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<0> you're nuts :P <1> As soon as it barely works (p***es all messages back and forward) then I'll start to use it. That will automatically include flood control, priority queueing of messages and automatic login into X. <1> Independend of what the IRC client wants, it will force me to use a random nick and go mode +xi in the same TCP packet as that I finish the authentication handshake with the server (the PONG), that makes you totally invisible. Then it logs into X and once the hidden host is there - it takes the nick that my IRC client thinks you had (in the meantime you can't join channels or privmsg people of course). <1> That way I'm not relying on badly coded irc clients for something as important as hiding my IP ;) <0> not a bad idea. <0> at all. <1> It's very complex/large program... <1> I also want to use it for other things, but those are so secret I can't tell you about, heheh. <2> you can just kill us after you've told us <1> There is support for more than one identity though - and things like p***words, but also what channels have been joined and who is considered to be a friend (who I chatted with before) is linked to each identity. <1> If the application is restarted, all that info needs to be restored - so, it stores this internal data in an xml file. <1> The place where login information is stored has to be as function of network of course (suppose I connect to a new server, and then the proxy sents my X p***word while it isn't even on undernet; that would be a security problem) <1> So - if I connect to an unknown server - then it stores all sensitive data in some object - until the NICK/USER/P*** etc has succeeded and I get the 001 numeric - then it figures out if it is a known network - and if so, then it can save the new data to the xml file. <1> It also asks me questions :). When something is unknown, I can get the information from the user with a function call (and callback for the answer), like what server I want to connect to. <1> That works by having the client join a fake local channel and then let a fake person/bot join who asks me the question. I then answer on the channel. If the answer is accepted, I see the result (ie: successfully connected) - and then I close that window again (if I don't it will reuse it for a possible new question). <1> Oh, and in the end - I have all undernet users use it - then let the proxies connect among eachother and disconnect from undernet - in short: I'll take over the world.
<1> But you knew that already, of course. <3> there's a Visual C++ 2005 hotfix in case anyone is seeing a hang on large solutions <3> (intellisense bug) <3> http://download.microsoft.com/download/3/3/2/33232a58-147f-422b-9e19-05e68e4b4b24/268940_enu_i386_zip.exe <4> cool <4> where's the explanation? <5> Is there a way to make a window modal on another one, without calling domodal from the parentwindow? like create a window over another one? <6> RoG : you want a child window to make the parent modal ? <5> child modal on the parent <6> what do you want to be modal, the child or the parent ? <5> child <5> parent starts a thread, and the thread starts a windows which has to be over the parent window <6> so you want the parent to create a modal child window, without using DoModal method ? <5> the parent doesnt create the window, another thread does <5> but that created window needs to be over the main window <6> over as having the same on-screen coordinates ? <5> over as user cannot click anything else than that new modal window <6> you want to emulate a parent popping up a modal child, without modifying the code of the parent ? <5> something like that <5> that would be a good explanation <6> you can try having the other thread disabling the "parent", and calling DoModal on the "child" <5> not a bad idea, let me try <7> peterhu: thank you <8> http://www.overlawyered.com/2006/06/foie_gras_and_slippery_slopes.html <9> anyone know offhand how to p*** arbitrary binary data (via COM) from a c++ program to something a C# program can read? <9> specifically there's a struct in the C++ program that for some reason the C# folks say they cannot "decode" <8> hmmm, that's weird <8> you'd think their implementations would make that quite simple. <9> this data (structure) was written 15 years ago <8> I don't know why that would matter <8> it's not like structs have changed. <10> I can hear peterhu slacking from here <11> thats an odd way of spelling it <10> spelling what? <11> n/m <11> needed the sarcastic facial expression to go with it <9> Noidea it _might_ be our C# guys just don't know how read it. I hear complaints about dealing w/ "partial byte fields" <11> partial byte? Isn't that a bit? :) <12> http://glocktalk.com/showthread.php?s=&threadid=550824&perpage=25&highlight=&pagenumber=1 <12> <10> I can hear peterhu slacking from here <12> Haha <11> oh gnos. teh google is busted! <12> http://thedailywtf.com/forums/thread/76850.aspx <11> heh <11> used to subscribe to dailywtf. but then they starting using really dubious "wtfs" <11> that were really just people not understanding that A) The world's not always had XYZ or B) A workaround/common idiom <12> nod <12> http://thedailywtf.com/forums/thread/75982.aspx <12> I like that one <11> heh <13> how do I determine whether a variable has been defined yet? In my error catching I want to make sure I close everything down, but I am not always sure at what point the error occured. <11> you can't, reliably <11> the easiest way IF you're not using the entire range of a variable is to set it to some "invalid" value <11> i.e. NULL for pointers <13> lol, was that an answer ? :) <11> when you ***ign to them, odds on you won't ***ign NULL. So you can safely "cleanup" <11> But it's only useful for variables in which you're not using the entire domain for valid entries <11> easiest to just structure your error handling logic to ensure the problem doesn't arise, and to make use of C++
<13> OK, i think that should work <11> i.e. auto_ptr, RAII idioms <14> heyy <14> am new @ c++ i need a lil help ? <14> if i wanna say : <14> cout<<"Please enter a number"; and when someone enter a number it move to another cout how i do that ? <15> cout << "enter a number: ";int i; cin >> i; cout << i; <0> kenny!~ <14> kennywii thx <0> spoonfeed them not! <15> 9v, where were you yesterday when I was begging for cpp help with my final <15> heh <0> in cl***. <0> 9 to 9. <15> What are you taking? <0> with a break in between for 3 hours of work. <15> Wow, fun. <0> advanced microproc. lab and applied thermodynamics. <15> wow. i'm jealous. <0> don't be. <0> the thermo cl*** is a joke <0> so is the microproc one for that matte.r <11> what, like "How many thermodynamical engineers does it take to screw in a lightbulb?" <13> Ninevolt I hope that is 2 different cl***es <13> Can someone give me some guidance on this error: simple_server_main.cpp:34: error: statement cannot resolve address of overloaded function <0> heh, it is. <14> guys here we go ? <14> int n,x; <14> cout<<"Please enter a number"<< cin<<n << endl; <14> cout<<"Please enter another number; <14> cin>>x; <14> cout<<"here we go :"; <14> cout<<"The sum of these two numbers is "<<n+x<<endl ; <0> don't do that. <11> Christoph66 - Seems pretty self explanatory <0> ever. <14> it is not working :/ <0> read the topic. <15> HaCkeR|: use a paste website. cin has to be on it's own line, you can't mix cin with the cout statement. <0> "please post code at website (...." <14> NineVolt <14> which one pls ? <0> * Topic is 'C++ And Related Development -- Just ask!, please post code at website ( www.noidea128.org )' <0> you have an error on line 2. <0> you can't cout the cin object. <14> u r gona help there? <0> no, it's a site for pasting code. so that people don't flood the channel with their pastes. <0> but seeing as how you already did, there's no point in you pasting it there too :P <0> so for future reference, that site is where you'd paste code. <14> well ams orry <0> and then in here, you'd paste a url link to the code you pasted to the site :P <0> but anyway. <14> i paste code there u see it and help here :P ? <0> line 2 is your error. <14> aha ok :p <14> nice : <13> Asriel: Self explanatory to you, not to me. Is the error in that code where the error was called, or is it where I define the function that is being called? <0> cout<<"Please enter a number "; <0> cin >>n; <11> Well, paste the line on which the error occured <0> cout and cin are seperate things. <0> you can't combine them into one statement. <0> also note the direction of the << and >> <0> cout<< and cin>> <14> i know that <14> but <15> cout << "enter a number: ";int i; cin >> i; cout << i; <14> hehe i thought we can <0> he put semicolons. <0> cout<<"this works"; cin>>n; <14> lol and i just told that am new :p <0> those are two seperate lines. they're just written on one line. <0> c++ ignores whitespace
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