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<0> I'm starting to get annoyed with word contractions like that
<0> maybe
<0> alright
<0> always
<0> meeting time.
<1> huh?
<2> does it ever pay off to write your own versions of stdlib stuff in c++? say priority_queue
<3> kerouac2 - rarely
<1> kerouac2 priority_queue isn't in stdlib, nor even cstdlib
<1> kerouac2 IMO the container adaptors left out some stuff.... like the ability to "print out the queue" etc when debugging
<4> vawjrwrk: but you can access the underlying deque by inheriting no?
<1> I don't know
<2> sorry, but would you write your own thing for that?
<1> I woudn't no, why?
<1> do you feel compelled to write one?
<2> just thinking whether i could gain anything since I might know some limitation to the functionality meaning I could gain performance?



<3> what's slow?
<2> nothing is, just being curious here
<5> open office
<6> Bob77, look up makefiles
<3> if nothing is slow, then how do you want to improve performance?
<1> Cowmoo it looks like the container is protected, so yes
<2> well you don't know if it's slow until you make it faster, right?
<4> ya
<2> I don't really have any reference
<5> no u have way
<3> no, kerouac2... you know what's slow by benchmarking/profiling/reading the operation complexities
<1> kerouac2 what possible limitation to the functionality of priority_queue could you possibly have?
<5> O(n) and stuff
<7> you know it is slow when you have a target speed.
<3> kerouac2 it's hard to optimize something if you don't have any idea what about it might be slow to begin with, and without a good understanding about why it's slow, and what tradeoffs it makes
<7> and you can't reach it
<3> cynic_X_ - that may or may not have anything to do with the use of a priority_queue
<2> yeah you are probably right, just looking for any pitfalls here
<1> where?
<7> rdragon, I know that.
<5> lol
<8> vawr.
<1> yes Icewolf ?
<5> how long is the night where u r icewolf ?
<8> At winter time, 24/7
<8> or actully 23,5/7 :)
<8> It's getting better now
<9> Where's that?
<3> heh
<8> Iceland
<9> I should go there on vacation some day
<10> I'm afraid I'm a coward.
<8> But at summer time, there's never night
<8> it's bright 24/7
<5> werd :p
<8> So come here at winter time, Ashe` :)
<7> _m_, that's why there are versioning systems (=
<1> we're only about 43N so it's not so bad here
<10> cynic_X_: there's no versioning for messages sent to a mailing list.
<7> hah
<1> depends on the list
<10> I didn't dare to use the strong vawjrish wording I'd like to have used.
<10> vawjrwrk: boost
<1> uh oh...who ****ed up what now?
<7> just use it!
<10> vawjrwrk: I responded to the "Why use Boost" thread.
<1> did they just "branch for 1.34"?
<10> The OP wrote a lot of stuff I feel dislike for.
<1> I'll try to catch it tonight... I like reading your stuff, you seem to get your points across w/out ever using hell, damn, ****, **** or any of those
<10> We're not yet at a branch point.
<10> I think we have more than 1000 test failures atm.
<11> the MinGW32 linker, can it link .lib files ?
<1> should do, Bob77
<11> in the lib directory for MinGW32 all i see is .o and .a
<1> yoikes what's broken?
<1> maybe they're uisng the *nix .a convention
<10> This time, I felt like "bull****" would be appropriate.
<1> I put it in for you when I reply....... "Martin, didn't you really mean "bull****" here?"
<10> I reduced that to "nonsense".
<12> humm I have a problem using the math.h
<10> Use <cmath>.



<1> <cmath>
<12> is there a diference?
<10> Yes.
<12> which one?
<10> Several.
<12> so I just inculde !#include <cmath>?
<10> <cmath> is not a C header. It puts identifiers into namespace std where they belong. It adds overload for many math functions.
<1> well, without the !
<10> For obvious reasons, those overloads do not exist in <math.h>.
<12> ok thanks...
<10> Now, what *are* your problems?
<9> Hmm, firefox just downloaded an update and forced me to install it
<9> Gotta love liberty
<12> well my problem is this. when I have to vectors that are 90 degres from each other the calculations gives me 1.00000000000002
<1> I do, she's the darlingest 6 year old on the planet
<1> tux1 so?
<12> so when I try to do the acos of that
<10> tux1: that's normal for floating pointer operations.
<12> will guive me and error
<10> Floating point is imprecise by construction.
<9> Maybe in school they will dress her so she look like the Statue of
<12> will give me and error beacuse is greater than 1
<10> I suggest you clip the value to 1.0.
<1> she's considering a costume like that for next Halowe'en
<9> tux1: espilon, my vriend
<12> ashe??
<1> vriend: Transylvanian for friend
<10> Ashe`: doesn't help here. We're not comparing. We're putting stuff into acos().
<1> blood buddy
<9> Or just dutch
<13> tux1, 1.00000000000002 is like way off... I wouldn't use something so inaccurate to wipe my butt
<1> jsaacmk huh???
<9> _m_: I'm just referring to the accuracy
<13> he's complaining because his evaluation is .000...2 off
<1> that looks a lot like 16 or 17 digits of precision
<13> I was being sarcastic... or trying
<13> (never works out well though)
<1> </sarcasm>
<12> .0000000000000002
<12> 1.0000000000000002
<12> this is the extact number
<12> exact
<1> tux1 there's no such thing as an exact floating point number
<1> not after some calculations
<8> you can remove the 0000000000000002
<1> just limit it to 1.0
<14> ls
<8> ls -F
<14> hola
<8> hola
<9> rm -rf /Quantum``/*
<12> ok I know but that is not helping me.
<9> umount /Quantum``
<12> how?
<8> hehehe
<1> tux1 what the hell do you want us to say?
<10> tux1: how does that not help?
<9> tux1: min( 1.0, number )
<10> s/min/max/
<9> He wants > 0?
<9> Ehm, > 1
<14> Ashe!!
<10> err, you're right this time. Sorry.
<9> Thanks for all the other times :'(
<9> Kwantum
<14> hows it goin?
<10> Don't forget to do something similar for -1.0.
<1> actually min(1.0, max(-1.0, number))
<9> Fine, going back to .be tomorrow
<14> where are ya now?
<9> Prague
<14> ah cool
<14> like it?


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