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Comments:
<0> just hand the object's mesh to your 3d engine... if you're writing a 3d engine, then stop <1> rdragon, why stop? :D <2> rdragon: following the same logic. never implement anything. it's all been done before. <0> not because it's been done <0> because you don't have the resources to scratch the surface <1> but i want to, and i'm actually slowly progressing <1> fact being when i started i didn't know what an integer is <0> you could be a lot more productive and learn more by tackling a reasonable project <2> 3d engines aren't all that hard. u can make a very good one if u live with your parents <1> i am working on a project, but it needs it's own engine, it's not exactly a full 3d game <0> why does it need it's own engine? <1> dextre1, i have that advantage :D <0> why not use one of the hobbyist engines like ogre / irrlicht ? <2> but if u got a short timeframe.. then u should definitely use something free <1> because i want to later write a full tutorial on how i did it <2> rdragon: they aren't all that great
<0> no, they're not <0> but they're a lot better than anything you could write given 10 years <2> but sometimes we can settle with software like windows.. cuz we're lazy <0> and you can't afford any of the real engines, so... <2> 10 years is wayyy too much time <0> that's my point <2> 3d engines are a dime a dozen these days <2> it's not that hard <0> not good ones <2> and it's kinda pointless to talk about the difficulty in doing it.. it's more about the feature set <1> well i'm not writing a doom3 equivalent engine am i? <2> a lot of them have wayyy too many features.. for what someone might need for a simple game <0> ogre has a much bigger feature set than you'll have in 10 years <2> it's like the GSL, why use the GSL for a game? don't <0> too many features? <0> don't use them all, then <1> rdragon, what's so negative about learning? i want to know how it ticks, simple as that <0> because you're not learning <0> you're crawling <1> elaborate <0> you and a billion other kids writing 3d engines <0> and operating systems <0> and mmorpg's <1> hey some actually succeed, isn't that the point? :D <0> none have succeeded <1> if none would have succeeded we wouldn't have games atm <0> sure we would <0> for the reason we do <0> not because some kid in his parents basement coded something spectacular <2> rdragon: everyone is a noob at some point <0> but because people with money hired talented people to put it together <2> and the world needs pessimists to give other ppl a reason to challenge them <0> yep, that's why they shouldn't be writing 3d engines <2> you gotta start somewhere right, why not start with something easy.. like 3d engines <3> step 1 : learn to program <0> step 2: ? <0> step 3: 3d engine <1> rdragon, point being if i stop now, i'll not have a reason to learn <3> goto step 1 <2> step 2: hello world <2> step 4: goto step 1 <0> |Serpent if you stop now, you actually have a chance of creating a project that is completable <0> and then you have something nice to show for your time and effort <0> and you would have learned a lot more, more efficiently <1> rdragon, hmm, mmm, has anyone actually taken that advice, ever? :D <2> rdragon: the hobbyist gives up eventually . u know that. u can't collect stamps forever <0> but *shrug* I don't really care if you succeed or not - if you don't, that's just less job competition for me ;) <1> hehe <2> but it beats giving up and not having tried at all simply because rdragon told you so <1> yeah <0> sure, if you want to live in your parent's house forever <0> then you can tell everyone you defied rdragon <0> and they will laugh, twice <2> so give it a shot, come back 10 years later, maybe you'll be giving out the same advice just like rdragon <0> just head to gamedev.net and you can see thousands of never-will-be's implementing 3d engines and mmorpg's <1> rdragon, i'm not doing it to defy anyone, tbh <1> rdragon, i'm there daily dude :D <0> and you can see lots of them wanting to join forces to create their own little cespool of non-talent and non-productivity <1> what about the sheer willpower? <0> what about thinking realistically? <1> i could spend all day playing my mmorpg or bf2, or on porn, instead i drown myself in books and try and create something of my own
<2> i agree with rdragon, but only because i've been there, not because i believe everything he says <4> mmm, drowing one self in porn... healthy <4> lol <0> lol <1> haha <2> so go ahead and give it a shot serpent, u'll figure out if it's worth it real soon <0> |Serpent - I'm just saying, if you attempt something reasonable, you'll be much better off <3> not to cast any "asparagus" rdragon is probably speaking from experience...just like the rest of us <1> it has already been worth it, the little i know already is worth the time spent <0> but what has it gotten you? <1> bealtine i know that, hell, i know rdragon is right, but i just have time <2> regret regret and regret <1> rdragon, knowledge <2> nothing is more fulfilling than pr0n <0> but nothing unique that you can leverage <0> do you do anything for a living? <0> (how old are you?) <1> rdragon, i'm not doing it for money if that's what you're asking, in fact if i'll ever succeed i won't sell the game i'm building, it'll be free <1> uh huh 21 <0> you don't have to 'do it for the money' <1> it was a response to "what have you gained" <0> but it would be nice to make a career out of something, so that you have money <0> ah, maybe you're still in school then <1> ofc, if i'll understand how it all ticks then yeah i'll most likely will try and get a job in the business <1> nope, no school <2> rdragon: what about your game? you're not gaining anything beyond hubris and the idea that shadowbane might live on in someone elses opensource projects, right? <0> in the business = in the game development business? <1> yeah <0> dextre1 the shadowbane thing was just a little project I did this weekend <2> do u do other little things every weekend? or is it just work work work <0> |Serpent if you don't have a degree, you're going to have to be a really solid programmer to get a job as a game developer <2> we do little things every now and then between cl***es too <0> well, even if you have a degree that's still true <0> dextre1 well I'm sorta between jobs, waiting to move out of here, so I needed something to do <1> rdragon, what if i'll actually succeed in what i'm doing, thinking now won't it add a little something to my chances? <2> ah. that's coo <0> |Serpent nobody wants you to write a 3d engine <1> rdragon, i know, i mean it as a testament of my ability <0> they want to see that you are a serious programmer and worker <2> serpent: is there a fun factor to this? just say yes and rdragon can't touch you! <0> the fact that you have no degree will raise questions, too <1> dextre1: ofcourse, duh :D <0> well <1> rdragon: no money for university, simple as that <0> unless you can bang out a really nicely engineered engine, it's not going to mean much <2> are u going to argue that it's in fact not fun for serpent? <0> but when I went through a bunch of interviews, none of them cared to see a demo, or code <1> it's more gratifying than any game i've played so far, so yes, it's fun :D <0> so while it might be nice to show a demo, it's not something people really look for <0> it would be more worthwhile to be able to -use- an existing engine - that means you have the ability to leverage something that someone else has done <0> and be able to show a broad sense of knowledge <2> oh ****. i have a meeting to attend <1> rdragon, well if i'll give up on that then maybe i'll go get a free existing engine but first i need to give it a shot <2> there's a thunderstorm outside and i have to walk <1> yea brb too, gotta walk the dog <1> dextre1, ouch <0> i had a bunch of questions just generally scoped at how I work - how I debug, how I write documentation, how much experience I've had working with a team, etc <2> yeah, some bastard stole my bike <0> and then lots of nitpicky C++ related stuff <0> and then code challenges - 'write a function that does X extremely efficiently' <0> or 'implement fixed-point stuff' <0> shrug <0> if you concentrate on a 3d engine, that's extremely limited in scope <0> and unless all want to be is a graphics programmer, you probably should be doing something else <0> and know that most people don't start out by getting jobs on the engine team - so you'll easily be able to pick up 'how to write an engine' after you've worked under and seen how the pros do it <0> my back hurts like hell... pinched a nerve <2> **** i don't want to go out there.. <2> it's raining so hard <1> back, yea rdragon i know, also i got some of my own ideas i want to make into games, and uh it's just too gratifying to give up <1> dextre1, call in sick? :D <4> yay <4> people are showing up for work <4> and i've yet to sleep <2> lol
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