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<0> 1 worker in India costs less than 1 worker in the US or in Europe. <1> _m_, how could that be when indian workers will work 10 times less than what an american worker will ask for <0> But their productivity is lower. <0> And their quality apparently often is also lower. <1> work for* <2> you get what you pay for <3> the indian plan for meeting schedules is to say "We're on schedule" regardless of whether they even know what the milestone is <0> Several companies here (Germany) are already sourcing back in. <3> "Yes, we'll have Excel reverse engineered in a month" <0> (E.g. Deutsche Bank) <3> meanwhile, they're busily discussing what Excel might be <4> Why would their productivity be lower? <3> There are some companies that aren't like that <0> Different working style; maybe less discipline, maybe lower level of education, whatever. <3> but they're typically more expensive than people think of when they think of outsourcing to India <5> const std::string greeting = "Hello, " + name + "!"; what is purpose of + ,
<0> There's also an additional factor to consider: communication overhead. <4> ZiRa: catenate <3> _m_: that's a HUGE factor to consider, too <0> Communication can become an expensive factor, if timezones differ, language differs, or culture differs. <4> 'name' needs to be std::string also <5> it is <5> what is + purpose in that <4> Then it calculates: std::string greeting = (("Hello + name) + "!"); <3> plus, the people you rely on to manage the projects overseas typically have the same language/timezone/work ethic problems that the people they manage do <4> I already said: catenation <5> ok , ty <4> missed <1> jottinger, what if you go to india yourself to manage your own business? <0> commodore64: Cultural and language problems still are a huge issue (even if your employees speak English or you speak Hindi). <1> I see <0> Whatever specification one writes, someone with a different cultural background has good odds to understand it wrong. <3> commodore64: might work, I guess, I dunno <0> These problems might become less in the long run, as bilateral understanding grows. <1> jottinger, so you work in an insurance company? <3> commodore64: me? No <0> But this will take decades. <1> _m_, by then indian workers will ask for higher salaries <3> I work for a media company, and previously was a consultant for a number of fortune 100s and better <0> commodore64: exactly. <0> BTW, SAP recently complained that Indian software developers are too expensive. <0> I guess they'll outsource to Russia or to China soon. <0> (with even bigger problems due to cultural aspects) <1> what if, you get a loan from a bank and invest in real estate, and you pay back your loan as you get your rent from your houses? :) <3> commodore64: try that in real life <1> why wont it work? <0> That *can* work in real life. But you'll need a lot of luck. <3> and a stupid bank <1> lol <0> It usually doesn't work, because banks do the same calcultation. <1> right <0> The interest rate will be based on what you could get as rent. <0> So they'll likely rip you off. <6> morning <0> Good morning, [m]aniac <1> interest rates are determined by the free market, I thought <0> Yes <0> So? <1> yeah ok <1> so _m_, when are you germans striking again? <0> If there's a business in that, then someone will do that business and the market will adjust itself such that you won't be able to do the same business anymore. <0> Finally, someone will get ripped off and odds are high it will not be the bank. <7> ich bin einne berliner <1> right <7> javol <1> ja das einge frunge, schnell hans, ooohh <7> mein leiben! <1> lol <7> hey commodore64, did you ever play wasteland on the c64? <1> no ac tually I never had a c64, I had an amiga500 though <8> Ah, outsourcing. <7> hmm <8> That reminds me, I have to solve a problem for some Filipinos. <7> the amiga500 was pretty awesome for its day.. but the c64 was my first true love <7> hmm i wonder if i should eat now or eat later
<1> amiga500 was the best :) I have an amiga emulator in this pc and few old games :) <7> yeah i have it too heh <1> :) <7> i also have an actual amiga but it is low on ram and can't play half the games.. they run better on my pc! <1> they should be running in equal times <1> oh nevermind <1> lol <7> yeah, the timing is good on the pc, but i meant to say that the lack of ram on my real amiga is limiting it <1> right <1> I see now <7> oh man i wish it was 1992 again.. i loved that computer <1> yes :) <1> amiga was better than 386's then, their games worked in pc beeper <1> and VGA had just came out lol <1> it was EGA or something before <1> lol <7> lol ega wasn't that bad.. 16 colors out of a pallette of 64 <1> yes lol <7> 640 x 350 top rez, although no games used that rez, they all used 32x200 <7> 320* <1> the only cool game they had in pc was the Wolfenstein <7> yeah it was 'cool', i guess.. i mean it was tons of fun.. but somehow didn't look/feel as slick as amiga games did <1> definitely <7> *sigh* <7> games nowadays **** heh <1> hahah <1> yeah <1> :D <7> no new original concepts.. game companies are too big and too cautious <7> oh well <1> Lucas Arts games are nice though, but they had started out in Amiga anyway.. first two Monkey Islands were in Amiga <1> oikay <1> okay <7> oh yeah they were great <1> yes <1> :) <7> monkey island 1 didn't come out so bad on PC.. it supported a soundcard and also had a VGA version <7> but the amiga version looked/ran better ;) <1> yes definitely <7> ok really going for a smoke now.. <1> okay <9> hi all <9> anyone can help me ?? i want send a message to a listbox <9> how do it ? <9> ? <10> any way I could make a function look like a variable? <10> so I could say myObj.xvar; <10> but xvar is in fact xvar() <11> I need book by Weiss on C++ <12> sk8ing, there is no way <10> to bad... it would have made things a lil nicer <10> *nicer <10> this way I could have a base cl*** that works on a vector, and a derived cl*** that would map "variable names" to that vector <10> so .myName; would be string & myName() { return myVector[4]; } <12> sk8ing, there a workaround <12> there is <10> really? <10> cool, how? <12> sk8ing, you can use a proxy <10> a proxy would be another cl*** <10> right? <12> sk8ing, a member variable that is a proxy <12> of course, you have to create a cl*** <11> i need a book on C++ <10> how do I define such a variable? <10> soundbag: Accelerated C++ <12> sk8ing, what ? <10> how do I define a variable as a proxy? <10> a reference? :) <12> sk8ing, no, a normal object <10> damn... I'm so dumb <10> a normal object?
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