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<0> you're nuts :P
<1> As soon as it barely works (p***es all messages back and forward) then I'll start to use it. That will automatically include flood control, priority queueing of messages and automatic login into X.
<1> Independend of what the IRC client wants, it will force me to use a random nick and go mode +xi in the same TCP packet as that I finish the authentication handshake with the server (the PONG), that makes you totally invisible. Then it logs into X and once the hidden host is there - it takes the nick that my IRC client thinks you had (in the meantime you can't join channels or privmsg people of course).
<1> That way I'm not relying on badly coded irc clients for something as important as hiding my IP ;)
<0> not a bad idea.
<0> at all.
<1> It's very complex/large program...
<1> I also want to use it for other things, but those are so secret I can't tell you about, heheh.
<2> you can just kill us after you've told us
<1> There is support for more than one identity though - and things like p***words, but also what channels have been joined and who is considered to be a friend (who I chatted with before) is linked to each identity.
<1> If the application is restarted, all that info needs to be restored - so, it stores this internal data in an xml file.
<1> The place where login information is stored has to be as function of network of course (suppose I connect to a new server, and then the proxy sents my X p***word while it isn't even on undernet; that would be a security problem)
<1> So - if I connect to an unknown server - then it stores all sensitive data in some object - until the NICK/USER/P*** etc has succeeded and I get the 001 numeric - then it figures out if it is a known network - and if so, then it can save the new data to the xml file.
<1> It also asks me questions :). When something is unknown, I can get the information from the user with a function call (and callback for the answer), like what server I want to connect to.
<1> That works by having the client join a fake local channel and then let a fake person/bot join who asks me the question. I then answer on the channel. If the answer is accepted, I see the result (ie: successfully connected) - and then I close that window again (if I don't it will reuse it for a possible new question).
<1> Oh, and in the end - I have all undernet users use it - then let the proxies connect among eachother and disconnect from undernet - in short: I'll take over the world.



<1> But you knew that already, of course.
<3> there's a Visual C++ 2005 hotfix in case anyone is seeing a hang on large solutions
<3> (intellisense bug)
<3> http://download.microsoft.com/download/3/3/2/33232a58-147f-422b-9e19-05e68e4b4b24/268940_enu_i386_zip.exe
<4> cool
<4> where's the explanation?
<5> Is there a way to make a window modal on another one, without calling domodal from the parentwindow? like create a window over another one?
<6> RoG : you want a child window to make the parent modal ?
<5> child modal on the parent
<6> what do you want to be modal, the child or the parent ?
<5> child
<5> parent starts a thread, and the thread starts a windows which has to be over the parent window
<6> so you want the parent to create a modal child window, without using DoModal method ?
<5> the parent doesnt create the window, another thread does
<5> but that created window needs to be over the main window
<6> over as having the same on-screen coordinates ?
<5> over as user cannot click anything else than that new modal window
<6> you want to emulate a parent popping up a modal child, without modifying the code of the parent ?
<5> something like that
<5> that would be a good explanation
<6> you can try having the other thread disabling the "parent", and calling DoModal on the "child"
<5> not a bad idea, let me try
<7> peterhu: thank you
<8> http://www.overlawyered.com/2006/06/foie_gras_and_slippery_slopes.html
<9> anyone know offhand how to p*** arbitrary binary data (via COM) from a c++ program to something a C# program can read?
<9> specifically there's a struct in the C++ program that for some reason the C# folks say they cannot "decode"
<8> hmmm, that's weird
<8> you'd think their implementations would make that quite simple.
<9> this data (structure) was written 15 years ago
<8> I don't know why that would matter
<8> it's not like structs have changed.
<10> I can hear peterhu slacking from here
<11> thats an odd way of spelling it
<10> spelling what?
<11> n/m
<11> needed the sarcastic facial expression to go with it
<9> Noidea it _might_ be our C# guys just don't know how read it. I hear complaints about dealing w/ "partial byte fields"
<11> partial byte? Isn't that a bit? :)
<12> http://glocktalk.com/showthread.php?s=&threadid=550824&perpage=25&highlight=&pagenumber=1
<12> <10> I can hear peterhu slacking from here
<12> Haha
<11> oh gnos. teh google is busted!
<12> http://thedailywtf.com/forums/thread/76850.aspx
<11> heh
<11> used to subscribe to dailywtf. but then they starting using really dubious "wtfs"
<11> that were really just people not understanding that A) The world's not always had XYZ or B) A workaround/common idiom
<12> nod
<12> http://thedailywtf.com/forums/thread/75982.aspx
<12> I like that one
<11> heh
<13> how do I determine whether a variable has been defined yet? In my error catching I want to make sure I close everything down, but I am not always sure at what point the error occured.
<11> you can't, reliably
<11> the easiest way IF you're not using the entire range of a variable is to set it to some "invalid" value
<11> i.e. NULL for pointers
<13> lol, was that an answer ? :)
<11> when you ***ign to them, odds on you won't ***ign NULL. So you can safely "cleanup"
<11> But it's only useful for variables in which you're not using the entire domain for valid entries
<11> easiest to just structure your error handling logic to ensure the problem doesn't arise, and to make use of C++



<13> OK, i think that should work
<11> i.e. auto_ptr, RAII idioms
<14> heyy
<14> am new @ c++ i need a lil help ?
<14> if i wanna say :
<14> cout<<"Please enter a number"; and when someone enter a number it move to another cout how i do that ?
<15> cout << "enter a number: ";int i; cin >> i; cout << i;
<0> kenny!~
<14> kennywii thx
<0> spoonfeed them not!
<15> 9v, where were you yesterday when I was begging for cpp help with my final
<15> heh
<0> in cl***.
<0> 9 to 9.
<15> What are you taking?
<0> with a break in between for 3 hours of work.
<15> Wow, fun.
<0> advanced microproc. lab and applied thermodynamics.
<15> wow. i'm jealous.
<0> don't be.
<0> the thermo cl*** is a joke
<0> so is the microproc one for that matte.r
<11> what, like "How many thermodynamical engineers does it take to screw in a lightbulb?"
<13> Ninevolt I hope that is 2 different cl***es
<13> Can someone give me some guidance on this error: simple_server_main.cpp:34: error: statement cannot resolve address of overloaded function
<0> heh, it is.
<14> guys here we go ?
<14> int n,x;
<14> cout<<"Please enter a number"<< cin<<n << endl;
<14> cout<<"Please enter another number;
<14> cin>>x;
<14> cout<<"here we go :";
<14> cout<<"The sum of these two numbers is "<<n+x<<endl ;
<0> don't do that.
<11> Christoph66 - Seems pretty self explanatory
<0> ever.
<14> it is not working :/
<0> read the topic.
<15> HaCkeR|: use a paste website. cin has to be on it's own line, you can't mix cin with the cout statement.
<0> "please post code at website (...."
<14> NineVolt
<14> which one pls ?
<0> * Topic is 'C++ And Related Development -- Just ask!, please post code at website ( www.noidea128.org )'
<0> you have an error on line 2.
<0> you can't cout the cin object.
<14> u r gona help there?
<0> no, it's a site for pasting code. so that people don't flood the channel with their pastes.
<0> but seeing as how you already did, there's no point in you pasting it there too :P
<0> so for future reference, that site is where you'd paste code.
<14> well ams orry
<0> and then in here, you'd paste a url link to the code you pasted to the site :P
<0> but anyway.
<14> i paste code there u see it and help here :P ?
<0> line 2 is your error.
<14> aha ok :p
<14> nice :
<13> Asriel: Self explanatory to you, not to me. Is the error in that code where the error was called, or is it where I define the function that is being called?
<0> cout<<"Please enter a number ";
<0> cin >>n;
<11> Well, paste the line on which the error occured
<0> cout and cin are seperate things.
<0> you can't combine them into one statement.
<0> also note the direction of the << and >>
<0> cout<< and cin>>
<14> i know that
<14> but <15> cout << "enter a number: ";int i; cin >> i; cout << i;
<14> hehe i thought we can
<0> he put semicolons.
<0> cout<<"this works"; cin>>n;
<14> lol and i just told that am new :p
<0> those are two seperate lines. they're just written on one line.
<0> c++ ignores whitespace


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