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Comments:

<0> :S so no help for me
<0> thx anyway
<1> We already did.
<2> we alreasdy helped you
<1> You just can't read.
<2> well, Solamente mainly
<0> no :S i got nothing
<3> lookup in google "keyboard handling in DOS"
<1> You got the ASCII code for ESC.
<0> getch()
<1> You got told how to get that code.
<0> ok bealtine
<0> :) thx
<1> You didn't tell us anything that would allow you to give you any more information than that.
<2> be a little resourceful, Palestinez
<1> And none of it is in any way related to C++.



<0> ok just wait
<0> look im using c++
<0> borland 5.02
<3> pzzt! wrong
<4> It's like watching a retard try to tie his shoelaces.
<1> Which is old and pre-standard, but that's beside the point.
<1> C++ has no notion whatever about ESC keys.
<1> It has no notion whatever about keyboards, for that matter.
<0> hmmm
<1> Now, we do often answer compiler- and OS-specific questions, like we just did with you.
<0> ****
<1> But we always note that fact.
<0> ok guys
<0> thx alot
<0> this is my mail and u can add me :) may i need ur help again : byte@hotmail.com
<5> Solamente: did you even get my message?
<0> bye :)
<0> byte@hotmail.com
<2> what the hell?
<3> you no help me...I keell you and all you famuly
<6> yay, my first CLR generic method
<6> generic <typename T> where T:Enum T GetEnum(XmlNode^ node, String^ elementName)
<3> wiki snippet?
<6> never!
<2> you must!
<3> put it in the wiki or I'll send palistinez over to your house
<6> works too, generically parses an enum from an xml node's inner text
<6> so "Foo1, Foo2" becomes the value ManagedEnum::Foo1 | ManagedEnum::Foo2
<6> with GetEnum<ManagedEnum>(...)
<2> interesting
<6> simple 5 liner
<6> return safe_cast<T>(Enum::Parse(T::typeid, child->InnerText));
<2> does it work with "unmanaged enums" ?
<6> nope
<2> ah
<6> native enums are untyped and can't be used with generics
<6> i should bring this to #c++/cli, but that place scares me
<6> mostly because Solamente lurks there
<6> i wonder what happens if the enum has a typeid value heh
<6> the world explodes
<7> Good morning/afternoon/evening
<7> I'm looking for a way in which ApplicationA can start ApplicatioB without ApplicationB throwing a window or a console window
<2> "throwing a window" ?
<2> you shouldn't just make up terminology
<3> whats appb and why is it "throwing" stuff?
<7> appB is a console app
<7> when ran fromwithin appA a console window is shown then closed when appB is done running
<7> I've seen this done in unix where an app can call commands as well as other apps without showing anything on the screen
<7> I guess my question is "how can I run an application in the background" ?
<7> in windows
<7> without making it a service
<7> is it even possible?
<8> making a service is possible
<7> i know that
<8> i knew that
<7> oh :)
<8> :D



<7> I mean is making an app run in the background without being a service
<9> Dafr3ak, just don't spawn any windows
<8> yea
<6> http://filmforce.ign.com/articles/662/662298p1.html
<6> they're making a movie out of the game dungeon siege
<7> how would I do that voider ?
<6> hahaha
<6> and it's got a very interesting cast
<7> currently I call spawnl
<7> within appA to call appB
<9> Dafr3ak, like you do normally
<6> including burt reynolds and ron perlman
<6> hilarious
<9> but in winmain, dont create any window
<6> and it's 4.5 hours long
<6> oh man
<9> Dafr3ak, you prolly know, but you won't be able to make your applicatoin load before the login screen if it's not a service
<7> that's ok
<2> game movies always flop, why do they even try
<9> bbl
<6> it has a *60* million dollar budget too!
<6> they must be smoking crack
<2> geez
<2> they should just make a stomping game
<6> it's so long they're splitting it into two movies, with a continuation from the first directly into the second
<6> and they'll be shown in theaters weeks after each other
<2> heh
<6> a recipe for success!
<2> especially if you catch the 2nd without having seen the 1st
<6> my #1 recurring cli mistake: typing "array<Foo^>" (missing top level ^ as Array is a reference type)
<10> What movie is that?
<6> http://filmforce.ign.com/articles/662/662298p1.html
<11> Hi people... Do someone know if NHL06, by EA Sports is made in C++? Otherwise, in wich language is it made?
<2> probably C++
<2> well...
<2> if it's a console title, possibly not
<2> but I'd say probably
<11> because, i'm trying to see the code, and it's well protected.. hehe
<2> huh?
<2> why would it matter if it's written in C++ or whatever ?
<2> you can't read source code from a compiled binary
<11> i want to work on it a little bit
<11> yup, but, i'm trying to find it.. ;)
<12> bleh how do you put up with this
<2> you're trying to break into their systems to steal the source code?
<11> nooo
<2> well then you're not going to 'find it'
<2> it's not there to find
<3> if you dont know what its written in htf will you be able to change "it"?
<11> i know it's not there..
<13> rdragon, don't major consoles have C++ apis?
<2> YUY0x7 - i'd guess so, but I don't really know
<14> YUX, it's almost guaranteed
<11> just asking if someone know the langugage used to..
<14> ...the XBOX is a safe ***umption for sure
<13> xbox does, and i thought PS2 was too
<2> Emualliug - it doesn't matter what language it was written in
<2> <11> yup, but, i'm trying to find it.. ;)
<2> <11> i know it's not there..
<2> Hmm.
<2> good luck, i guess
<11> i was just asking if someone know the language.. don't search to understand more than that.. ;)
<2> why would it matter what language it's written in?
<12> because he doesn't know the difference in between language and implementation
<11> bah.. if it's in c++, i'll already know the language
<11> otherwise, maybe not
<2> why would it matter what language it's written in?
<1> It *doesn't matter* if it is written in C++. That won't help you at all.
<1> All that is on the cartridge is machine language, which bears absolutely no resemblance whatsoever to C++ source.
<2> if you would tell us what you're ACTUALLY trying to do, we could tell you that it's not possible
<11> ah.. forget it... too tough to explain with the limits of my spoken language
<15> haha
<1> What, he was going to psychically de-compile the code?


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