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Comments:

<0> rather than looping through the array ***igning to each element
<1> oh
<2> hah
<3> Wimps
<1> ugh use a vector
<1> java vector
<0> foo[] f = new foo[] { new foo(), ... }; is valid java syntax, tv
<0> tr
<0> looks like it's identical to C#'s
<0> granted, it's not as simple as say, "gimmie 10 foo's with default constructor", but still
<2> I pity the foo
<0> i pity jb too
<0> PWN3D
<0> sigh, i've got work to do tonight
<0> heh
<0> ashe is already a miss



<3> Heh
<2> ...
<0> *unf*
<4> tv?
<0> tr!
<4> are you calling me a tranny peter?
<4> does that excite you?
<2> lol
<0> of course not
<0> i like real men
<2> what
<2> that doesn't explain JB
<5> lol
<0> like i said
<0> i pity jv
<0> jb
<0> DAMN YOU V KEY
<0> YOU GO SQUISH NOW
<1> MissAshe, how was dinner?
<2> more importantly, what did you eatr
<4> man this new PC is soo smoking
<0> pfft
<0> my work pc > yours
<2> TchRaven: does it create excitement in your pants
<0> like black vulcan
<4> peter: whats your work pc?
<0> PD 3.2 Ghz, 2 gig ram
<0> not that impressive, really
<6> PD?
<0> pentium D, bitch!
<6> bah
<0> GET WITH THE PROGRAM, SON
<6> lame
<4> peter: my new pc = 2 gig of ram, Athlon XP 4200+ OC'ed to 2.65ghz (faster then a 4800+), X1900xt 512mb
<6> why are you OCing it?
<6> and, why didn't you get the dual core version?
<4> cuse it OC's well
<4> sorry
<4> it is the X2
<6> how much did all that cost you?
<1> orange county?
<6> Yup
<4> Noidea: less then 1800
<6> he orange countied it.
<1> hehe
<6> why only 2GB memory?
<4> dunno, I might get another 2gb
<4> 10k RPM Raptor HD
<6> you have a 64bit OS?
<4> no, drivers for the 64bit OS's are still flakey
<4> didn't feel like dealing with it
<6> oh
<6> well, then, not much point for another 2GB of memory I guess.
<7> I find dual core support to be pretty lousy as of yet, though.
<6> what?
<5> i bought a Athlon X2 4200+ with 1Go DDRam and GeForce7800 GT (with only one HDD and a DVD writter and the PCI Express mother board) and it cost me a little more that 1000Euros
<3> Euros haha
<7> I often have to set the affinity to one CPU, or I get weird problems in real-time apps.
<4> jbat: running SQL Server with IIS, compiling and other crap...



<6> Klaim his is dual core.
<6> yeah, dual core support, you just need to run multiple things.
<4> if apps are written badly, they won't deal with dual core well
<6> and you'll take advantage of dual core.
<4> threading problems are like 100x more likely with 2 things actually going at once
<6> heh
<7> I'm not saying my 3800 system isn't nice, I'm just surprised that all my 3D apps seem to choke on it.
<5> yes i know
<7> (unless I ***ign them to a single core)
<8> 3D apps are not multithreaded, so it shouldn't make any difference
<5> i can run Oblivion at maximum configuration and cannot read the loading messages as it is too fast...
<6> really? You'd think there'd be some opportunity for concurrent processing in a 3d app.
<1> yes
<8> There is
<8> But DirectX 10 is the first version to have minimum multithread stuff
<5> so i had to tweak the ini files to have the game looking better again and the loading longer ^__^;;
<8> You can do it with DirectX 9, but it's more difficult
<7> Ashe: And yet GTA:SA and my RC flight simulator both suffer from the same bizarre timing problem if I don't ***ign them to a single processor.
<6> http://today.reuters.com/news/newsarticle.aspx?type=internetNews&storyid=2006-04-06T181559Z_01_N06299298_RTRUKOC_0_US-GOOGLE-EARTHLINK.xml&rpc=22
<6> ugh
<6> why is this even legal?
<8> jbatista: what CPU?
<5> in actual games thaat exploit it, it's more about ressource loading that it take advantage
<5> and maybe AI
<7> Ashe: I usually give them CPU 1.
<8> There's no actual game that exploit it
<8> jbatista: I mean what time of CPu do you have
<5> Oblivion does
<8> No it doesn't
<6> seriously
<7> Ashe: Athlon X2 3800+.
<1> Oblivion is so nice
<6> why is this a government program?
<4> jbat: you overclocking it at all?
<7> TchRaven: No.
<5> officially it does, i'll not check in processes
<6> why isn't it just being handled like cell phones?
<6> where companies build the networks.
<8> Oblivion is just a bunch of middleware bound together
<8> SpeedTree + Havok + whatever
<1> MrAshe, its nice though
<5> yes so what?
<1> :)
<8> And none of them is multithreaded
<7> By timing problem, I mean that the screen flickers and the game runs at the wrong speed, along with other glitches.
<5> so what?
<8> So the game is not multithreaded, duh
<5> the part of Oblivion that load the world is in a different thread
<8> Loading the world is mostly harddisk bound
<8> Or DVD, whatever you load it from
<7> Actually, isn't Renderware multithreaded for the same reason?
<5> yes but the game running is not
<8> Renderware is not multithreaded
<7> Ashe: I thought it loaded ***ets in the background.
<8> Klaim: best case you have 10% of the second CPU used
<7> I could be wrong.
<7> Well, that's what I heard regarding the GTA configurations of the engine.
<5> i can tell you : when the Loading message is displayed, there is no stop
<8> So?
<5> as you can imadgine it is slower about for about 10 milisecond but it don't stop
<7> Though I guess it could use some kind of asynchronous disk I/O all in one thread.
<5> so it is multithreaded and the two cores are used
<7> Anyway, I need to see if there are any driver or firmware updates for my machine. Maybe that'll fix it.
<1> thats not a good proof
<8> That's no proof at all, in fact
<5> hmmm maybe the "exploit dual core" thing is not the same for you and for me?
<8> And even if two cores are used, it's still like 5-10% max
<8> Which means a simple P4 with hyperthreading can do the same
<5> MrAshes> on the task manager, you can see that it uses the two cores
<8> Exploit dual core is both CPU with 100% usage
<5> why should it have to use 100% of both? using both is not enough to be exploiting it?
<8> Nope
<5> ok, but why?
<8> ...


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