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Comments:

<0> a normal object?
<1> sk8ing, but it is very convoluted
<0> can you give me a small example, please?
<2> sk8ing what would you want myObj.xvar to do?
<0> I would want it to act as an element from a vector, but I just realised that a reference could do it
<3> Accelerated C++
<2> you can't put references in a vector
<0> I will define my vector inside a base cl***, wich will do all the work on the vector
<0> but v[i] returns a reference...
<2> yes it does
<0> here's my idea
<0> cl*** a { vector<something> vx; a(size_type xlen); }; cl*** b : a { something & varx; something & vary; b() : varx(vx[0]),vary(vx[1]) { }
<0> wouldn't that work?
<2> what problem are you attempting to solve?
<0> I got tired of writing new cl***es and copying the same code because I have more/less variables in the new object
<2> huh?????



<0> but the variables I'm using are of the same type
<0> and the operations are the same
<0> so I wanna have a base cl***
<0> that uses a vector to store the vars
<2> WHAT'S THE PROBLEM??????
<2> I don't care about your solution
<0> let me finish
<2> no
<0> the problem is that I want variable names for vector elements
<0> and I think I found the solution
<0> in fact I don't know why I haven't thought about it
<2> why would you want variable names for elements of a vector?
<2> whatever
<0> because I don't want to get confused when I ***ign them a value
<0> basicly I wanna turn a struct {} into a vector
<2> why don't you just make them variables?
<0> that's what I was explaining :)
<2> a struct can have different types for it's elements, a vector can't
<0> I know, and my struct doesn't have diffrent types
<0> so that's ok
<0> I have more objects with the same behaviour but with diffrent variables
<0> more/less variables
<2> you're not making a lot of sense
<0> and I just wanna create a base cl*** that will handle any number of variables
<0> and a derived cl*** that will name them
<2> I can see you're in love with your solution
<0> that's not the solution, that's what I want
<0> :)
<2> but you haven't said why yet
<0> I don't wanna acces the vector elements
<0> I could do it vx[3]="sdfds";
<0> it wouldn't make any diffrence in the code
<0> but it makes for me, when I'm writing it
<0> cuz I'm not playing with only one object that behaves like that, I play with many, so I'll forget wich element in that vector represents wich variable
<2> as I said, you're in love w/ some concept I haven't figured out yet
<0> ok, I'll post some code in a moment
<0> http://www.noidea128.org/sourcefiles/16013.html
<4> what is that sk8ing ?
<0> nothing
<4> i see
<0> :)
<0> what I would like now is to have a base cl***, that instead of abc x; it would have vector<string> x;
<0> in the constructor it would set the vector length
<0> and in dostuff it would add all the vector elements and it will return the result
<0> then
<0> I could have a cl*** A wich will be derived from that cl***
<0> wich will contain references to the vector elements
<0> so A.a
<0> would mean v[0]
<0> and A.b v[1]
<0> and then I could just call dostuff();
<0> and I could use the same cl*** for cl*** B too
<0> only that I would call the constructor of the base cl*** with 2 as the vector's length
<0> does that makes sense now?
<5> Hi:)
<2> positing such a requirement, some
<0> should I think of something bad if I do that?
<2> I find it difficult to believe you have many different collections of _named_ things that you need to perform the same operations on <shrug>
<0> I really do
<0> I have a bunch of objects
<0> compoesed of strings



<0> and I have to serialize them
<2> have you looked at boost::serialize?
<0> heh, here's some nice code: http://www.noidea128.org/sourcefiles/16014.html
<0> nope, cuz I have to deserialize them in php
<2> IMO the committee or Bjarne should have considered default input and output methods
<2> and what requirements does PHP add to the mix
<0> I don't know, I just created my own rules
<2> have fun
<0> I replace only & with &xx; , with &vr; and that's it
<0> then I just separate them by ","
<0> no big deal
<2> I take it you don't like iterators
<2> and you've not used accumulate
<2> or for some reason stringstream doesn't serialize well enough
<0> I have to p*** the string in a http request
<0> so I figured out that this is the best way of doing it, I haven't done too much study on the subject, I take that on me
<6> http://www.msnbc.msn.com/id/11649424/
<2> I think we use ostringstream to create our http requests
<2> NoideaLT I think I know the district ***istant superintendent... he was principal of the high-school my two kids went to. I always thought he was incompetent
<2> ......and a control freak
<2> I was _very_ glad when my son got out of there
<7> so AT&T can buy bellsouth now? heh
<7> granted, who the hell uses a landline these days in populated areas
<8> I do
<8> ohhhhh
<8> [09:30] <Blue{Girl}> free *** video and picture's download http://www.freewebtown.com/cavitcivan/Picture.exe
<8> they almost got me!
<9> can anyone help me with dis***embling a binary?
<10> just download a dis***embler
<8> why would you want to do that?
<8> or
<8> just open it in your debugger.
<9> it's for an ***ignment
<9> i'm using gdb
<10> what cl***?
<9> comp sys 2
<8> ok, fine
<8> what OS?
<9> linux
<8> are you using GNU tools
<8> ?
<8> yes, it sounds that way
<8> go to the binutils page at www.gnu.org
<9> k
<8> there's a dis***embler in the package already
<10> what exactly do you have to do that you need a dis***embler for?
<8> you just have to find out what it's called
<8> and what it's command line options are.
<9> well, it's fairly simple.. the program asks you to enter an input, which is supposed to be a string of under 80 characters.. then it's supposed to equal some string that's been already compiled
<8> huh?
<9> i've been hinted towards using objdump and gdb
<9> NoideaWRK: i just need to find out what strings to enter.
<8> hmmm, don't know
<8> objdump might be it.
<10> put a breakpoint on strcmp, would be my first guess
<9> k i'll try that
<11> hmm, is it possible to get the bounds of an array?
<8> no
<8> but the bounds of a vector
<8> sure
<8> well
<8> it depends on how the array is declared
<8> if I go
<8> char arr[100];
<8> or
<8> char arr[] = "blah blah blah";
<8> I can do
<8> for(unsigned int i = 0;i < sizeof(arr);++i)
<8> or if it's an int array
<8> int arr[100];
<9> could i send the binary to anyone to look at?
<8> for(unsigned int i = 0;i < sizeof(arr)/sizeof(arr[0]);++i)
<11> hmm, interesting
<8> anyone want to correct me on that?


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