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<0> whats the problem yuor solving? <1> hello, i need information. I want to call a function with the call of fram->Parent.. is it possible? im using borland <0> I don't know if that question can be answered with said data. <2> it's... <2> the knapsack problem <2> familiar with it? <2> my only problem is implementing the selection method <0> no, what is that? <0> the selection part should be easy. <0> all you do is count the plus bits <0> and add a mutation percentage to grab a random result that is not 'best fit' <0> so, if you have a vector of genetic info for instance, you move the best fit / selected ones to the end of the vector (ensuring you can choose a randome one reliably) <0> I would probably choose a random one, then move the best fit ones to the end after the random one was already selected. <2> O_o <2> that sounds so very different from what i have been taught/read
<2> not that i fully understand all of that <3> Heya dudes. <4> Khan <4> http://www.gamespot.com/pc/action/grandtheftautovicecity/review.html <5> isn't that game very old? <2> :| <6> sigh <6> I never could get into GTA ever since it went 3D :-/ <6> s/ever/'' <5> the game is actually pretty good IMO <3> how to convert std::string to long int <4> I dunno, 2003 or wo? <4> so? <5> only thing that bother me about it is that i'm 98% complete <5> but i can't find the last 2 % <4> Yeah, 2003 <4> But it's quite a game <6> P-Brasil: use stringstreams, or boost::lexical_cast <4> Cheat, wims <4> Look up the maps online <5> i've looked in walkthourghs <5> but i still can't find the last 2 %s <5> i have done eve33ry ission <5> it's just that i wanted 100% <5> every mission^ <5> or so i think anyway <5> i probably haven't since i'm missing 2 % <6> e.g. std::stringstream ss(mystring); if (ss >> mylong) { //yay! } <4> I seem to recall a lot of the completion thing involved hidden packages and whatever <4> San Andreas was fun, too <4> Reason I'm thinking about them is that I just reinstalled GTA3 on a whim <4> Thought I might have solved the problem of constant CD access that it had <6> BUT YOU DIDN'T DID YOU <5> no cd patch? <4> Turns out that my plan was ****, but the 1.1 patch let you copy the audio files to the hard drive <4> So I didn't have to <7> why not, WimS? <4> Works great now, no CD access after it starts <4> And that's all I wanted <8> oh man <8> that feels weird. <9> hi, I have a 2-d char array called board[4][4] and i'm trying to fill it with X's using 2 for loops but I get "cannot convert from 'char [2]' to 'char'" .. what could be the problem ? <7> welcome <4> mast, paste your code <9> I modified it a little bit, but I get a very strange error... I'm trying to put the X character everywhere in my array and cout it has a table.. let me post the code <9> http://pastebin.com/592036 <9> The table does appear correctly but it's empty, except the last line has a 4, - and B <10> ugh, I hate it when things are broken. <11> you're overstepping the array <4> Try clearboard before you drawboard, mast <4> Instead of after <9> JBlitzen, better.. the 2 first colums are perfect <9> the 2 others are still empty / fill with junk <11> row goes to 2 * size + 1, and you're using theBoard[row][col] (when row is odd) <11> in drawBoard <9> right, so the last 2 array rows it reads is 7 or 9.. I think <11> 7 <11> which is > 4 <11> > 3 even <11> there's little reason to do it the way you're doing it, doing a loop iteration once to do the border, then once to do the board contents, back and forth <9> I just need a variable that increases by 1 every time
<9> Any better way to do it? <11> you may just want to draw a border, and then loop drawing board contents and then a border in the same iteration, without having to do any mod 2 <11> or loop drawing a border then contents, and then print a final border <11> and you may want to handle the case where size = 0, if it's important <10> that's never important peterhu <3> 20 C:\faculdade\ATP\programa CNPJ.cpp integer constant is too large for "long" type <10> users will ALWAYS input meaningful data to software <3> i am using a long long int <9> I will handle that in the main later <3> it worked before <3> why isn't working now <3> g++ version ? <10> because your integer constant is too large P-Brasil <10> it's only a warning. <11> int i = 2930192309120930192930123; <-- oops <3> Yeah,but it isn't compiling. <3> the number is 1234567890001 <10> that's clearly too big for an int <10> an int is only 32bits <10> 4billion something is its max value <3> long long double so ? <10> long long double? <10> what? <10> anyway, I'm outta here, later. <11> long duck dong <4> He's apparently speaking of my penis' length <5> lmao <10> too bad no women will ever see it, huh JB? <11> Solamente appreciates it though <4> Sorry, ni, I am not saving myself for you <3> Using C++ Builder 6 at University , the long long int worked <0> zeo case is handled isn't it <0> zero too <10> ULL at the end of the const <9> it's for a connect4 game, so i'll always make sure it's always 4 or bigger (but a 4x4 connect 4 would be kind of boring...) <10> 123456789001ULL; <11> twister, i thought he might want to print out an empty border or some such, rather than nothing <6> hey fools <6> can I take a survey <7> yo Cowmoo! <0> it prints part of the border heh. <11> yes, you appear gay, cow <6> those of you fluent in C++, what other langugaes are you fluent in? <6> if any <7> wtf! <6> peterhu: stfu n00b <9> french <9> ;) <10> do you want to thank me before I leave P-Brasil? <6> no <11> ah twsiter, you're right, it prints out a single border <7> please? <3> Noidea128: Not working man <3> really <7> what's wrong now? <10> ugh <3> I thank your help <3> Really <7> weeee.... <10> you're not doing it right if that didn't help. <3> THanks a lot for the attention. <3> long long int cnpj. <3> ops <3> long long int cnpj; <0> actually it looks liek it prints out a single '+' <11> yeah <3> i'm using Dev C++ <10> long long int cnpj; gives an error? <10> or 12346789001ULL does? <10> or do both? <3> Noidea128: My program do not compiles. <7> why not, P-Brasil?
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