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<0> anyone know about symbian programming ???
<0> <0> or CDMA BREW programming ??
<0> anyone know about symbian programming ???
<0> <0> or CDMA BREW programming ??
<0> anyone know about symbian programming ???
<0> <0> or CDMA BREW programming ??
<1> how many times you gonna ask?
<2> vawjr: looking at the templated operator overloads, won't the members of fstream and non-templated overloads be used first?
<1> I don't see why
<2> overload resolution rules make me dizzy
<1> Kniht IF you have a bfstream, then fstream's stuff will never be looked at
<1> one of the guys where I work, took that code and made a "netstream" derived cl*** which does the appropriate ntohs, ntohl, etc
<1> so that numbers get output in "network order"
<2> yeah, it looks that way, because the ICS for that parameter is better for the bfstream overload
<2> that's the default for my cl***es, which I implemented as a separate heirarchy and used streambufs, but I overloaded for each built-in type instead of templating
<1> huh??



<2> network byte order is the default for my cl***es which are similar to your bfstream
<1> oh, well I wrote the one that leaves things alone, so someone could write network ordering on top...and someone did. I didn't work there at the time he did it either
<3> yoo
<3> :)
<4> this language is dead
<5> o...k...
<6> Which language? C++?
<4> no, it's not... but this chat is
<6> I think inactive would be a better word.
<6> I mean, have you seen a lot of dead chatrooms with 79 users?
<4> i don't know, this is my first day of IRC chatting
<7> I think he meant English, English is dead
<6> English sure is dead. Nobody speaks it anymore. Like latin.
<3> lol
<1> cogito, ergo sum.
<8> If I want to try my luck with a C++ compiler, is Visual C++ Enterprise a good choice for a Windows user?
<3> erare humanum est
<7> Pukeye in Slovakia?
<4> we all speak russian of course
<1> UrbanSage which flavor?
<3> i've developped my own language thanks to C & ASM :)
<4> me too, i called it Pascal
<3> lol
<3> mine is not pascal
<4> it was a homework to school in fact..
<8> flavor? ok, redefine my question, I have no experience with programming except for a bit of Java. whats a good place to begin?
<3> mine exists since 5 years
<4> mine is two weeks old
<3> :)
<4> is there any thread support in C++?
<1> UrbanSage get a compiler
<1> try here for free stuff ... http://www.thefreecountry.com/compilers/cpp.shtml
<1> I recommend the books here: http://rudbek.com/books.html
<1> books will be a lot more coherent than running around trying to find stuff on the web
<1> Pukeye not in the core language
<4> hm
<5> www.boost.org
<1> Pukeye there aren't many languages that support threads in the "core"
<8> isnt Visual C++ a compiler? will it do what I need it to do untill I have a better understanding of the language?
<1> I asked what version of Visual C++ you had
<9> Visual Studio has a compiler
<8> im downloading 4.2 enterprise ATM from msdn
<1> why?
<10> Isn't that VC++ for CE?
<1> yes, and it's a piece of ****
<1> it's based on 6.0
<8> because I thought it would be able to get me started with C++
<1> stop downloading it now
<10> You can download VC++ Express from MS' website
<4> yes, i know, i actually need it to my Java program... i need "pause" function, which pauses program untill i click the mouse... .can you reccommend me some thread primitives (not necesarily in Java)
<8> ok, whats not a piece of ****, and will be a good place to begin for a newb
<7> calc random
<2> random = A random number generator: To initialize the random number generator call srand(time(0)); Then, to set the integer x to a value between low inclusive and high exclusive: int x = int(floor(rand() / (RAND_MAX + 1.0) * (high-low) + low)); (floor() not necessary if high and low are both non-negative.)
<1> UrbanSage did you look at the 1st link I posted?
<8> not yet, but now im about to ;)
<8> thanks, ill take a look at it
<1> Pukeye nope, cant really think of any
<4> come conditional variables won't do it?
<1> and the way MOST GUI programs run is they don't do ANYTHING unless the user does something
<1> so "wait for mouse-click" seems like an odd thing to "need"
<4> true, but i need "pause" routine for my (programmer's) comfort



<4> i write a code and at a lot of places, it should be "paused", u know...
<11> QU|LLa puedo llenar el canal ?
<1> Pukeye no, I don't know
<1> lPor English, please
<10> Pukeye: breakpoint
<4> :)
<11> xD
<11> JacKToo:
<9> I hate those xD smilies, they look like... not a smile
<11> surement une routine propre a eux
<12> Any of you gentlemen have decent experience with the recent G++ linker?
<13> only with the G spot
<12> Hey, that works ;)
<14> g++ linker?
<12> yeah, MingW, ld.exe?
<14> ah ld
<14> well, I use it. That's about it.
<12> Do you know a few things about using it, or only through the g++ frontend?
<14> I've had to use it directly before.
<14> Why don't you go ahead and ask the actual question
<12> Very well. ld.exe doesn't recognize an object file generated by NASM. I'm trying to figure out how to link a nasm program to a C++ one.
<12> I don't know much about the linker, and I'm not finding abundant examples on google.
<14> hm
<14> ld file file -o binary iirc.
<1> what do you mean "doesn't recognize" ?
<12> it didn't like the format of the obj file generated by nasm.
<1> llikely
<12> Which I don't understand. It looks like a regular object file to me.
<14> ah
<12> IT doesn't tell me why it doesn't like it. Just complains about it.
<1> makes sense to me
<1> what do you want it to tell you?
<1> you likely need an ***embler that outputs the same object text as g++
<12> It would help if it told me what format it expected, or what version of that format.
<1> that wouldn't help you any
<12> Hmmm, asm86, probably?
<1> where did you get nasm from?
<1> have you looked at the docs on ld ?
<1> man ld for example
<12> well, it's supposed to be at nasm.sourceforge.net, but that doesn't seem to work anymore, like a lot of sourceforge sites.
<12> It's been around a while, and I like it.
<12> I've got the ld docs open, but they really aren't telling me what I need to know. Other instructions pretty much just say to link the two object files together like I've been trying.
<12> I know nasm is still being developed, because they just released the next version.
<7> gnu has its own ***embler
<13> Yeah, GNU, the animal
<12> Does it matter that I'm using minGW?
<13> That's a biggest sin!
<12> huh?
<7> mingw should build ***embly
<12> I thought obj was a standard format...
<13> ;-)
<7> not at all
<12> well, more or less agreed upon
<1> not even close
<12> as86 seems to be the nonstandard format.
<12> At least according to my ***embler docs.
<1> how did you run nasm?
<12> nasmw -fobj asmcallmain.asm -o entry.o
<1> and which ld are you using?
<12> The asm program is just a stub to call a C++ compiled main that prints hello world.
<12> ld v2.16.97
<12> I don't want it to do anything fancy, just go from point a to point b, and return to caller (the OS)
<1> what is the name of the file produced by your g++ ?
<12> main.cpp
<1> no, the output file
<12> or main.o
<12> I just ran it with g++ -c main.cpp -o main.o
<12> ld doesn't seem to have a huge issue with that one.
<1> nasmw -f elf asmcallmain.asm -o entry.o
<15> hello
<15> i have two threads
<1> according to the docs I have for nams (just downloaded)
<15> and when i'm trying to call a method
<15> i got an error that there is a failure check


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