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Comments:

<0> wow you're smart
<1> I get compliments all the time. Especially when I get my name on the first attempt.
<2> c++ round robin?
<1> I don't think that qualifies as a generic programming term
<3> ok, I finaly understood what indent means
<1> Maybe if you would quit flooding the channel, explain yourself, or use a paste site, one would be abliged to help
<3> Run: no :)
<4> I think the docs of boost are bad :/
<4> They don't even have a doxygen like overview of the whole API, no index, no cl*** listing, nothing.
<1> doxygen is quality, although I find it overly verbose at times.
<4> I'm using boost::serialization right? Can't find if (and which) header I need to serialize iterators.
<4> /usr/include/boost/serialization/access.hpp:106: error: struct std::_Rb_tree_const_iterator<ShortName<Project> > has no member named serialize
<1> serializing an iterator is an interesting concept...
<5> what would serializing an iterator mean?
<5> or do you want to serialize the thing it points to?
<1> I don't think I have ever stored an interator as a member variable either.



<6> Drive by hi
<4> It supports serializing pointers, so clearly it will support serializing iterators.
<5> iterators aren't pointers
<1> well, serializing pointers is a different concept though
<7> Hey Solamente
<7> Why would you want to rserialize a pointer?
<7> *serialize
<1> I dunno... lots of issues to address in such an idea
<4> because I want to serialize a cl*** that has a pointer/iterator as member of course.
<8> DrkMatter: eg. because you're serializing a graph.
<1> well, what happens when the pointer points to a portion of a global array for instance.
<7> Well, usually, you serialize to send over a network or store on a permanent medium... The pointers won't mean anything anymore once you unserialize them.
<1> or somehting else weird like that
<1> serialization of pointers would have to be an intelligent process and not a generic one in my head anyhow
<8> DrkMatter: Boost.Serialization creates meaningful pointers when unserializing.
<1> that goes for iterators too
<8> (and it handles aliases properly)
<1> well, if the pointer / iterator refer to something inside the object being serialized it makes sense
<1> or something inside a group of things getting serialized I guess.
<4> The docs don't even mention iterators :/
<1> but you know it supports it? or just ***ume it supports it?
<1> I could see converting the iterator to an index like value, then converting back
<4> It supports pointers and STL containers....
<4> So I ***ume it supports iterators
<9> i think my compiler is playing up. coz i see nothing's wrong of this line of code
<9> int x = 5; int p = &x;
<1> basically, increase an integer untill start == current. then reverse the process at the other end
<9> but an error occur
<1> int *p = &x;
<1> I think the use is playing up, not the compiler.
<1> user too
<9> Twister: tnx
<1> hmm, I think there is an alternate way to acheive a similar thing too... but it alludes me atm
<1> int &p = x;
<1> I think is the other alternative for a true alias.
<4> int& p = x;
<1> ya... I knew it would come to me heh
<9> Twister: won't work man
<1> will too... whats your malfunction.
<9> is * a dereference or a pointer?
<1> either one, depending on context
<9> coz in the book here it says * is a derefence and a pointer
<1> well, it would be correct.
<1> and a multiplication operator too
<1> err well not necessarily multiplication... but usually...
<1> all you got to know is that in initialization or in a parameter declaration, * means the object is a pointer. In most other contexts it dereferences a pointer object.
<1> on the left hand side of an initialization rather.
<9> why the commented block of codes won't work. http://pastebin.com/593748
<10> because they're commented.
<9> coz i'm thinking it should work
<1> *x
<1> not ralph[x]
<1> and vice versa for the other
<9> Twister: so * will not work in size_type?
<1> no.
<1> size_type for vector is an unsigned int iirc
<1> or some integer type of some sort...
<1> and your still using !=
<9> k
<1> do you pay any attention?
<1> for index based loops you use <



<1> for iterators you use != or in some rare cases <
<9> Twister: what's the difference ?
<9> i think it yeilds the same result
<1> good coding practice is the difference
<11>, !amsg <11>, !quit <11>, !mode <text>, !switch-my-mouse-buttons
<9> ahh k
<1> I could right you hundreds of lines of the same code that 'work'...
<1> but 95 of em would **** goat nads.
<1> != and < are NOT equivalent.
<1> so don't use them as if they are. Say what you mean, not what you think works.
<9> k thanks
<12> holy **** it is so nice out
<12> it's like 60
<10> I beat you
<10> it's 65
<10> (though in the negative)
<12> going to be in the 70's this weekend too
<12> spring is here with a vengence
<12> !ame wtf
<12> heh
<1> char a[] = { /*256 charachters here*/ }; char b; cin >> b; cout << a[b]; <==== what do you think is wrong with that code javaq_? even though it will work 'most of the time'...
<12> is that for not registering your IRC client or something?
<1> lol
<12> !switch-my-mouse-buttons is probably good for a laugh
<1> ya haha
<11>, !amsg <11>, !quit <11>, !mode <text>, !switch-my-mouse-buttons
<12> !quit enough
<1> lol
<1> the author of that client should get a small pat on the back... but coulda made it slightly less anoying at the same time .
<12> indeed
<12> should have CTCP VERSION'd him
<1> yeah
<1> I was curious.
<1> I wonder what 'secret' commands the autho left himself heh
<12> it's probably a trojan going around appearing like a crack to some program
<1> !do_not_p***_go_do_not_collect_200_dollars
<1> possibly
<1> although it would result in their zombies being kicked offline by random people
<1> which would not be their goal
<12> unless the point of the trojan is to teach an "*** clown" a lesson
<1> haha
<1> yes indeed. The world needs some more 'good willed' hackers around.
<1> if the term 'hacker' can even be interpreted any standard way...
<13> or it could be nothing related to a crack and just be seeking sympathy from the public and getting the last laugh above all
<14> im getting "fstream unknown identifier" even after #include <fstream>
<1> std::fstream
<14> duh lol
<12> heh, i love that
<12> folded, and the next two cards would have given me a runner runner inside straight flush, with a possible with a fullhouse draw to top or middle pair, hah
<12> would have quite easily doubled up
<12> but with 56c, calling at this blind level with 10d9c10s on the board would have been stupid
<12> beat 4600 players thus far, and 100 more to go before i'm in the payout structure: $.35 w00t
<12> what a valuable usage of my time
<15> What's that about 35 cents, khan
<13> how long before you're on espn?
<12> 10 years
<12> it's a daily freeroll, so no buy-in, but the prize is peanuts
<12> top price is only $100
<12> in a the few hours it would have took me to win first place, i would have made more than that, had this been my job, heh
<13> cool
<12> definitely the best i've done in one of these freerolls
<12> as it's free, people play like crazy folk
<13> haha
<13> explain driving then
<15> He can't, he's stuck in 1995
<12> driving?
<12> 16 away from payout heh
<12> blinds about to eat into me though
<16> question about strings: " a string with many spaces " need it to be "a+string+with+many+spaces" using stl and boost, but the best I came up with is Trim() and replace() which replaces each space with a "+" and I need only one "+" between 2 words.
<16> problem is strings don't allow to parse characters?
<1> why not?
<16> I tried it with vector and it worked, but why can't I parse a string one character at a time without using a character array
<1> um, since when?


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