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<0> vawjr: there's no guarantee that you can inline asm? <1> how do you "rol/ror" in c++? I know how to shift but I don't know how to roll bits <1> ? <0> oh oops, nevermind <2> Cowmoo correct <3> vawjr, i guess i just took it for granted. <2> it's almost useless anyhow <3> then made the ***umption that all or most compiles could do it <2> IMO if you want ASM, write a function and call it <3> usually that's not even necessary <3> :) <4> vawjr can i ask you whats the best program/games you ever made ? <1> back <3> did he just ask that question? <2> agreed, though there are some missing simple things in the core language <1> has anyone answerd my question?
<3> back in the early 80's i programmed god. <3> i hear that one is still working out <3> what? that's not funny... **** you <3> ; <3> ;) <1> is there a way to roll bites? <3> i realized i am a dumb*** <3> completely did not code anything that i needed for this part of the project <2> I was wrong the standard DOES provide for an asm declaration <3> vawjr, 0o <2> asm { /* implementation defined stuff */ } <3> vawjr, yeah <1> standard or not, it works :P <2> sk8ing we're mostly interested in standard here <2> because otherwise we confuse the newbies (and even some experience folks) who try things and they don't work <1> I know, sorry <3> vawjr, well that is cool though, i didn't know that. <0> ah <2> as for rotate n left in a field of width w (x << n) | ((x >> (w-n))&((1<<n)-1)) <2> I think that's the expression <3> vawjr, what does that accomplish <3> like i've never done bit manipulation and i never understood the purpose of it <2> that should "rotate" x letwards n bits in a width of w bits <2> well, rotate is common in crypto (not a lot else) <3> does xor have a practical use other than ****ty crypto? <2> it's essential for CRC <0> yes <3> crc? <0> non-****ty crypto :) <3> Cowmoo, haha <2> yeah, non-****ty crypto also <3> what is crc <1> it's a checksum <3> oh <2> yeah, for error correction of transmissions it's useful <3> like, internet transmission? <3> or like radio? <5> any binary stream <5> it's what ZIP uses <3> never messed around with that <3> interesting <3> i need to explore programming more <3> in terms of both what it can do and it's applications <5> you'll be dead long before you complete that task <5> that's what I like and hate at the same time about this job <3> i don't mean know it all <3> i just mean, learn more about it <3> I guess I need to start doing small projects to use new stuff i learn <5> my advice is learn a bit from everything in form of "general knowledge", but specialize yourself <3> my kernel is, or will be a complete failure <3> system level programming is hard ;( <3> and graphics programing is a bitch to learn as well <1> heh, I've done a bootstrap once, that was the only thing that OS had, everybody else droped the project <5> hey. that's what I'm into <3> well here, i have my OS project going but i don't know much <3> i have my game project, a Half-life 2 mod <3> EwIck, you on here al ot? <5> when I'm not banned for helping people use arrays <3> haha <2> SB__ as one of my bosses used to say "with software you can do anything" a slight exaggeration, only Kim Possible "can do anythng" <3> how much have you done on your OS?
<3> vawjr, but you can do a lot of fun stuff : <2> and I have <5> my OS? <2> and some not so fun stuff <3> EwIck, well, are you insto system level **** or? <5> no <3> oh <3> what are you into XD <5> well... I'm into.. [can't say that here] <5> and graphics. <1> lol <3> haha <3> i mean <5> or a combination of both <3> i smoke weed <3> do you do programming more, or modeling stuff as well? <2> you can SAY whatever you wish....sometimes we get really irked at what you say and ban you for a while <5> programming, of course <3> EwIck, OGL or DX? <5> dx, but I did ogl <3> hrm <3> i tried ogl <3> that was hairy and funky as **** <3> DX is supposed to be a lot better <3> and cleaner <5> it is <3> I figured i'd start by using someone else's framework for my games <3> then move on to making the whole thing myself <5> you should <3> although, source mod is hard as **** <6> There was a point in time where OpenGL was arguably better than DirectX, but then DirectX pulled its **** right, and OpenGL didn't follow suit <3> i am a terrible artist, but i gotta draw all the stuff, then make the models <5> DX's been way ahead since DX8 <5> and it's what you use to program for xbox too so.. <7> AFAIK Direct3D is no better in any way than OpenGL (beside the ****ed up ATI OGL drivers) <3> when i tried ogl it seemed excessively hard to use <3> and not very well organized <3> etc <5> I found it actually easier to learn <3> i'll have to give DX a shot sometimes <3> i haven't put time into it <6> OpenGL's state machien is pretty straightforward <3> state machines are applied to everything? <3> i should read up on that <7> EwIck: I found OGL way easier to use (no DIRECT3D_SUCH_LONG_DEFINES_MAKING_NO_SENSE), I studied just a few basic stuff though <3> brb <2> with so much stuff still being written for C with no namespaces you end up with crap like that <2> even in C++ most people don't use them correctly...and very few know that Bjarne said that "namespaces are the 1st tool to reach for when partioning a problem" <3> ok <3> vawjr, so c# is onto something with namespaces then? <2> namespaces have been needed for ages <3> nobody ever even like suggest using it <3> haha <2> I tired to put them in an ***embler back in the '70s and was told they weren't needed <3> i figured they are relatively inefficient and useless unless you are doing a big project <0> what did people do before namespaces? hope for the best? <2> and we had a severe "collision" problem 6 character labels <3> Cowmoo, c has no namespaces <5> melfar: I found that too.. back in DX5 <0> I know <3> lol <5> but I find it quite okay now <3> it works fine <8> JB, I figured out the problem last night. You might like this. <3> were he here <9> //server -m irc.chatw.net new chatw world server with more options for mirc lovers <10> oh, i read homo <11> Haha <11> =) <2> MarchHare which problem? <12> how do i rewind my fstream back by 1 char? <2> why would you want to? <12> i need to find out what a char ahead of me is
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