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<0> so im not a programmer - im the art guy for a game mod, but i've been given some code and want to implement it myself, and i've apparently done everything right except 1 thing
<1> It's not about programming.
<1> It's not whether you know the language or not.
<1> It's all about the willpower.
<0> "local function definitions are illegal"
<1> If you can get into that position, you can perform it.
<1> And if not, you can replace yourself.
<0> and the code is this
<0> http://dukecg.net/view_scene.cpp
<2> duke2: In C/C++ you cannot declare a function inside a function
<1> And that's what I'd want you to think about, rdragon.
<0> void CViewRender::DoScreenSpaceBloom( void ) <=== the bracket below that line its bitching about
<3> or I can be a little more conservative and try to work myself up the ladder - on each step, building more willpower and becoming more confident in my abilities
<0> oic
<1> rdragon, consider that you're only a Ziggy because you choose to be, rdragon.
<1> -rdragon



<1> Because this is the perfect situation
<4> duke2 : it can be you are missing a closing bracet somwhere before it, so the compiler thinks you're trying to put this method in the previous one
<1> You're worrying about the project failing and you leaving it, rdragon. And you're worried about you being put in charge of it and it possibly succeeding.
<2> duke2: you'll have to declare it outside the scope of the function it is currently inside.
<0> yeah i checked that
<0> ok
<1> Whenever I realize I have worries that are contradictory, rdragon, I discard both and start over.
<1> Like this
<1> I'm worried that I overcharge my clients. Then I worry equally that I undercharge them.
<0> now im getting a heap of undeclared identifiers, heh
<1> Thus, I don't worry.
<1> Because it makes no sense.
<2> Do you worry about not worrying enough?
<1> Ziggy worries about both things
<1> Exactly, TCA.
<5> not having a path.. :)
<1> Whenever you worry about having too much responsibility and not having enough responsibility, rdragon, you know for sure that a fuse blew somewhere.
<1> And you've got to go replace it and reboot.
<0> look i wouldnt worry about it
<0> har har
<1> But that's just my outlook on things.
<1> We never really know what we should do until we're in the position.
<1> But our mindset and willpower are the primary factors.
<1> Everything else is secondary.
<3> well, alright
<1> It's called the warrior mentality
<1> When you are prepared mentally to dominate a scenario, every other factor becomes less significant than that
<1> And you'll find that things that looked like impenetrable walls suddenly cower
<3> but I'd still like to first get an 'average programmer' position at a real company - so that I can prove myself beyond the responsibility, and people that matter can see that right in front of their eyes
<3> the cards just don't feel to be in the right place at the moment
<1> You tell them that you walked into a meeting and turned around the fate of a company and commercial product, and they'll see it.
<5> rdragon: I know I wouldn not hire you, if you quit a project..
<1> You walk in and say you left a project, and you try to be average programmer, and they won't see it.
<1> All they'll see is that you're an average programmer.
<1> Ziggy's always Ziggy.
<3> anonimasu - I would be quitting because you're hiring me
<1> Sure, but what about the next guy?
<1> And the guy after that?
<5> that makes a big difference, if I were hiring..
<1> When does the cycle break?
<1> This is what you're blaming your manager for
<1> Looking at vague goals and ignoring long term consequences
<1> You have to balance dreams with practicality, and this is a situation where practicality might serve EVERYONE involved.
<5> rdragon: ultimately you might be the one to drive the last nail into the coffin if the company..
<1> How do you live with walking away from a win-break even situation?
<1> That's really what this is about.
<1> Ziggy can live with it.
<1> Tarzan wouldn't.
<1> Where do you fall
<1> That's just my thoughts
<3> eh, i have no idea
<1> That's what you've gotta reflect on
<1> You've got to look inside yourself for that
<5> you should sit down and have a talk with your manager, and explain why this is breaking.
<1> We went over that, anon
<0> alright now its bitching about things like "pp_bloom" being an "undeclared identifier"
<1> It's really a question of mentality, anon.
<0> yet its declared as a console command above
<5> JBlitzen: cant repeat it enough times right?
<1> Actually, the biggest problem is that he's repeated it so many times.



<1> But really that's all secondary.
<3> well
<1> If this argument proves nothing else, it's that these sorts of issues are of mentality.
<1> The particulars, the compiler errors, they just aren't the big factor.
<1> And that's why programmers run into that brick wall
<1> They look for the external solution, the book, the memory of code, the algorithm
<1> And it just isn't there
<1> It's like someone throwing a punch at you and you sitting and thinking about the mechanics of how to respond to it
<1> That's not where the response lies, the response is in letting loose the willpower to respond to it
<1> And what happens next is quite intense but promising
<1> The engineer just gets his teeth broken because he never dared to fail
<1> And that's what it's all about
<1> That's why the big chiefs get the big bucks.
<1> I can't say it enough.
<3> okay, so say I have this 'meeting' with him
<1> Right, or whatever you come up with
<1> And whoever it's with
<3> and somehow i'm able to convince him that he's not guiding the project rightt
<1> As a practical, less significant, point
<1> I would not make it about him
<3> well, it's really his responsibility
<1> Okay, but think of it this way
<1> Your 8 year old son walks up to you and shows you his math homework
<1> And he has "2+2=5"
<1> Do you say "no, billy, you did that wrong. You're wrong, billy. You can't do it right."
<3> and he willl probably believe me
<3> because i'm his father
<1> Or do you say "here are two carrots, here are two more carrots, how many do you have"
<3> but that's not what I'm dealing with
<1> Ask yourself which approach works
<1> Don't "show him" the solution (in this case to the problem of why the company is failing)
<3> i'm dealing with looking at my father's homework that says "2+2=5", telling him that it's wrong, showing him that it's 4, and still being ignored
<1> Yeah, because billy doesn't care
<3> right
<1> Billy focused on your disapproval
<3> so it doesn't matter if i'm right or wrong
<1> And he has some right to
<1> Look
<1> And this is a major point
<1> Is it about whether you (or him) are right or wrong, or is it about how to best serve the goals of the company?
<1> It can't be both.
<1> It absolutely unconditionally cannot be both.
<3> it's about him realizing that he's wrong, so that he can change his ways to better serve the company
<1> Is it about whether Billy's wrong, or is it about how best to get him to know algebra like the back of his hand?
<1> Yeah, see, I disagree.
<1> It doesn't matter that he's wrong.
<3> if he doesn't think he's wrong, he's not going to try and fix it
<1> It matters that he can recognize what's right.
<1> In the email you sent, you kept pointing out how they were wrong
<1> And that just annoys Billy
<1> And it makes him feel like you hate him
<1> Which, in this case, is probably a justified reaction
<3> but take it this way
<3> if I show you two carrots, and then two more, and you say there are four carrots
<3> but then we revisit what 2+2=, and billy doesn't believe that it's the same problem...
<1> Then you approach that problem the same way you approached the 2+2 problem.
<1> Because he came to the right answer that way with 2+2.
<1> Once again, all problems are fundamentally the same, and come down to mentality
<3> i'm dealing with someone that doesn't *want* to learn - someone that is already confident in their choices and abilities
<1> If the proper mentality works for one, it's going to work for many
<1> Then you've got to tackle that
<1> And you've got to be prepared to get steamrolled
<3> i've already been steamrolled
<1> No, you've been ignored
<1> That's a far cry from throwing yourself on a sword
<1> And you know it
<3> i've been personally attacked (not physically) for bringing negativity
<1> Well, of course, I've attacked you for that, never mind what they've done.
<3> even though with the negativity, i've offered solutions
<1> This is my point.
<3> they're not seen as solutions - because there isn't an agreement about the problem
<1> Take the negativity out of the equation
<1> You just frustrate Billy.
<1> And he doesn't learn well when he's frustrated.


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