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<0> I'm starting to get annoyed with word contractions like that <0> maybe <0> alright <0> always <0> meeting time. <1> huh? <2> does it ever pay off to write your own versions of stdlib stuff in c++? say priority_queue <3> kerouac2 - rarely <1> kerouac2 priority_queue isn't in stdlib, nor even cstdlib <1> kerouac2 IMO the container adaptors left out some stuff.... like the ability to "print out the queue" etc when debugging <4> vawjrwrk: but you can access the underlying deque by inheriting no? <1> I don't know <2> sorry, but would you write your own thing for that? <1> I woudn't no, why? <1> do you feel compelled to write one? <2> just thinking whether i could gain anything since I might know some limitation to the functionality meaning I could gain performance?
<3> what's slow? <2> nothing is, just being curious here <5> open office <6> Bob77, look up makefiles <3> if nothing is slow, then how do you want to improve performance? <1> Cowmoo it looks like the container is protected, so yes <2> well you don't know if it's slow until you make it faster, right? <4> ya <2> I don't really have any reference <5> no u have way <3> no, kerouac2... you know what's slow by benchmarking/profiling/reading the operation complexities <1> kerouac2 what possible limitation to the functionality of priority_queue could you possibly have? <5> O(n) and stuff <7> you know it is slow when you have a target speed. <3> kerouac2 it's hard to optimize something if you don't have any idea what about it might be slow to begin with, and without a good understanding about why it's slow, and what tradeoffs it makes <7> and you can't reach it <3> cynic_X_ - that may or may not have anything to do with the use of a priority_queue <2> yeah you are probably right, just looking for any pitfalls here <1> where? <7> rdragon, I know that. <5> lol <8> vawr. <1> yes Icewolf ? <5> how long is the night where u r icewolf ? <8> At winter time, 24/7 <8> or actully 23,5/7 :) <8> It's getting better now <9> Where's that? <3> heh <8> Iceland <9> I should go there on vacation some day <10> I'm afraid I'm a coward. <8> But at summer time, there's never night <8> it's bright 24/7 <5> werd :p <8> So come here at winter time, Ashe` :) <7> _m_, that's why there are versioning systems (= <1> we're only about 43N so it's not so bad here <10> cynic_X_: there's no versioning for messages sent to a mailing list. <7> hah <1> depends on the list <10> I didn't dare to use the strong vawjrish wording I'd like to have used. <10> vawjrwrk: boost <1> uh oh...who ****ed up what now? <7> just use it! <10> vawjrwrk: I responded to the "Why use Boost" thread. <1> did they just "branch for 1.34"? <10> The OP wrote a lot of stuff I feel dislike for. <1> I'll try to catch it tonight... I like reading your stuff, you seem to get your points across w/out ever using hell, damn, ****, **** or any of those <10> We're not yet at a branch point. <10> I think we have more than 1000 test failures atm. <11> the MinGW32 linker, can it link .lib files ? <1> should do, Bob77 <11> in the lib directory for MinGW32 all i see is .o and .a <1> yoikes what's broken? <1> maybe they're uisng the *nix .a convention <10> This time, I felt like "bull****" would be appropriate. <1> I put it in for you when I reply....... "Martin, didn't you really mean "bull****" here?" <10> I reduced that to "nonsense". <12> humm I have a problem using the math.h <10> Use <cmath>.
<1> <cmath> <12> is there a diference? <10> Yes. <12> which one? <10> Several. <12> so I just inculde !#include <cmath>? <10> <cmath> is not a C header. It puts identifiers into namespace std where they belong. It adds overload for many math functions. <1> well, without the ! <10> For obvious reasons, those overloads do not exist in <math.h>. <12> ok thanks... <10> Now, what *are* your problems? <9> Hmm, firefox just downloaded an update and forced me to install it <9> Gotta love liberty <12> well my problem is this. when I have to vectors that are 90 degres from each other the calculations gives me 1.00000000000002 <1> I do, she's the darlingest 6 year old on the planet <1> tux1 so? <12> so when I try to do the acos of that <10> tux1: that's normal for floating pointer operations. <12> will guive me and error <10> Floating point is imprecise by construction. <9> Maybe in school they will dress her so she look like the Statue of <12> will give me and error beacuse is greater than 1 <10> I suggest you clip the value to 1.0. <1> she's considering a costume like that for next Halowe'en <9> tux1: espilon, my vriend <12> ashe?? <1> vriend: Transylvanian for friend <10> Ashe`: doesn't help here. We're not comparing. We're putting stuff into acos(). <1> blood buddy <9> Or just dutch <13> tux1, 1.00000000000002 is like way off... I wouldn't use something so inaccurate to wipe my butt <1> jsaacmk huh??? <9> _m_: I'm just referring to the accuracy <13> he's complaining because his evaluation is .000...2 off <1> that looks a lot like 16 or 17 digits of precision <13> I was being sarcastic... or trying <13> (never works out well though) <1> </sarcasm> <12> .0000000000000002 <12> 1.0000000000000002 <12> this is the extact number <12> exact <1> tux1 there's no such thing as an exact floating point number <1> not after some calculations <8> you can remove the 0000000000000002 <1> just limit it to 1.0 <14> ls <8> ls -F <14> hola <8> hola <9> rm -rf /Quantum``/* <12> ok I know but that is not helping me. <9> umount /Quantum`` <12> how? <8> hehehe <1> tux1 what the hell do you want us to say? <10> tux1: how does that not help? <9> tux1: min( 1.0, number ) <10> s/min/max/ <9> He wants > 0? <9> Ehm, > 1 <14> Ashe!! <10> err, you're right this time. Sorry. <9> Thanks for all the other times :'( <9> Kwantum <14> hows it goin? <10> Don't forget to do something similar for -1.0. <1> actually min(1.0, max(-1.0, number)) <9> Fine, going back to .be tomorrow <14> where are ya now? <9> Prague <14> ah cool <14> like it?
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