder was (like i did with the python lib, which works)
<2> and even added the it to the library folder it has
<8> In a C function call, can a function be used as a parameter?
<2> yes


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