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<0> you should have <1> I've been to busy looking thru my philosophy textbooks <1> lol <1> thanks <0> we showed you how to read your data <1> oh <1> no <1> that question I finished <1> this is another question <0> ah <0> uh-oh <1> this one is easy <1> its the last one too <0> I think I'll go back to bed and catch a Z or 3 before going to work <1> lata <0> the easy ones are the killers
<2> yeah it seemed like you were up early vawjr, heh <0> rdragon I wasn't feeling well early last evening so went to bed around 2000 .. .woke up around 0230 thought I'd catch up on EMail and stuck my head in here (mistake) <2> ah, hehe <3> g'nnght <2> 'night <4> good night, vawjrZZzz- <5> anyone around? <6> no <2> no <5> Given 0 <= Y/Z <= 255, and X = (Y * 2^(Z*4))... I have X and need to find the best fit for Y/Z to approximate X, anyone have anything for me to lookup or any idea how to go about this? <6> maybe when someone's around <6> BTW, anyone *is* in #hadess and #eneida <6> so maybe you should ask there :) <7> TechRaven: never had a course on numerical solving methodS/ <7> ? <7> shoulde be a standard CS course <5> mathieu: I've done it before, but its been sucha long time <2> ...software development "in test"... what does "in test" mean? <8> i have what seems a simple problem to solve but I am being dumb. I want to implement an n-digit counter where each digit has a value between 0 and m. should i solve this recursively? and what do i need to p*** round each iteration - an array containing the position of each digit? <9> huh? so you just want to store a sequence of ints? <9> just use a vector<int> if thats the case <10> anyone knows how to change baudrate for a specific RAS Entry? <2> baud rate... haven't heard that in a couple of years, heh <10> yeah i know it sounds weird ;) <10> have to connect to gprs modem <2> not in properties somewhere? <10> cant find it <11> Off to office <12> hi, in whic situation shoul i use struct pointers inseat of using normal structure variables? <13> Well, in case of polymorphism, amongst other things. <13> If you're dealing with a C API that uses them, too. <12> DrkMatter: can you pls give an example? <13> IF you want to share the same structure amongst multiple objects, you'll need pointers, too. The smart kind, if possible. <13> Well, I'Ve jsut given two examples. o_O <13> The windows API use struct variables that you ahve to p*** through pointers. <13> And I'm sure you can think of an instance of polymorphism. <12> thanks! <12> i got it <14> can some one explain a ^= operation to me? <14> a ^= b <15> ^ is or <16> ^ is xor <14> ok. so it's conditional? <15> so which bit is giving you problems? <9> no <15> xor right <14> xor ? <9> exclusive or <14> well, what is ^= called? the orequals operator? <14> what's that do, is really my question. <15> its a shorthand for a = a ^ b; <9> same as += is short for a = a + b <14> so "raised to the power of" <9> thats a += b, <9> no <9> exclusive or is a bitwise operation <17> t1m: do you know what xor means? <14> this is bitwise, yes. <14> xor, no. <14> what's it mean?
<15> if any bit is 1 the result is 1 <17> ok, so we have a communication error it appears <9> do you know what OR does? <14> thank you bealtine. i remember that now. <9> no its not, <17> do you know what mod means <17> modular arithmetic <9> its if ONE and only ONE bit is = 1 <14> i read that on a web page i remember. <9> in xor if both bits are = 1 then the result is 0 <16> t1m: http://computer.howstuffworks.com/boolean1.htm <14> i think i understand |= just fine <17> it's addition modulo 2, if you know what that is <9> thats why its "exclusive" <14> does |= also set as 1 like the ^ does? <17> no, that's a regular or, non-exclusive <17> so 1 | 1 = 1, but 1 xor 1 = 0, since both are set <15> 1 xor 0 = 1 <14> ok. i need to go look up xor now then. heh <17> aye <14> thx. <17> http://en.wikipedia.org/wiki/XOR <14> oh, one more question <15> xor is often used in cheap and cherrful checksums <17> cheap and cheerful? hehe <14> if i have a struct and use it with char *struct_name, what then is the purpose of something like char **struct_name (with two stars now) <9> a pointer to a pointer <9> like a 2d array <14> like char array[20][20] <15> sort of ...but its very C <14> gotcha. <14> why would a link list need to point to a point <9> to point to whatever its linked to <9> oh wait sorry <9> i have no idea <14> i'm trying to see the functionality of using ** <14> heh nnp <9> what you're doing all sounds very "C". The STL will take care of all that kind of nastiness for you <14> how about this. <9> (you should still understand that stuff but in practice i havent found much use for ** ) <14> what can I do with ** that I can't do with * <14> you're right, so many things are all included for us lately, i don't know the skeleton of what i'm doing half the time <15> http://www.noidea128.org/sourcefiles/15921.html <- look at that <14> arr.. streaming integers ? <15> eh? <14> i don't understand int *i; <14> let alone int **i; <15> oh well <14> well, just on integers <14> i mean, does * change the integer var somehow? <9> do you know about pointers? <14> somewhat. <9> if not i suggest google <14> i know how to initialize them and set them to next, etc. <15> google pointer tutorial <9> well you cant "kinda" understand pointers. You either do or you dont. I recommend getting a book on c or c++ or googling <9> if you dont know what int *i is then you dont understand pointers at all ;) <9> it simply says, i is a pointer to an integer <14> so can i using boolean if statements on a *int? <12> anybody understands this.. <12> SceneNode *node1 = mSceneMgr->getRootSceneNode()->createChildSceneNode( "RobotNode" ); <13> Hm. Would the GoF book be something relevant to add to my technical library? <2> yes <2> newtoogre - looks like it came out of Ogre or Irrlicht <2> or any scene graph library i guess <12> yep, but could you understand the line, =) <2> what's the problem? <2> what's to understand? <12> there is two -> <2> so? <12> never seen anything like that <2> mSceneMgr is likely a pointer, and getRootSceneNode() likely returns a pointer too <12> oh <12> ****, =)
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