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Comments:

<0> well
<0> my manager asked what hours I'm willing to work
<1> 7
<1> Per month
<0> I said I'm willing to do 9am-5:30pm
<0> he said he doesn't know what Paul will think, but, he's going to tell him
<0> so, I imagine if it's going to be an issue I'm going to find out soon.
<2> is that with lunch break or wihtout
<0> with lunch, geeze, I have to eat sometime in 8.5 hours.
<1> I wonder if they'll come back and try to haggle
<1> What about 8:30 to 6?
<1> What about 9-6:15?
<1> Etc.
<0> and, to be fair, after I come home from the gym I usually sign in and check e-mails
<0> and whatever sims I was running
<0> etc...



<1> That'd be a great way to say "I have no idea what the hell you do, but it doesn't seem like you're suffering enough"
<0> Not tons of extra time, but 30 minutes or so.
<1> Dilbert school of management
<0> heh, yeah JB
<3> have a question. lets say i have an iterator going threw a list, and i wanna search to see if it contains a instance of something like if the input is a name, id, etc as one string can i do *iter == item.substr
<3> ?
<1> Gosh, the apprentice is on NBC
<1> I thought that crap went off the air years ago
<0> what's really disturbing is, what about the people with families?
<3> only wish they did
<4> nope, still a good show
<0> I mean, if you start adding this up
<0> there are only 168 hours in a week
<0> or 24 hours in a day
<5> if the object has an overloaded == poperator, yes
<0> if you work 12 a day
<0> then take another 8 for sleep
<0> you've got 4 free hours for everything else.
<1> Hour for morning and evening routines
<1> Plus a commute
<0> that includes commuting, eating, and bathing
<0> so you get like a full 30 minutes of time with your family.
<3> twister if the list?
<3> i'm using the stl list
<4> damn, hate to be that person
<1> Maybe they'll offer you a hosing off when you get in in the morning
<5> list is not the object in question.
<5> List of what?
<3> what it is is supposed to be chaining. on a hash table
<3> strings
<3> i'm just hashing the name
<3> so i can just search by the name
<3> but i'm holding name, id ,dept
<5> then if you iterate the list looking for a string, you can do if *iter == aString
<5> eh?
<1> Just think what kind of hell would break loose if they tried that **** on an elephant in California, ni
<1> Haha
<5> then you have a List of Objects?
<3> well no i'm just converting the object to 1 string in the main
<5> Code?
<0> actually
<0> you're laughing
<0> but
<0> seriously
<3> hold uplemme
<0> imagine if they had a circus elephant actually performing 60 hours a week
<0> there would be an uproar.
<1> I know, I'm telling you
<1> This is why I found that law so funny the other day
<5> yes, but the Elephant is not getting paid. And when the elephant wants to sit, it sits.
<3> http://www.noidea128.org/sourcefiles/16121.html
<5> geezus
<5> why not have a vector of Lists?
<5> thats how hash tables usually work iirc
<5> and like 1/3 the size of the number of elements you want to store or less.
<5> or something reasonable like that
<5> oh
<5> I misread.
<5> if(*iter == item) <=== that should work
<5> whats it doing wrong?
<3> well item



<3> is the whole string
<3> i want to search just by name
<3> like i want to find the name within the 'item'
<5> well, what is the format of the string?
<5> maybe you should store objects in the table, not strings.
<3> yeah that's what i'm thinking
<3> but for the itertator would it be the same
<3> for(iter = hashTable[i].begin(); iter != hashTable[i].end(); ++iter)
<3> cout<<*iter<<endl;
<5> *iter.member_ ==
<3> if hashtable was a list<employee>
<5> you need a serialization function / member
<5> for output. or overload <<
<5> not difficult at all.
<3> how would i go about doing that?
<3> cuz i'm having problems wehre i used all the .end
<3> .begin
<5> I usually p*** non-mutable strings as const string &blah; too
<5> that part does not change.
<5> You need to specialization for the hash function, and << operator
<5> and == operator too depending on how you do it
<5> and < would be nice.
<3> what's a specializatin?
<5> just a function that has to change so that you can use your exisiting code setup
<3> what's it changing
<5> more specifically, you need to overload any of the operators that you use. Meaning <<, and == for starters
<2> dur, wasn't supoposed to hit enter
<3> i still don't get how the << should be overloaded :/
<6> ostream& operator <<(ostream& to, yourcl*** const& us)
<3> yes, but i don't know what Twister74 was suggesting i do in it
<5> output your serialized string
<6> probably output a formatted flavor of an instance of yourcl***
<5> Jazy84, you either re-write your current code a bit, or overload any operators you are currently using
<3> i'm probably just going to rewrite
<5> generally, overloading operators can give a 'cleaner' coding style.
<5> but, whatever floats your boat.
<6> i tend to write operator >> and << whenever I write a new cl***
<7> s'pose no-one knows anything about the midpoint algorithm here?
<6> what's it supposed to be?
<3> it's supposed to be a chain hashtable
<3> with an employee cl***
<3> but.. i dunno
<3> i'm confused with the overloading
<5> for == overload for instance, all you are doing is saying for instance... if obj.member1 == p***edobj.member1 && obj.member2 == p***edobj.member2 ... yada yada return true; return false;
<6> I was asking Graveling waht the midpoint algorithm is supposed to be
<5> lol
<7> vawjr, sorry, I thought you were talking to someone here before I asked
<6> np
<7> it's to plot a line from a to b
<7> opengl
<7> I've got the function written, I just cant figure out how to use it
<7> opengl does, but not when the lecturer wants you do re-create the wheel
<6> lecturers can't think of anything original, so they have students re-invent wheels
<5> how hard is it to find a slope line from coordinate a to coordinate b?
<7> its a little disapointing, I had the app compiling and working perfectly, then I see in the fine print that this algorithm has to be used
<6> diff of y's over diff of x's
<1> http://www.wififreespot.com/
<7> the midpoint algorithm just increments bit by bit, finding the best fit line for the points
<5> oh, a bunch of points?
<7> pretty much
<6> well, you could plot all the midpoints untill you've filled in the line
<5> thats more beginner graph theory.
<7> thats what it does...
<5> I am confused :)
<5> oh well.
<5> oh.. getting the ideal increment...
<5> ic.
<6> Jazy84 what about writing operator overloads is confusing you? it's pretty much like writing any other methods
<7> http://pastebin.ca/48057
<8> drawDot...
<8> are you trying to make a line drawing function?
<7> rdragon yep


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