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<0> vawjr: there's no guarantee that you can inline asm?
<1> how do you "rol/ror" in c++? I know how to shift but I don't know how to roll bits
<1> ?
<0> oh oops, nevermind
<2> Cowmoo correct
<3> vawjr, i guess i just took it for granted.
<2> it's almost useless anyhow
<3> then made the ***umption that all or most compiles could do it
<2> IMO if you want ASM, write a function and call it
<3> usually that's not even necessary
<3> :)
<4> vawjr can i ask you whats the best program/games you ever made ?
<1> back
<3> did he just ask that question?
<2> agreed, though there are some missing simple things in the core language
<1> has anyone answerd my question?



<3> back in the early 80's i programmed god.
<3> i hear that one is still working out
<3> what? that's not funny... **** you
<3> ;
<3> ;)
<1> is there a way to roll bites?
<3> i realized i am a dumb***
<3> completely did not code anything that i needed for this part of the project
<2> I was wrong the standard DOES provide for an asm declaration
<3> vawjr, 0o
<2> asm { /* implementation defined stuff */ }
<3> vawjr, yeah
<1> standard or not, it works :P
<2> sk8ing we're mostly interested in standard here
<2> because otherwise we confuse the newbies (and even some experience folks) who try things and they don't work
<1> I know, sorry
<3> vawjr, well that is cool though, i didn't know that.
<0> ah
<2> as for rotate n left in a field of width w (x << n) | ((x >> (w-n))&((1<<n)-1))
<2> I think that's the expression
<3> vawjr, what does that accomplish
<3> like i've never done bit manipulation and i never understood the purpose of it
<2> that should "rotate" x letwards n bits in a width of w bits
<2> well, rotate is common in crypto (not a lot else)
<3> does xor have a practical use other than ****ty crypto?
<2> it's essential for CRC
<0> yes
<3> crc?
<0> non-****ty crypto :)
<3> Cowmoo, haha
<2> yeah, non-****ty crypto also
<3> what is crc
<1> it's a checksum
<3> oh
<2> yeah, for error correction of transmissions it's useful
<3> like, internet transmission?
<3> or like radio?
<5> any binary stream
<5> it's what ZIP uses
<3> never messed around with that
<3> interesting
<3> i need to explore programming more
<3> in terms of both what it can do and it's applications
<5> you'll be dead long before you complete that task
<5> that's what I like and hate at the same time about this job
<3> i don't mean know it all
<3> i just mean, learn more about it
<3> I guess I need to start doing small projects to use new stuff i learn
<5> my advice is learn a bit from everything in form of "general knowledge", but specialize yourself
<3> my kernel is, or will be a complete failure
<3> system level programming is hard ;(
<3> and graphics programing is a bitch to learn as well
<1> heh, I've done a bootstrap once, that was the only thing that OS had, everybody else droped the project
<5> hey. that's what I'm into
<3> well here, i have my OS project going but i don't know much
<3> i have my game project, a Half-life 2 mod
<3> EwIck, you on here al ot?
<5> when I'm not banned for helping people use arrays
<3> haha
<2> SB__ as one of my bosses used to say "with software you can do anything" a slight exaggeration, only Kim Possible "can do anythng"
<3> how much have you done on your OS?



<3> vawjr, but you can do a lot of fun stuff :
<2> and I have
<5> my OS?
<2> and some not so fun stuff
<3> EwIck, well, are you insto system level **** or?
<5> no
<3> oh
<3> what are you into XD
<5> well... I'm into.. [can't say that here]
<5> and graphics.
<1> lol
<3> haha
<3> i mean
<5> or a combination of both
<3> i smoke weed
<3> do you do programming more, or modeling stuff as well?
<2> you can SAY whatever you wish....sometimes we get really irked at what you say and ban you for a while
<5> programming, of course
<3> EwIck, OGL or DX?
<5> dx, but I did ogl
<3> hrm
<3> i tried ogl
<3> that was hairy and funky as ****
<3> DX is supposed to be a lot better
<3> and cleaner
<5> it is
<3> I figured i'd start by using someone else's framework for my games
<3> then move on to making the whole thing myself
<5> you should
<3> although, source mod is hard as ****
<6> There was a point in time where OpenGL was arguably better than DirectX, but then DirectX pulled its **** right, and OpenGL didn't follow suit
<3> i am a terrible artist, but i gotta draw all the stuff, then make the models
<5> DX's been way ahead since DX8
<5> and it's what you use to program for xbox too so..
<7> AFAIK Direct3D is no better in any way than OpenGL (beside the ****ed up ATI OGL drivers)
<3> when i tried ogl it seemed excessively hard to use
<3> and not very well organized
<3> etc
<5> I found it actually easier to learn
<3> i'll have to give DX a shot sometimes
<3> i haven't put time into it
<6> OpenGL's state machien is pretty straightforward
<3> state machines are applied to everything?
<3> i should read up on that
<7> EwIck: I found OGL way easier to use (no DIRECT3D_SUCH_LONG_DEFINES_MAKING_NO_SENSE), I studied just a few basic stuff though
<3> brb
<2> with so much stuff still being written for C with no namespaces you end up with crap like that
<2> even in C++ most people don't use them correctly...and very few know that Bjarne said that "namespaces are the 1st tool to reach for when partioning a problem"
<3> ok
<3> vawjr, so c# is onto something with namespaces then?
<2> namespaces have been needed for ages
<3> nobody ever even like suggest using it
<3> haha
<2> I tired to put them in an ***embler back in the '70s and was told they weren't needed
<3> i figured they are relatively inefficient and useless unless you are doing a big project
<0> what did people do before namespaces? hope for the best?
<2> and we had a severe "collision" problem 6 character labels
<3> Cowmoo, c has no namespaces
<5> melfar: I found that too.. back in DX5
<0> I know
<3> lol
<5> but I find it quite okay now
<3> it works fine
<8> JB, I figured out the problem last night. You might like this.
<3> were he here
<9> //server -m irc.chatw.net new chatw world server with more options for mirc lovers
<10> oh, i read homo
<11> Haha
<11> =)
<2> MarchHare which problem?
<12> how do i rewind my fstream back by 1 char?
<2> why would you want to?
<12> i need to find out what a char ahead of me is


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