| |
| |
| |
|
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Comments:
<0> having said that <1> it sounds (pun intended) like a fun projects <0> my friend is doing automated translation from japanese to english <0> I wonder how well he got on <2> speach to text is hard enough as it is <0> in a few months time <2> with music through it is just too much <3> fermat's last thoeorem is done, but only few people can understand the maths behind it <1> Kalasanova speech to text is a different problem (wildly) than recognizing the voice and removing it from a signal (speech to text IMO is a more difficult problem) <0> I agree with vawjr <2> youre right about that <2> but still <0> no semantics <1> though there is a helluva lot of redundancy in speech <1> well, in language <2> only if you talk very clearly the computer understands you
<2> singing is far from it <1> Kalasanova the information content in written English is quite low... iirc around 1 bit per character <2> how on earth would it take screaming and guitar sound apart? <1> Kalasanova frequency signatures, I would guess <2> have you ever listend carefully to guitar sounds? <2> to the distortion? <1> along w/ envelopes <0> then there is the question of any generic voice <1> one's presuming that the voice isn't doing a Wagnarian opera <0> or just one particular performers voice <1> i.e. there's actually some melody <2> but many sounds cover a large area of the spectrum <1> it's not clear how much the human voice does <1> we were commenting earlier that we've not seen references on it <2> filtering speach out of it isnt the biggest problem, but keeping out some of the music is the hardest bit i persume <1> I think the idea is to leave the music "untouched" <3> it is, but teacher said he would tolerate minor errors <0> lol <3> like try to make it as less as possible <1> "minor" that's real nice of him <0> your teacher is insane <1> Quantum`` did you see the "1 month" for PoC <0> PoC? <1> Proof of Concept <0> LOL <2> i dont agree Quantum``, he just doesnt know anything about programming and sound <0> ah <0> then his teacher is ignorant <2> yup <2> totaly <3> what is proof of concept? <1> well, use either a Sade (is that how she spells it?) or Johnny Cash song <3> like making it work on paper? <1> they both have a range of only about 5 notes <1> which should hlep a lot <2> getting an other teacher might help more <2> one that has more understanding of what is feasible <1> I think I'd almost rather write a program that "listens" to the music and writes MIDI file to 'play" it <1> though listening to violins get's complex.... from what I remember the main tonal characteristic of the undamped high string on a violin is the 13th harmonic <1> and all 4 strings have different tonal signatures from each other and when damped or undamped <1> and that's not a voice making different vowels/consonants along the way <3> i don't know what to say <3> do you think i could make idea in next 2 weeks? <3> netsplit? <1> neosisani depends on what you mean by "make idea" <3> well projects are done on 4 seminars <3> on first seminar you get a bunch of lectures on different topic and are given a project <3> then you have one month to make idea, after which (if you are invited) you get another week for theoretical development of idea <3> then you have couple of months to finish theory and go again to code program <1> I don't know what "make idea" means <3> well it is like to make simple algorithm, but not into details <4> can anyone help me with a multiple decleration error? the source code is at this location http://www.noidea128.org/sourcefiles/15979.html the error is the following <3> like find algorithms you need <4> /home/nush/Matcher/old2/QuadraticProbing.cpp:19: multiple definition of `isPrime(int)' <4> /tmp/ccVBDjEp.o:/home/nush/Matcher/old2/QuadraticProbing.cpp:19: first defined here <4> Node.o: In function `vector': <5> CHAR_BITS varies per platform correct? <4> thanks guys <6> Cowmoo: Yup <3> write it in an e-mail and send it <5> then how do you portably write code that does byte-level operations?
<3> and find a way to merge algortihms <1> Cowmoo it can... though I use the stuff in <limits> instead of those old defines these days <5> I suppose better question is, what do you do when you need exactly 1 byte = 8 bits <1> nush_ what compiler are you using? <4> g++ <4> :/ <1> nush_ and you MIGHT want to put an extern on line 235 <4> okay let me look! thx <7> Just ask! Easy : why Dev C++ isn't accepting "cin >> n1 >> n2 >> n3 >> n4..." ? <1> oh, and do NOT put using namespace std; in a header file <1> P-Brasil long time no type... and it does <8> oh sweet, it's the "nah nah nah nah nah nah nah nah leader!" episode <8> one of the best <7> Yeah....i am programming better actually. But i'm making old programs to remember old concepts. <1> so what makes you beleive that DevC++ doesn't accept that? <4> vawjrwrk: same <4> I am thinking about changing everything in node.h/cpp into a void * instead of hashtable * <7> Because , last year i did something like that in the Borland C++ Builder , and it worked <4> and then just casting it into a hashtable in the main.cpp file when i need to <1> nush_ why the **** you want to mess with void*? <1> you realize, don't you that ever "cast" is a lie to the compiler <1> lemme guess, you learned C first <4> vawjrwrk: because I don't know why or how to fix this problem. I tink its because main.cpp uses the hashtable and includes Nodes.h and Nodes also use the hashtable <1> P-Brasil "isn't accepting" is a rather meaningless thing to tell us <4> all I want is a Hashtable that has objects that store pointers to more hashtables. That is all I want! <4> is it too much to ask for? :/ <1> possibly <4> vawjrwrk: why? <7> Okay. I will explain. This is a program from the 1st period. Actually i'm in the 2nd. I have to type nine numbers at same time...i know about multiple cin. What happens is that i type the numbers,and they don't appear at cout <1> what HashTable are you using? <4> the main hashtable stores node objects, and the node objects has a pointer that can point to another hashtable of node objects <4> vawjrwrk: hashtable froma c++ book <4> http://www.cs.fiu.edu/~weiss/dsaa_c++3/code/QuadraticProbing.h <1> so what does IT say about having a hastable of pointers to hashtables? <4> it says nothing! it was just for ints/strings and I added a hash function to work with nodes <5> lol <1> I don't see anywhere that your Node has a pointer to a hashtable <9> how can i define a template method, which actually returns that kind of variable? something like inline T clamp<cl*** T>(T in, T min,T max) <9> (that doesn't work) <4> well that's cuz i changed it to void * <4> but before it was Hashtable<node> <5> template<typename T> T clamp(T var1, T var2); <9> 10 <9> x <1> nush_ and if you're having problems w/ void* then perhaps you should rethink using thim <7> vawjrwrk: and i am not using old headers anymore :) <4> well I changed to node * in an attempt to get away from multiple declerations <4> vawjrwrk: what do you suggest i do? <1> MrMuscolo template<typenameT> inline T clamp(T const& in, T const& min, T const& max) <1> MrMuscolo looks like you need a good book on C++ <1> and p***ing by value can get rather expensive <1> P-Brasil specifically what is DevC++ bitching about?? <7> vawjrwrk: i solved <5> unless it's primitives only <7> it was just something i forgot <7> that i was looking in a e-book here,and found out <7> cin will read until it finds a whitespace <1> it ignores whitespace <1> to start (unless told otherwise) <4> vawjrwrk: I also have a version that uses STL hash_map, but i get another strange error in that one <0> stringstream should have had an easier way to indicate what to use as a separator <1> there is no STL hash_map <1> nush_ what's the actual problem you're trying to solve <0> vawjrwrk, whats the most efficient way to reset all values of a vector to 0 <0> its a big vector <1> fill <0> ok <1> or perhaps fill_n <0> yes yes <1> not sure which would be better <0> basically <0> I have a 10000 value vector of doubles <0> sorry thats 100000 <0> and only some indices do I set to a value
Return to
#c++ or Go to some related
logs:
RELATIONS.MP3 ERIKA #mirc #AllNiteCafe shaz rookiller
#c++ #linux #php t #MissKitten il-pitiross
|
|