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Comments:

<0> PS3 is for idiots with disposable incomes
<0> $600 pfft
<1> http://www.evanwashere.com/StolenSidekick/
<0> bbl
<2> back
<2> oops
<3> Any french speaking people here?
<3> same for german and spanish :)
<4> Hm, me?
<2> yes
<2> ashe
<3> How would you translate 'meter per second' into french?
<4> With accents?
<3> yeah
<4> M`etres par seconde
<3> Hmm.. I see: M`etres



<4> Yup, that's what I typed
<4> ` and e should be the same character though :p
<3> Oh
<4> (too lazy to switch to fr layout)
<3>
<4> That certainly doesn't look like it
<3> Still need a german translation...
<3> It does here.. UTF8
<4> mtre par seconde
<4> meter pro sekunde?
<4> iirc
<4> metro por segundo for es
<3> Any other languages? :)
<4> ehm
<4> metro per secondo would be it
<4> meter per tweede, iirc? :D
<4> Oh and portuguese is the same as spanish
<4> I'd give you japanese but the gf is sleeping and I can't type kanji/katagana/whatever anyway
<3> I already mailed it anyway... was a question on the boost list, whether to use m_div_s or m_per_s as unit for a new library.
<3> Someone thought that non-english speakers might be confused by 'per'
<2> and not div?
<3> Yeah - I think the concern is nonsense.
<2> me too
<4> What kind of lib?
<3> you know english or you don't
<2> just go with per
<2> yeah, what lib is htis
<3> A library for unit analysis.
<3> pqs::m***:g grams(10);
<3> pqs::m***:kg kilograms(10);
<3> cout << grams << endl;
<3> cout << kilograms << endl;
<3> cout << kilograms + grams << endl;
<3> More importantly, this won't compile:
<3> pqs::m***::kg m***; pqs::length::m len = 3; m*** = len;
<3> So.. it checks the units during compile time, and on top of that converts them if necessary (ie, you can ***ign milimeters to a variable in meters)
<3> I think it's pretty cool when you can do:
<4> Hm, I guess it's not something you'd use in many software
<5> int x; still amazes me
<3> inch len = 1; hour t = 0.4; ounce m = 3.2; N force = m * len / (t * t);
<3> and then know it's correct if it compiles :)
<2> hmm, I had reada bout this library somewhere before
<6> http://www.lloydianaspects.co.uk/evolve/clue.html
<6> hahaha
<3> just +r is enough I think?
<3> grrr
<5> heh
<3> dang - ban list is full...
<3> Like this, still 6 bots can come in...
<3> Ok... sorry for the flood:
<7> Hey, how do I declare an array of 5 myCl*** objects, using a constructor other than the void constructor? For example, if there's a constructor that takes an int as argument, I tried writing myCl*** myArray[5](4); and I tried myCl*** myArray(4)[5]; and neither of those work. What is the correct syntax?
<3> fronum: That is not possible.
<8> if a function is returning a bool and instead has return type int is it better or it doesnt make any difference?
<3> max__: Why don't you return a bool?
<8> im just asking out of curiosity
<7> Run: Actually, it is... I got an answer in another channel
<3> Oh?
<3> How then?
<7> It's just not as easy as what I wanted... you have to write
<7> myCl*** myArray [5] = {4, 4, 4, 4, 4}
<3> fronum: I didn't know that... amazing.



<3> I thought that = { .. } only worked for POD types :/
<7> Run: That's what I thought too. But nope, I tested it.. it works. and if you want to call a constructor that takes more than one argument, you need to write
<7> myCl*** myArray [5] = {myCl***(arg1,arg2), myCl***(arg1,arg2), myCl***(arg1,arg2), myCl***(arg1,arg2), myCl***(arg1,arg2)}
<3> And if the cl*** is non-copyable? :)
<7> What does that mean?
<3> has a private copy constructor to prefend copies.
<7> I see... I'm not sure.
<7> I'll try it out.
<5> obviously, it won't work
<5> it probably won't work if your constructor that takes an int is explicit, too
<5> although not totally sure on that point
<3> Ah yeah- also the int might use the copy constructor...
<7> rdragon: "is explicit"?
<3> Yup, doesn't work when the copy constructor is private.
<3> So, it's the same as if you do:
<3> MyCl*** a1 = 1;
<3> for every element.
<3> And that is not enirely the same as: MyCl*** a1(1);
<3> or?
<3> *confused now*
<3> troep.cc:5: error: myCl***::myCl***(const myCl***&) is private
<3> troep.cc:11: error: within this context
<3> indeed... line 11 is: myCl*** a1 = 3;
<3> myCl*** a1(3); compiles fine.
<9> ok a newb question.. im trying to learn how to compile stuff.. i downloaded a small project but there are so many .cpp files and more
<9> how do i know wich file to compile from ?
<3> I ***ume you're doing this on a PDP11 ?
<3> Or maybe a solaris box?
<9> windows.. vs6
<3> Ah...
<3> no idea then.
<9> hehe :D i have no idea what im doing
<9> am i in the right place to ask for help ?
<3> Did you try google?
<5> google is useless
<9> yeah.. cant find anything particular on what this.. google dont like me alot :)
<9> ok find out what to do when the project i wanna compile has many .ccp and many .h files.. like wich to choose
<9> :D
<5> "wich to choose" ???
<5> you need to make sense before someone can help
<3> On windows? click on the right icon or button I guess. I don't have windows.
<9> im trying to compile it to an .exe file so i can just run it.. its a small trivia game :)
<9> but it has many files.. not sure wich to load or how to compile it
<5> sounds like you're not a programmer
<9> sorry if it sounds stupid but im just trying to learn and play around a bit
<9> indeed
<3> I think you should read the manual of your compiler.
<3> It's something with a GUI, right?
<3> I only use commandline things.
<1> :)
<9> hm yes ill do that.. aloooot to read :)
<0> holy ****
<0> JBlitzen ****s
<0> i raise an excellent point
<1> Get Battlefield 1942
<1> Someone's running a 24/7 Midway server
<1> Each team gets an aircraft carrier, battleship, sub or two, three or four destroyers, and lots of planes
<1> This was 1942, where everything's driveable.
<1> Not like BF2 where the carriers are just landscaping
<1> Oh, Pirates server has players right now
<1> Bbl
<0> loser
<0> vista beta 2 is now available
<3> one of the keywords for Google would be 'tutorial', fittetryn
<3> going to watch a movie...
<0> bah, downloading at 150 KB/s
<0> microsoft needs to embrace bittorrent
<0> at least i have something to play around with tonight
<10> peter: i will play with you
<11> Nonongo, ew gross that's sick!
<10> :(


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