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Comments:

<0> if someone have a sec to look at : http://www.noidea128.org/sourcefiles/15919.html
<0> it would certainly be really helpful ;)
<1> KoKoMoKo, do you have a C++ tutorial book?
<1> If not, get "Accelerated C++" by Koenig & Moo
<1> And if you do have a book, get that one anyway.
<1> acid__, the best you can do is return a pointer or reference to the cl***, preferably a reference.
<1> A copy implies an instantiation of the cl***, and you can't do that with an abstract cl***.
<2> <1> KoKoMoKo, do you have a C++ tutorial book? <--- I have 5 years old books, I will look into Accelerated C++ you recommended
<2> heh after over here books are tax deductible
<2> heh after all, over here books are tax deductible. But they are expensive though :(
<0> Solamente : =( arggg ... I know that I can work this out by returning a reference, but in fact I was trying not to : I don't want to have to delete Attributes each time I request one (I was hoping returning a copy was possible and would solve this memory "issue" )
<0> Is there a way to return a ref to an object and have this object deleted automatically as if it was local to the calling function ?
<1> Without knowing more about your implementation, I can't really say.
<1> This is why I love templates so much, and dislike "cl***ic" OO.
<0> Solamente : well, anyway thanks a lot. I think I'll try a few little things, but I think i'll end up returning a ref...
<0> thanks for the help



<0> I like templates, but I don't like to use it too much ;) [I always end up debugging 2 more days by template cl***]
<0> I probably have to work a little more with them to be writte better code ;)
<2> :P
<2> I have vector<byte> buffer and byte* buff , can I do buffer = *buff ? I know this sound silly
<2> I read somewhere that vector is constructed to mimic array
<1> Not silly at all.
<1> But what you want, probably, is to copy the contents into the vector.
<1> With std::copy into a vector back_inserter, or initialize the vector with buff and buff + number of elements
<3> whats 'byte' ? please don't say you wrote typedef char byte;
<1> (One would hope not)
<2> it is just there, it is typedef unsigned char byte
<2> typedef unsigned char
<3> eh, don't like the smell of it
<2> ... why it is wrong
<2> maybe i shoud just use unsigned char instead of byte?
<1> Nah, not wrong. There's arguably some utility in it.
<1> But a char is already a byte, by definition.
<1> It's just a matter of how char is treated.
<2> hmmmm
<2> I hope i got it right because i'm too lazy to write unsigned char*
<2> there is also BYTE which is also typedef unsigned char
<4> hey anyone here interested in alaptop. price 450 includes shpping, case, wireless router. message me if interested
<5> man I'm bored.
<2> answer my question
<2> ... and u will not be bored
<5> I don't know, your question could be boring.
<2> I got unresolved external when i try to use vecotr ... I already put using std and include <vector>
<2> what is wrong...!
<6> paste site
<5> hey, I saw that recently
<5> very strange
<5> well, I saw something slightly different
<5> but, still weird.
<6> yeah, me too
<6> its like the libraries are screwed
<2> http://www.noidea128.org/sourcefiles/15920.html
<2> it works fine in the beginning
<7> hi
<7> id
<7> nid help
<8> Just ask.
<7> anyone knows where to get codeview?
<8> Try www.google.com
<7> nah i tried it
<8> Type in "codeview". Press enter.
<9> http://www.nomorepasting.com/paste.php?pasteID=57234
<10> anyone see anything wrong with that ^
<10> my complier is telling me there is something wrong with line 62 and i dont see a problem...
<11> whats the error msg?
<10> 'void' return type ***umed
<12> Well, one problem is that you're adding a double to an int
<12> .. without casting
<10> TCA> fixed that, thanks....i just dont c a problem :-/
<12> What's the error messaeg your compiler gives you?
<10> 'main' : function should return a value; 'void' return type ***umed line 62
<12> You're missing an open bracket on line 51
<10> gotta be kidding me :-X good eye :)
<10> runs like a champ now
<12> You're welcome.
<10> all over an { :-/ .... been staring at this program for 25 mins trying to find an error...lol



<12> Yes, but I bet you'll never spend that much time doing it again
<13> Hello
<7> hi
<13> anybody C++ programmers awake?
<12> Not unless you ask something specific
<13> okay - have a newbie question (bear with me haven't been on mIRC for years so no predefined scripts, only good ole typing)
<13> I want to define a reusable function that has to p*** a struct, but I don't want to define the specific struct name in the header
<13> WriteBinaryFile (string filename, unsigned long position, struct Data, struct Size) ;
<13> I can do it all fine if i define the struct name (where i have struct listed)
<12> Do you need to access specific members of the struct?
<14> How can I obtain a clients IP address when the connection has been accepted?
<13> yes, i will be pointing to beg of the struct size, then writing all struct members sequentially
<12> But do you need to know what they are?
<12> You could just p*** a pointer in
<13> i can get my function to work fine if i define the struct i am p***ing in the function definition ...
<13> i guess what i am asking is can i create a 'placeholder' so that i can create a generic function header then define the struct later
<13> yes i am p***ing my pointer already , unsigned long position, ..
<12> I mean p***ing in a void *
<15> Error_X: getpeername()
<13> if have the following working ... WriteBinaryFile (STUDENT_FILE_NAME, streampos, Students student, Students student)
<13> *sp* i have the following working WriteBinaryFile (STUDENT_FILE_NAME, streampos, student, student)
<13> arggg
<13> this is what i have currently WriteBinaryFile (STUDENT_FILE_NAME, streampos, Students student, Students student)
<13> but i want to use the same WriteBinaryFunction to also write some data from another struct at another point in my program
<13> so wanted to make the WriteBinaryFile funtion more generic (if any of this makes sense)
<13> what is p***ing in a viod ?
<13> void?
<11> what?
<11> void f(void); // mean this?
<13> naw YUY0x7 i was referring to an earlier comment
<11> oh you mean void*
<5> http://www.theagitator.com/archives/026237.php#026237
<16> Bloomberg's such a liberal schmuck
<12> Ha. Like anybody in NYC can exceed the speed limit.
<17> what's std stands for?
<17> standard library?
<18> ***ually transmitted disease
<18> oh, that std
<18> std -> standard
<17> cn28h: i think that's a serious question
<18> the clap is nothing to joke about ;)
<18> but yeah, std is "standard"
<17> cn28h: thank you
<18> np
<19> Um
<19> Okay I know this is pathetic but I'm trying to compile a C++ program in linux and I am getting errors about unspecified references to std::cout. To compile I'm just going gcc file.cpp. Is there anything else I need to do?
<18> use g++
<20> are you getting compile errors or ld errors?
<19> cn28h that fixed it
<19> Hmmmmmm vawjr its just linking options
<19> I thnik
<19> but g++ compiles it fine
<21> SJr|nx__ for simple program... let's say your input file is widget.cpp
<21> typing make widget
<21> is probably the simplest
<19> cool
<19> hmmmm
<19> does const double regPrice = 10, regRate = 0.20, prePrice = 25, regDayRate = 0.10, regNightRate = 0.05;
<19> make all of those double const's
<22> hm didn't know make did that by default.
<21> it should..... most people these days put one variable definitino per line
<21> clsk the default rules of gnumake are rather extensive
<19> hmmmmmm
<19> damn I miss php :P
<21> you can find out what they are by going make -P
<21> nope -p
<19> lol
<19> I don't care
<21> SJr|nx__ what do you miss about PHP ?
<21> SJr|nx__ you should.... make is your friend
<22> It is indeed.
<19> lol
<19> this is just a C++ course


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