@# Quotes DB     useful, funny, interesting





Google
 
Web www.quotesdb.info
Undernet  |  EFnet  |  Quakenet  |  Freenode  |  Dalnet  |  Ircnet  |  Galaxynet
Page: 1 2 3 4 5 6 7 8 9 10 11



Comments:

<0> 1 worker in India costs less than 1 worker in the US or in Europe.
<1> _m_, how could that be when indian workers will work 10 times less than what an american worker will ask for
<0> But their productivity is lower.
<0> And their quality apparently often is also lower.
<1> work for*
<2> you get what you pay for
<3> the indian plan for meeting schedules is to say "We're on schedule" regardless of whether they even know what the milestone is
<0> Several companies here (Germany) are already sourcing back in.
<3> "Yes, we'll have Excel reverse engineered in a month"
<0> (E.g. Deutsche Bank)
<3> meanwhile, they're busily discussing what Excel might be
<4> Why would their productivity be lower?
<3> There are some companies that aren't like that
<0> Different working style; maybe less discipline, maybe lower level of education, whatever.
<3> but they're typically more expensive than people think of when they think of outsourcing to India
<5> const std::string greeting = "Hello, " + name + "!"; what is purpose of + ,



<0> There's also an additional factor to consider: communication overhead.
<4> ZiRa: catenate
<3> _m_: that's a HUGE factor to consider, too
<0> Communication can become an expensive factor, if timezones differ, language differs, or culture differs.
<4> 'name' needs to be std::string also
<5> it is
<5> what is + purpose in that
<4> Then it calculates: std::string greeting = (("Hello + name) + "!");
<3> plus, the people you rely on to manage the projects overseas typically have the same language/timezone/work ethic problems that the people they manage do
<4> I already said: catenation
<5> ok , ty
<4> missed
<1> jottinger, what if you go to india yourself to manage your own business?
<0> commodore64: Cultural and language problems still are a huge issue (even if your employees speak English or you speak Hindi).
<1> I see
<0> Whatever specification one writes, someone with a different cultural background has good odds to understand it wrong.
<3> commodore64: might work, I guess, I dunno
<0> These problems might become less in the long run, as bilateral understanding grows.
<1> jottinger, so you work in an insurance company?
<3> commodore64: me? No
<0> But this will take decades.
<1> _m_, by then indian workers will ask for higher salaries
<3> I work for a media company, and previously was a consultant for a number of fortune 100s and better
<0> commodore64: exactly.
<0> BTW, SAP recently complained that Indian software developers are too expensive.
<0> I guess they'll outsource to Russia or to China soon.
<0> (with even bigger problems due to cultural aspects)
<1> what if, you get a loan from a bank and invest in real estate, and you pay back your loan as you get your rent from your houses? :)
<3> commodore64: try that in real life
<1> why wont it work?
<0> That *can* work in real life. But you'll need a lot of luck.
<3> and a stupid bank
<1> lol
<0> It usually doesn't work, because banks do the same calcultation.
<1> right
<0> The interest rate will be based on what you could get as rent.
<0> So they'll likely rip you off.
<6> morning
<0> Good morning, [m]aniac
<1> interest rates are determined by the free market, I thought
<0> Yes
<0> So?
<1> yeah ok
<1> so _m_, when are you germans striking again?
<0> If there's a business in that, then someone will do that business and the market will adjust itself such that you won't be able to do the same business anymore.
<0> Finally, someone will get ripped off and odds are high it will not be the bank.
<7> ich bin einne berliner
<1> right
<7> javol
<1> ja das einge frunge, schnell hans, ooohh
<7> mein leiben!
<1> lol
<7> hey commodore64, did you ever play wasteland on the c64?
<1> no ac tually I never had a c64, I had an amiga500 though
<8> Ah, outsourcing.
<7> hmm
<8> That reminds me, I have to solve a problem for some Filipinos.
<7> the amiga500 was pretty awesome for its day.. but the c64 was my first true love
<7> hmm i wonder if i should eat now or eat later



<1> amiga500 was the best :) I have an amiga emulator in this pc and few old games :)
<7> yeah i have it too heh
<1> :)
<7> i also have an actual amiga but it is low on ram and can't play half the games.. they run better on my pc!
<1> they should be running in equal times
<1> oh nevermind
<1> lol
<7> yeah, the timing is good on the pc, but i meant to say that the lack of ram on my real amiga is limiting it
<1> right
<1> I see now
<7> oh man i wish it was 1992 again.. i loved that computer
<1> yes :)
<1> amiga was better than 386's then, their games worked in pc beeper
<1> and VGA had just came out lol
<1> it was EGA or something before
<1> lol
<7> lol ega wasn't that bad.. 16 colors out of a pallette of 64
<1> yes lol
<7> 640 x 350 top rez, although no games used that rez, they all used 32x200
<7> 320*
<1> the only cool game they had in pc was the Wolfenstein
<7> yeah it was 'cool', i guess.. i mean it was tons of fun.. but somehow didn't look/feel as slick as amiga games did
<1> definitely
<7> *sigh*
<7> games nowadays **** heh
<1> hahah
<1> yeah
<1> :D
<7> no new original concepts.. game companies are too big and too cautious
<7> oh well
<1> Lucas Arts games are nice though, but they had started out in Amiga anyway.. first two Monkey Islands were in Amiga
<1> oikay
<1> okay
<7> oh yeah they were great
<1> yes
<1> :)
<7> monkey island 1 didn't come out so bad on PC.. it supported a soundcard and also had a VGA version
<7> but the amiga version looked/ran better ;)
<1> yes definitely
<7> ok really going for a smoke now..
<1> okay
<9> hi all
<9> anyone can help me ?? i want send a message to a listbox
<9> how do it ?
<9> ?
<10> any way I could make a function look like a variable?
<10> so I could say myObj.xvar;
<10> but xvar is in fact xvar()
<11> I need book by Weiss on C++
<12> sk8ing, there is no way
<10> to bad... it would have made things a lil nicer
<10> *nicer
<10> this way I could have a base cl*** that works on a vector, and a derived cl*** that would map "variable names" to that vector
<10> so .myName; would be string & myName() { return myVector[4]; }
<12> sk8ing, there a workaround
<12> there is
<10> really?
<10> cool, how?
<12> sk8ing, you can use a proxy
<10> a proxy would be another cl***
<10> right?
<12> sk8ing, a member variable that is a proxy
<12> of course, you have to create a cl***
<11> i need a book on C++
<10> how do I define such a variable?
<10> soundbag: Accelerated C++
<12> sk8ing, what ?
<10> how do I define a variable as a proxy?
<10> a reference? :)
<12> sk8ing, no, a normal object
<10> damn... I'm so dumb
<10> a normal object?


Name:

Comments:

Please enter the result of the sum 63 + 46 (to avoid spam):






Return to #c++
or
Go to some related logs:

#php
#php
#apache
javascript get onmouseover
tirhom
DOM + JavaScript + setAttribute + onFocus
#c++
codon to amino acid c++
#london
#windows



Home  |  disclaimer  |  contact  |  submit quotes