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Comments:

<0> hello
<0> #define LINK_LIBRARY(X) #pragma comment( lib,X)
<0> is thiis stement wrong ?
<1> not sure why you think making a macro to do that is a grand idea
<1> normal people specify libraries to link with in the project settings / makefile
<0> _ /makefile ?
<1> what's the question?
<0> i use visual studio , #pragma comment is legal
<0> there
<1> yeah, so?
<0> but to make
<1> "but to make" ??
<0> #define AAA(X) #pragma (AAA)
<0> is that legal
<0> ?
<1> is what legal?



<0> using #define with a compiler derective
<1> it's not a compiler directive
<1> it's a preprocessor directive
<0> ya true
<1> and I would imagine it's fine - why don't you just try it?
<0> but u understood the question
<0> it shows me a bundle of errors
<1> well then show us the errors
<1> maybe that will tell you what's wrong
<1> actually I did just try it - looks like it's not OK to do
<0> well i have a german VS
<0> but it say
<0> Formal parameter is expected
<1> apparently it doesn't recursively evaluate the macro
<1> or whatever
<1> so no, doesn't look like it's valid
<1> why don't you just put the libraries to link in the project settings?
<1> anyway, i'm outta here
<0> well thats a possibility too , but i find it easier with #pragma
<0> dont u find ?
<0> allo
<0> is there an Stl container for 2D arrays ?
<0> rdragon: can u help here please
<0> ?
<0> allo
<2> Guns|n|r0s3s: vector<vector<T> >
<2> Or just vector<T>
<3> hmm, Khan does seem to have disappeared
<3> I was wondering why there seemed to be less gaeyness about in the channel
<0> when i want to make a virtual parent cl***
<0> should i instanciate the virtual functions inside it ?
<0> i made cl*** A{ public : do();};
<0> cl*** B:A { do(){ do sth}};
<0> but i get Linking errors
<4> type function_name(string& StringData) { ...
<4> it's impossible to use strings as parameters, .. true??
<1> how did you decide that, Max_- ?
<1> (you're way wrong, by the way)
<1> std::string is no different than any other cl***
<1> Max_- ??
<3> he's dead, doctor
<1> but not as we know it
<4> oh
<4> good... I just can't get it working yet... I'll work a bit more on it..
<1> Max_- - so, what's the proble??
<4> the problem, as borland tells me, is : 'string' cannot start a parameter declaration
<1> why would you use borland?
<4> what should I use?
<1> well, why are you using borland??
<1> you should probably be using vc8
<4> because I got used to it when I was doing delphi things
<4> the microsoft thing?
<5> this ain't delphi
<1> "the microsoft thing", yes
<4> okay...
<1> that doesn't really address your problem, though
<4> well.. one or the other, isnt C++ C++?
<4> yeah..
<1> will need to see some code
<5> Max_- yes, but borland isn't c++
<1> it is, but some compilers aren't very standard compliant



<4> developer studio using C++ builder/compiler
<4> ohhh okay
<4> I should then consider trying vc....
<1> i don't think any current compiler is 100% compliant... I think the closest is comeaux (spelling?)
<5> no x
<4> humm.. hard to get the best out of every kind of softwares... :S
<1> comeau
<1> yeah
<1> get visual c++ 2005 express, Max_-
<1> i've never used, and don't know anyone that does use comeau's compiler
<4> comeau is unknown to me too.. .. lets try it then...
<4> (vc)
<5> specifically vc++ 2005 express
<5> or vs2005
<4> ok
<4> what's the difference between char* and char& ?
<6> huge difference
<1> one is a pointer, one is a reference
<3> too late
<1> i'm never too late
<1> i'm always exactly on time
<3> where did Khan go
<1> for whenever I decide on time is
<1> so, i caved and bought Oblivion
<1> launched it
<1> and where do i find myself?
<1> a dark dungeon, killing rats, and zombies
<1> *sigh*
<5> Oblivion has some very nice graphics
<1> so i turned it off after a good 20 minutes of slapping rats, and playing janitor in the dungeon, picking up every piece of trash lying around
<1> i didn't get to see any nice graphics
<5> get out of the dungeon
<1> yeah, maybe when I feel like having patience again for that nonsens
<1> e
<1> back to arcade games ;)
<7> Haha
<8> will this delete the 11th element of Nth row ?... fscore[row].erase(fscore[row].begin() + 11);
<3> yep
<3> ***uming fscore is an std::vector?
<8> Okay thank you
<8> Yes it is
<2> 12th
<3> er
<3> yes 12th
<3> dur
<8> Yes I wasnt sure about that
<3> well, element of index 11 if you meant that?
<8> thank you MrAshe
<3> oh ok
<0> what is the algori0thm of copying a vektor in another
<3> there are a million ways of doing it
<2> v.***ign( v2.begin(), v2.end() );
<2> Unless vector has an operator =, who knows :p
<0> ah
<3> :)
<3> it does
<0> its ***ign not _***ign
<0> not _***ign
<3> a simply v1 = v2 will do too
<3> ple
<3> depending on your needs
<3> or .insert
<3> since .***ign overwrites
<0> i need the ***ign one
<0> thx
<0> i have a vector<vector<T>> and i want to insert a vector but in the Y direction
<0> is there any advisable algorithm ?
<3> you'd push_back whole vectors
<3> or .resize and use operator= for individual components
<0> ya
<0> but this is possible for only the X direction
<0> vector<vector<T>> is 2D array : X*Y
<0> pushing back a full vector goes only in one direction
<3> yes, you'd have to do some trickery


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