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<0> so im not a programmer - im the art guy for a game mod, but i've been given some code and want to implement it myself, and i've apparently done everything right except 1 thing <1> It's not about programming. <1> It's not whether you know the language or not. <1> It's all about the willpower. <0> "local function definitions are illegal" <1> If you can get into that position, you can perform it. <1> And if not, you can replace yourself. <0> and the code is this <0> http://dukecg.net/view_scene.cpp <2> duke2: In C/C++ you cannot declare a function inside a function <1> And that's what I'd want you to think about, rdragon. <0> void CViewRender::DoScreenSpaceBloom( void ) <=== the bracket below that line its bitching about <3> or I can be a little more conservative and try to work myself up the ladder - on each step, building more willpower and becoming more confident in my abilities <0> oic <1> rdragon, consider that you're only a Ziggy because you choose to be, rdragon. <1> -rdragon
<1> Because this is the perfect situation <4> duke2 : it can be you are missing a closing bracet somwhere before it, so the compiler thinks you're trying to put this method in the previous one <1> You're worrying about the project failing and you leaving it, rdragon. And you're worried about you being put in charge of it and it possibly succeeding. <2> duke2: you'll have to declare it outside the scope of the function it is currently inside. <0> yeah i checked that <0> ok <1> Whenever I realize I have worries that are contradictory, rdragon, I discard both and start over. <1> Like this <1> I'm worried that I overcharge my clients. Then I worry equally that I undercharge them. <0> now im getting a heap of undeclared identifiers, heh <1> Thus, I don't worry. <1> Because it makes no sense. <2> Do you worry about not worrying enough? <1> Ziggy worries about both things <1> Exactly, TCA. <5> not having a path.. :) <1> Whenever you worry about having too much responsibility and not having enough responsibility, rdragon, you know for sure that a fuse blew somewhere. <1> And you've got to go replace it and reboot. <0> look i wouldnt worry about it <0> har har <1> But that's just my outlook on things. <1> We never really know what we should do until we're in the position. <1> But our mindset and willpower are the primary factors. <1> Everything else is secondary. <3> well, alright <1> It's called the warrior mentality <1> When you are prepared mentally to dominate a scenario, every other factor becomes less significant than that <1> And you'll find that things that looked like impenetrable walls suddenly cower <3> but I'd still like to first get an 'average programmer' position at a real company - so that I can prove myself beyond the responsibility, and people that matter can see that right in front of their eyes <3> the cards just don't feel to be in the right place at the moment <1> You tell them that you walked into a meeting and turned around the fate of a company and commercial product, and they'll see it. <5> rdragon: I know I wouldn not hire you, if you quit a project.. <1> You walk in and say you left a project, and you try to be average programmer, and they won't see it. <1> All they'll see is that you're an average programmer. <1> Ziggy's always Ziggy. <3> anonimasu - I would be quitting because you're hiring me <1> Sure, but what about the next guy? <1> And the guy after that? <5> that makes a big difference, if I were hiring.. <1> When does the cycle break? <1> This is what you're blaming your manager for <1> Looking at vague goals and ignoring long term consequences <1> You have to balance dreams with practicality, and this is a situation where practicality might serve EVERYONE involved. <5> rdragon: ultimately you might be the one to drive the last nail into the coffin if the company.. <1> How do you live with walking away from a win-break even situation? <1> That's really what this is about. <1> Ziggy can live with it. <1> Tarzan wouldn't. <1> Where do you fall <1> That's just my thoughts <3> eh, i have no idea <1> That's what you've gotta reflect on <1> You've got to look inside yourself for that <5> you should sit down and have a talk with your manager, and explain why this is breaking. <1> We went over that, anon <0> alright now its bitching about things like "pp_bloom" being an "undeclared identifier" <1> It's really a question of mentality, anon. <0> yet its declared as a console command above <5> JBlitzen: cant repeat it enough times right? <1> Actually, the biggest problem is that he's repeated it so many times.
<1> But really that's all secondary. <3> well <1> If this argument proves nothing else, it's that these sorts of issues are of mentality. <1> The particulars, the compiler errors, they just aren't the big factor. <1> And that's why programmers run into that brick wall <1> They look for the external solution, the book, the memory of code, the algorithm <1> And it just isn't there <1> It's like someone throwing a punch at you and you sitting and thinking about the mechanics of how to respond to it <1> That's not where the response lies, the response is in letting loose the willpower to respond to it <1> And what happens next is quite intense but promising <1> The engineer just gets his teeth broken because he never dared to fail <1> And that's what it's all about <1> That's why the big chiefs get the big bucks. <1> I can't say it enough. <3> okay, so say I have this 'meeting' with him <1> Right, or whatever you come up with <1> And whoever it's with <3> and somehow i'm able to convince him that he's not guiding the project rightt <1> As a practical, less significant, point <1> I would not make it about him <3> well, it's really his responsibility <1> Okay, but think of it this way <1> Your 8 year old son walks up to you and shows you his math homework <1> And he has "2+2=5" <1> Do you say "no, billy, you did that wrong. You're wrong, billy. You can't do it right." <3> and he willl probably believe me <3> because i'm his father <1> Or do you say "here are two carrots, here are two more carrots, how many do you have" <3> but that's not what I'm dealing with <1> Ask yourself which approach works <1> Don't "show him" the solution (in this case to the problem of why the company is failing) <3> i'm dealing with looking at my father's homework that says "2+2=5", telling him that it's wrong, showing him that it's 4, and still being ignored <1> Yeah, because billy doesn't care <3> right <1> Billy focused on your disapproval <3> so it doesn't matter if i'm right or wrong <1> And he has some right to <1> Look <1> And this is a major point <1> Is it about whether you (or him) are right or wrong, or is it about how to best serve the goals of the company? <1> It can't be both. <1> It absolutely unconditionally cannot be both. <3> it's about him realizing that he's wrong, so that he can change his ways to better serve the company <1> Is it about whether Billy's wrong, or is it about how best to get him to know algebra like the back of his hand? <1> Yeah, see, I disagree. <1> It doesn't matter that he's wrong. <3> if he doesn't think he's wrong, he's not going to try and fix it <1> It matters that he can recognize what's right. <1> In the email you sent, you kept pointing out how they were wrong <1> And that just annoys Billy <1> And it makes him feel like you hate him <1> Which, in this case, is probably a justified reaction <3> but take it this way <3> if I show you two carrots, and then two more, and you say there are four carrots <3> but then we revisit what 2+2=, and billy doesn't believe that it's the same problem... <1> Then you approach that problem the same way you approached the 2+2 problem. <1> Because he came to the right answer that way with 2+2. <1> Once again, all problems are fundamentally the same, and come down to mentality <3> i'm dealing with someone that doesn't *want* to learn - someone that is already confident in their choices and abilities <1> If the proper mentality works for one, it's going to work for many <1> Then you've got to tackle that <1> And you've got to be prepared to get steamrolled <3> i've already been steamrolled <1> No, you've been ignored <1> That's a far cry from throwing yourself on a sword <1> And you know it <3> i've been personally attacked (not physically) for bringing negativity <1> Well, of course, I've attacked you for that, never mind what they've done. <3> even though with the negativity, i've offered solutions <1> This is my point. <3> they're not seen as solutions - because there isn't an agreement about the problem <1> Take the negativity out of the equation <1> You just frustrate Billy. <1> And he doesn't learn well when he's frustrated.
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