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<0> KHAN <0> http://www.ea.com/official/battlefield/battlefield2/us/editorial.jsp?src=communityupdate_013106 <1> can someone tell me what precompiled header does? <2> it's a compiler option that can save some time <2> when compiling <1> how do you pre'compile' a header though? <3> that's nice <4> how do i divide a 96bit number to a 64bit number? (unsigned division) <2> very carefully <4> i mean using only 64bit to 32bit unsingned divisions <2> how the hell did you get a 96bit number? <2> and one NORMALLY is dividing the smaller number into the larger <4> i have to calculate something with this formula: X=a*b/c (x and a are dwords, b and c are qwords) <4> i'm sure there is some way to do it... <4> i just have no idea :)
<4> oh and one more thing <4> b<c.. that way a*b/c will always be a dword <2> Deathmaster good luck <4> =)) <4> thanks <2> qwords??? what are you mucking with? <4> hmmm windows calculator can make qword to qword divisions... i wonder how they did it <2> artibrary precision decimal <4> oh yes, that's more probable than some strange integer division <2> you can chase down BigInt on the web <4> bigint = tword ? (128bit) <2> arbitrary precision, I believe <2> I have a 128bit cl*** laying around, but it's not very fast (I was experimenting) <4> well i need to make an integer division. i presume that's not what you experimented with :( <2> if course it is <2> it was for elliptical curve crypto <2> and it predates the C++ standard, but I thnk it's ok... I'd have to go chase it <2> I suspect its divide is shift/test/subtract <2> on 32bit entities <4> ouch that hurt <4> well there must be a better way... but that's better than nothing :) <2> but it handles up to 256bit temps <2> Deathmaster what system you running on? <2> Deathmaster sorry, I got dropped off... what system are you running on? <2> I found the source for my "Natural" cl*** <5> folks, i have this method with the following signature: const string& getValue( const string& key). I want to return an empty string is the key is not found. Is the best way to do that is to return a ref to a object static member string initialised to blank? <2> what are you returning otherwise? <2> there IS, of course, a difference between not being there and being empty <5> the value for the key in the map <5> if the key is not present the caller wants an empty string <2> not your design, eh? <5> i get some specs from caller <2> andyou have a map<string, string> eh? <5> yes <2> if that's the requirement, I guess I'd return a ref to a static yeah <2> what's your code look like, btw? <5> lemme paste that on the paste website <2> sure <5> http://www.noidea128.org/sourcefiles/15901.html <5> there is no two const btw at the end of the signature, the website did something to it <5> i found that to be the most efficiant implementation <5> after some benchmarks I did <2> ?? <5> as oppsed to accessing via idex map["key"] <2> that will insert the key if it's not there <2> then return the reference to the empty value <5> true <5> vaw: so this is the ideal way, right? <2> if they need a reference to an empty string, I don't see any other way <5> all right <5> thanks for your feedback <2> thought I might make the variable global instead of a member <2> i.e. file global <5> hmm.. <5> what would be the scope of it then? the duration of the application? <2> namespace { string empty;} .............................. return empty; <2> and if you're interested in keeping jerks who will use const_cast and attempt to alter the value, you could always do return empty = ""; to put it back <2> whois amorita23 <6> a <7> double garlic [][][][][][][][][][][][][][][][][][][];
<7> double soupPowder; <8> uh... ? <8> PM: [19:00] <7> Do You Want to be an OPERATOR in #C++ ? copy/paste this-> ... <9> I'm trying to access a public member of the base cl*** of some cl***, but it's not compiling,.. what am i doing wrong ? <10> haha <9> 45 F:\projects\SpaceDuck\gui.cpp request for member `Geomitry' in `gui::NewWindow', which is of non-cl*** type `gui::SGUIWindow ()()' <10> It's spelt "Geometry" <1> what happens if i have a vector<int> as value in a map.. and i create a vector and using pair i insert it into the map, and the vector variable goes out of scope? <9> d'oh <8> vidkid the vector is copied into the map <1> ah ok <8> when you insert it, that is <10> But beware of the performance penalty! :) <1> you can't create vectors, maps, etc on the heap right? <8> you sure can <2> of course you can <2> but why? <1> oh really? how? <2> new <1> show me the syntax <2> c'mon, it's not all special cases <2> WHY the hell would you want to put a vector itself on the heap? <2> all the data's there already <1> yeah you're right.. cause it's copied, but what about for map's? <1> i want to have map on heap <2> ditto <1> for some reason <1> lol <10> "some reason" <10> sounds like my old boss. <1> well i just want to know how to do it <10> He was pretty dumb. <1> for sake of knowledge <8> vidkid - just like you use anything else with new <2> I already told you there's no "special case" here <8> T* = new T; <8> er, T* t = new T; <2> then delete it later <1> ah ok i got ya.. <1> sry, that was pretty simple (but i heard from others that i couldn't create vector on heap..so ) <1> confused me <10> What is this, C++ 101? :) <8> don't listen to 'others'. ever. <1> hehe <2> vidkid don't listen to "others" <1> ok i won't listen to 'others' <2> you get the straight stuff here <2> Moo-Juice it seems to be <10> vidkid: never watch the film "the others". <10> It's not that good. <1> hehe <1> i havn't seen it yet <2> you see how well he pays attention ? <double sigh> <2> whois vidkid <2> aargh, I can't seem to find the / key today <1> thanks for sharing your inner thoughts and intentions <2> ah, hoser, that explains a lot <10> Listen to vawjr and rdragon <10> they are smart. <2> hmmm, the ones I've met from BC have been pretty with it in the past <2> wonder what happened <1> pretty what? <2> "with it" <8> http://www.microsoft.com/windows/IE/ie7/ie7betaredirect.mspx <11> rdragon, have you tried the beta yet? <8> no, going to get it now <8> it's not a h***le to remove after you install it, is it? <11> no, I seen on Digg that is was pretty easy <11> just like when you go to add/remove programs, select the "show updates" option <8> k <12> Hey, vawjr. You're into microcontrollers, aren't you? <2> have been <12> You ever find any RC-related applications for them?
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