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<0> I mean, points to a value. <0> Or .end(), depending. <0> Or god knows where. <0> So, why do you need the index? <1> ah haa! so let say the vector got this value one,two,three ... then i "one" then "two" and then "three" for each iteration <0> You're still making no sense. <2> GeekNoobness: USe *i to get the value to which iterator i points. <0> DrkMatter, he still hasn't said exactly what he's trying to accomplish. <0> Or why. <1> so i is an iterator and is a value which I can get by using *i, but I dont understand what value that *i hold <2> Well, I gather that's the information he wants by the other question I answered for him earlier. <0> http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vcstdlib/html/vclrfvectorcl***.asp <0> GeekNoobness, you really really really need a book. <2> GeekNoobness: You should go read a tutorial on the STK. <0> "The Standard C++ Library" by Nicolai Josuttis <1> aye aye sir
<0> STK? <2> STL. <0> Software Terrorism Kit <1> To extend that joke I offer, STL : Standard Terrorism Library <2> Well, terrorists have long been looking for a set of standard containers they could put jsut any type of weapon in. <1> What I'm trying to do is to get index vector element given the element itself <1> int GetVectorIndex(StringVector theList, std:string theElement) <1> StringVector is typdef std::vector<std::string> <1> http://www.noidea128.org/sourcefiles/15988.html ... my attempt at that ... i'm sure there is a better way of doing it <0> But *why* do you want the index if you have the iterator? <0> And the way to find an element, if that's what you're trying to do, is with std::find as rdragon already said. <0> Which returns an iterator pointing to the value. <0> or .end(), if the element isn't there. <1> I need index, I'll try experiment with iterator <1> is there a way to get index from iterator... that will help a lot <1> my program is not yet next gen in the sense that it needs index to works :( <1> Many thanks, really appreciate the feed back regarding iterator and std::find ... I will experiment with that shortly <3> std::distance will get you the distance between two iterators, btw <4> GeekNoobness to get an "index" from an iterator you do distance(c.begin(), iterator) <1> thanks again <1> Today is just not my day ... i use std::find and VS.Net 2003 complaint that find is not member of 'std' ... MS is against me somehow <1> ok ... my bad ... i need to add #include <algorithm> <3> heh i'm in first place and i'm suicide running <3> bwahaha gold star <5> heh <5> this company wanted me to write a flood-fill algorithm <5> that worked with the console as graphics output :/ <5> so, that was uninteresting <5> and thanks to wiki, I didn't have to bother coming up with an algorithm <5> http://en.wikipedia.org/wiki/Flood_fill <3> rdragon = cheat <5> I'm not an algorithm designer ;) <5> im an implementor, heh <5> and I put the link to the wiki page in the code, anyway <6> I reviewed the code that was in the Amiga graphics chip to see if we could make it run faster, but I really don't recall how it worked any more <5> yeah <5> the algorithms on the wiki looked good enough <5> i wouldn't be surprised if it wasn't much different or exactly the same <7> is there a math function that can return the Y value of a point on a circle having the Ray and the Angle? <5> certainly <8> sin() <8> well <5> x,y is cos(t),sin(t) when the ray is length 1 <7> i know tan() is used for that, but is there a wrapper of tan() that handles angles such as 0, 90, 180, 270 and negative values <8> what do you mean by "ray"? <7> th ray... the distance between the border and the center point <8> static3d_, you are thinking of atan() and atan2() <8> erm <8> StaZ[home], <8> the radius? <8> y = r*sin(t) <7> atan2() takes the X, Y and return the angle, i need it backward <7> oh yeah radius, sorry, translation <5> y = radius * sin(angle) <5> so, there you go <7> sin(90) won't make an error? <8> it's in radians <5> sin(90) is 0 <8> not likely <5> (90 degrees)
<5> er, 1 <5> *shrug* <7> the windows calculator says incorrect entry... but yeah it takes radians... <8> :) <8> you need to convert to radians first <7> yeah... okay thanks <7> oh i really mixed up myself sorry for that <3> hmm, my neighbor's unencrypted http traffic is booooring <5> heh <8> inject something interesting then <3> i'm not /<rad enough <5> krad? <3> j00 d0n7 gn0 /<r4d?! <8> you're the one sniffing packets ;) <5> at least he's not sniffing jb, his usual <3> they're the one's sending packets through my walls unencrypted like fools <8> heheh <3> for all i know, i could help route them <3> manually <9> anyone know a good visual basic channel? <9> #vb.net and #vb pretty much ****. <10> heh, I ditched #vb off my autojoin after one of the nazi ops had a spaz at me <10> what do you want help with? <10> sum it up in one sentence, so I have an idea if I can actually help :P <9> right, i want to modify the date and time picker control so it only functions as a time picker. changing its Format property to 'Time' ony hides the date string portion, but you can still click for the dropdown calendar :S <9> so yeah, pretty much it. <10> what vb are we talking? <10> and besides, why not just make your own with a few numeric up/down fields <9> never tried making my own control :S, vb.net 2005 <10> don't need to make a whole new control, just chuck a few controls on a form and go for gold :D <10> bbl <9> err, that's kinda lame :P <9> thanks anyways <1> this is the only active programming chanel, as far as i know <1> anyone know an active open source MMORPG development using c++ <11> I'm sure there are about 9000 <11> Everyone who came in last year asking how to write an IRC client has come in this year asking how to write a MMORPG <5> heh <5> GeekNoobness forget about MMOs... do something more realistic <1> such as? <5> like pacman <1> MMO pacman <5> *shrug* how about just pacman first? <12> an online multiplayer PONG would be nice as well <13> if there's a program in windows that allows you to open files by dropping a file on it, does that mean the program has to have some type of command line? <5> what does it mean to "have some type of command line" ? <11> I do think that's the default behavior, tie <5> you can p*** 'command line arguments' to programs that aren't console programs <11> It has the effect of opening that program with the dropped file's name as the first parameter <13> JBlitzen: ok cool <1> one of this day I will invite u guys to play my MMO ;) <11> And every windows program accepts command line params <11> If I had a nickel, Geek <1> i will call it MOMO just to be cute <5> GeekNoobness - one of these days, yeah <13> thanks <5> even big teams of newbies can't make MMOs <1> that difficult huh.. i guest I'll try something simple <12> is your IRC client already working then GeekNoobness ? <11> Hahaha <5> hehe <1> that one sound less interesting <5> programming isn't always too interesting ;) <1> true... that is my biggest stumbling block <5> although I don't know why a gigantic project that guarantees you'll never get anywhere is so 'interesting' <11> Well <11> In fairness <11> He originally asked about an open source project <11> Which leads me to believe you were actually just looking to help out on one, Geek <11> But, we choose to make fun of you anyway <1> it is OK ... I love FUN, even at my own expense <5> *shrug* i'm working with an indie company that's making an MMO that needs good coders <5> but they're a bunch of 'pros' doing this in their spare time <5> saga of ryzom supposedly has some sort of engine open source
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