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<0> Apparently it's the "Day-Star" <0> I catch glimpse of it occasionally through the office blinds, but apart from that... <1> it's the most beautiful thing in the world <1> you should admire the sun <1> look at it <1> directly at it <1> for several minutes <0> Stare at it <0> Mmm <0> will do <1> and then have fun trying to see what you're typing <0> Right after I set fire to the atmosphere of this world <0> Any of you seen a full solar eclipse? <0> It's a sight to behold. <1> when I was a kid yeah <0> It's like a hush falls across the land - the shadows disappear, the birds stop singing, and from day it's dusk
<0> Then the diamond-ring appears and you're kinda swapping you foil gl***es out to just look cos it's shockingly cool <2> His Shadow would never disappear <0> Whose? <2> His Divine Shadow <0> God Botherer! Get ye behind me. <0> Bet you anything in this world or anyother that death is the infinite void and that there's not a single thing you can do about. No 99 virgins. No floating on His eternal cloud. Nothing but void. Or if you prefer TCA --> NULL> <0> -final-> <0> Embrace your future. <2> Embrace nothingness? <0> It's all we got <0> You are a chemical system, and when that system fails, there will just be your consituent parts. You, me, everyone. <2> As far as you can tell, I'm a mechanical system. <2> And as far as I can tell, you are one also <0> No, I need nourishment to prosper and thrive and procreate, hence chemicals are the major source <0> If I were mechanical I'd be a boxing robot <2> From where I'm sitting, you're pixels on a screen. <0> laughs <0> It's an excellent point <0> But abstracted from that I am flesh and bone <0> Which leads back to chemicals, and like all paths, they eventually lead to the Void. <0> If you've found eternal life through His grace I envy your naivity, but I'll still see you in the Void, though it seems increasingly unlikely the Big Crunch <0> Heat Death of the Universe, anyone? <2> It won't end that way <0> It's increasingly probable that it will, and that our universe is just a bubble in a sea of bubbles (I'll stop before I say we're goldfish in a bowl looking at goldfish in a bowl looking at...) <2> Strangely enough, things will get really interesting at the end of the universe's life <0> Or really bording <0> "boring" <2> We'll all be dead, so boredom will not be applicable <0> I thought you were going to Heaven to sit by His right hand? Or at least within his kingdom?) <2> Are you drunk again? <0> At 2pm? <0> I'm merely philosophical. <2> Sure. Ok. Whatever. <2> May His Divine Shadow fall upon you. <0> Well, you did say "His shadow would never disappear" - I'm just interested in how that's gonna work out for you on a personal basis. <2> I think you need to go rent/download Lexx and watch it from beginning to end. <0> Is that some kind of curse? <0> No, I think I need to hire then burn all copies of that... oh, okay, perhaps I might get the joke. But then I WOULD burn it. <0> Who'd a thunk, not watching that gay-*** Lexx show would rumble me for an unbeliever.. <2> "gay-***" <2> You have no idea how close you are <0> I wasn't humour your insinuations about gayness exept to say can I have my 12" double-dong back, please? <0> "on't" <0> "won't" 3rd's the charm <2> Pop culture references are lost on you. <2> Obscure pop culture references are lost on you, too <0> I look, but I don't see... sorry <0> See? I was gonna ask you things about pascal code then, but you'd just take the piss so I'll have to look at it closely and see how you figure the sureface-normals myself <2> Search for "normal" in the code <0> Will. <2> // compute the normals <2> dX1 := xp^[planes^[offset+2]] - xp^[planes^[offset+1]]; <2> dX2 := xp^[planes^[offset]] - xp^[planes^[offset+1]]; <2> dY1 := yp^[planes^[offset+2]] - yp^[planes^[offset+1]]; <2> dY2 := yp^[planes^[offset]] - yp^[planes^[offset+1]]; <2> facingAway := (dX1 * dY2 - dX2 * dY1) < 0; <0> What does the final < 0 do? Clamp it to 0? <2> IF the value is negative, it's facing away from you <2> If it's positive, it's facing you <2> It's a cross product
<0> I hate that, you don't ask IF - you say facingAway := X < 0 <0> It's ugly to debug code <1> cross product gives you the normal vector of a plane (given that you normalize it (length=1)) <2> Next line is: if facingAway then continue; <0> clean, simple, explained <1> then the dot product of the plane and the way you look tells you if it's backfacing <0> No "If" statement tho! <2> It's on the next line <1> math lingo is more expressive than code <0> But you need to call IF before you make a boolean comparisso of < 0 or > <0> > 0 <2> And you would think that "facingAway" is a fairly descriptive variable name <2> facingAway is a boolean <2> you've never done: bool x = y > 5; <2> ? <0> No! <0> Get out of my cl***romm! <2> Then you are a novice programmer <2> Don't fault me for your shortcomings <0> Don't code like a donkey <0> You wanna use Goto's next? <2> Stop for a moment <2> You're saying that I'm wrong <2> Is that correct? <1> truth being told, calculate the normal with the cross-product, then use the dot product of the normal and your direction vector and you know if it's back-facing or not <1> look up cross product and dot product <2> I would like to see where it's bad form to do what I did <0> I saw something cool the other day about reading the direction of vertextes to determine the normal of faces to avoid sorting them <0> i.e. the order in which you define them in comparison helps decide the draw order (per object) <2> Find me a reference that says "using ``bool b = something > something_else'' means you code like a donkey" and I'll drop it <1> nothing wrong with TCA <2> Oh, but coding god r3dux seems to think there is <0> I find that code dilliberately obfuscated and lazy. <2> Then you have a problem. <0> No, coding weazel r3dux finds it lazy and **** <2> Fine. <2> Go somewhere else then <0> No, I have a problem with your lazy code. <2> It's amazing how some people think they know everything when they really know nothing. <1> he's certainly one of those <1> on his first day here he was arguing me on some **** on opengl when he hadn't even made it through the "hello world in opengl" program sort of thing <2> He's an abuser. <2> It wouldn't surprise me if he beats his girlfriend. Or, at least, emotionally wounds them <3> my kitten's name is ninja <4> Morn. <5> brb <4> Let's see The edukators. <6> yo <4> The edukators is a must-see. <4> Hello DEAD_AWAY. <7> .asm32 jmp @+4 <8> Deathmaster: Invalid instructions, impossible to ***emble this code <7> .asm32 jmp $+4 <8> Deathmaster: EB02 <6> Toro |@#|@#%|@#|@#%|@#! <9> omg! it's rix!!!!! <9> wazzup ? :D <6> fine fine:p <6> 'n you dude? :) <9> yay :D <9> imma goodie too <9> but bored :| <6> heh :D <9> what are you up to? <9> ah <6> haha <6> I'm looking at a tv show about disco music.. <9> me gonna watch gaycowboys now i think <6> amazing :D lol <9> wow hehe <10> test <9> woot voidah
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