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<0> 1. Start Visual C++ <0> 2. Start a new project/solution and make it an empty DLL name it opengl32 <0> 3. Add a new c++ source (.cpp source) and call it main.cpp <0> 4. Add a new DEF File (.def) and call it opengl32.def. <0> 5. Open the project properties and link the following libraries: opengl32.lib glaux.lib glu32.lib <0> i need help ,( <1> maybe you should get a better handle on general programming <0> can i send some one the link <1> those steps look like they're guiding you into makieng a DLL - why do you want to make a DLL ? <1> making^ <0> this is the only program that interist me <0> i want to see threw walls when i play counter strike <2> haha <0> i can download it easly...but that is dumb <1> oh, so you just want to cheat <0> im not sure what the opoengl32.def is supost to look like
<1> well, become a good programmer, and then maybe you can tackle this <0> its not cheating if i play in a cheating server <3> Hahaha <4> Whats the deal with C++ programming and counter strike? <4> Ive never played it.. <5> are there header files in C++? <0> do you have xbox <5> do they need any special naming convention for their extensions? <0> halo...its kinda like <0> i dont want to cheat...i want to make a cheat <0> lol <1> oh, you're trying to mod CS on an xbox? <1> there must be hundreds of cheats programmed by little idiots, to do what you want <1> out there on the intarweb <0> no no... i was telling the_beginner what counter strike is like <1> MikeZ most of us here don't care to waste our time with that nonsense <0> can you tell me what a .def file is supost to look like <1> but injecting a DLL into the process is like, barely scratching the surface of a 1st step of what you would have to do to get that cheat working nicely <1> so even if we did help you create a DLL project (which is probably the easiest step) <1> it's a lot more work to try and get you to understand how to inject it into the process <1> and then once you're in the process, you're going to have to do some reverse engineering (probably a lot, unless you steal someone else's work) to figure out how to stop rendering certain geometry <1> and it will probably involve having a pretty solid grasp of opengl, so that you can actually pull it off without crashing things to hell <0> thats all these kids do when makeing these programs is steal <5> why wont it let me put a string type in a header file? <1> MikeZ - yup, probably <1> |P|H|P| - I don't know, why do you think "it" won't "let" you? <1> did "it" saw your hands off? <5> i tried to #include <string> at the top of it <1> what do you mean you 'tried' ? <0> take something that works and custimize it <5> meaning without success <1> you just type it - that's all <1> okay, what does 'without success' mean? <1> I'll ***ume 'with failure' <1> but if you say that, you'll be slapped <5> one sec.. I'm trying something <5> hmm... keep gettin a " 'string' does not name a type <5> on my function name <1> hah... http://www.google.com/romance/ <5> string rem_nondigits(string str); <1> |P|H|P| - it's std::string <1> and rem_nondigits looks like something that should be solved with std::remove_if() <5> oi.. <3> Mike, exactly what makes you think that a compiler would be more likely to have a virus in it than unknown code you downloaded from the internet? <1> eh? <3> I tell you that only because I don't want your puter involved in a ddos attack on my servers <3> What eh <1> oh, him <1> my name is Mike <3> Die die die! <1> ;) <6> haha @ the concept of JBlitzen controlling servers <1> someone has to host websites for the republican party <1> http://www.blizzard.com/press/060401.shtml <6> oh right...april 1st <1> heh <1> the day the internet goes useless <6> JBlitzen's comment makes sense now too <6> all I know is I opened up slashdot and saw "OMG PONIES!!!! " <1> heh <1> and with that, you admit you visit slashdot
<6> I'd admit it without that <7> what's wrong with slashdot? <6> you guys admit you play BF2 all the time <1> I don't <6> not a gaeymer eh <1> not shooters really <6> I understand <4> Is BF2 stimulating for the brain ? <5> no <6> depends on the size of your brain, I suppose <6> gran turismo, now there's a real game <8> didnt you say visual studio was free <8> where can i get visual studio 6 <3> Visual Studio is not free <3> Visual C++ is a component of Visual Studio that can be obtained independently <3> (Also not free) <3> Visual C++ 2005 Express is a free version of Visual C++ 2005, which is a component of Visual Studio 2005 <7> mikez: try Eclipse with CDT or something, that's free <9> How I do to find the port of my computer ? <7> lol <10> heh <10> i dont think they have 'computer' in the /ports directory yet <6> you might say they had to split it up into thousands of files within /ports <6> if he comes back somebody should tell him about instant-workstation :) <11> hello <12> sup yo <11> fine I need some basic explanation about compilers - not what they do - but how to use <12> which compiler <11> good one.. <11> for c, not c++ <12> get visual studio express <12> it's free <11> ok <8> eclipse <8> is that just live visual studios <8> a kid told me dev-c++ wont work for what im trying to do <8> opengl <13> hi <13> I have quastion in c not c++ where to? <14> #C <13> i can get in there I need a key or something like that <13> why's that? <15> main <13> it's saying : #c unable to join channel (need correct key) <15> main <15> /j #C main <13> main what? <13> thanks <8> i cant find a opengl program <16> hello need help on directx <16> i have the code: <16> namespace d3d <16> { <16> bool InitD3D(HINSTANCE hInstance, <16> int width, <16> int height, <16> bool windowed, <16> D3DDEVTYPE devicetype, <16> IDirect3DDevice9** device); <16> } <17> wiz4rd: don't paste at the channel. <16> and it gives this error: error LNK2001: unresolved external symbol "bool __cdecl d3d::InitD3D(struct HINSTANCE__ *,int,int,bool,enum _D3DDEVTYPE,struct IDirect3DDevice9 * *)" (?InitD3D@d3d@@YA_NPAUHINSTANCE__@@HH_NW4_D3DDEVTYPE@@PAPAUIDirect3DDevice9@@@Z) pls help <16> what to do? help me pls <16> i have c++ 6.0 pro and directx 9.0 SDK <17> you can use the www.noidea128.org for post the code. <14> calc undefined reference <18> undefined reference = unresolved symbol = You've declared and used a function/object. Now, define it, using the same name, type, arguments, etc. Make sure to build the definition into your program! Note that { extern int foo; struct Bar { static int baz; }; } are declarations, whereas { int foo; int Bar::baz; } are definitions. Also, templates usually need to be *DEFINED* in header files. <16> ohhh <16> no i get it thank :) <16> where i am doing wrong? : extern bool InitD3D(HISTANCE,int,int,bool,D3DDEVTYPE,IDirect3DDevice9*); <14> The last parameter has a different type <14> ** vs * <16> it just wont compile <16> ive tryied everythin
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