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Comments:

<0> Apparently it's the "Day-Star"
<0> I catch glimpse of it occasionally through the office blinds, but apart from that...
<1> it's the most beautiful thing in the world
<1> you should admire the sun
<1> look at it
<1> directly at it
<1> for several minutes
<0> Stare at it
<0> Mmm
<0> will do
<1> and then have fun trying to see what you're typing
<0> Right after I set fire to the atmosphere of this world
<0> Any of you seen a full solar eclipse?
<0> It's a sight to behold.
<1> when I was a kid yeah
<0> It's like a hush falls across the land - the shadows disappear, the birds stop singing, and from day it's dusk



<0> Then the diamond-ring appears and you're kinda swapping you foil gl***es out to just look cos it's shockingly cool
<2> His Shadow would never disappear
<0> Whose?
<2> His Divine Shadow
<0> God Botherer! Get ye behind me.
<0> Bet you anything in this world or anyother that death is the infinite void and that there's not a single thing you can do about. No 99 virgins. No floating on His eternal cloud. Nothing but void. Or if you prefer TCA --> NULL>
<0> -final->
<0> Embrace your future.
<2> Embrace nothingness?
<0> It's all we got
<0> You are a chemical system, and when that system fails, there will just be your consituent parts. You, me, everyone.
<2> As far as you can tell, I'm a mechanical system.
<2> And as far as I can tell, you are one also
<0> No, I need nourishment to prosper and thrive and procreate, hence chemicals are the major source
<0> If I were mechanical I'd be a boxing robot
<2> From where I'm sitting, you're pixels on a screen.
<0> laughs
<0> It's an excellent point
<0> But abstracted from that I am flesh and bone
<0> Which leads back to chemicals, and like all paths, they eventually lead to the Void.
<0> If you've found eternal life through His grace I envy your naivity, but I'll still see you in the Void, though it seems increasingly unlikely the Big Crunch
<0> Heat Death of the Universe, anyone?
<2> It won't end that way
<0> It's increasingly probable that it will, and that our universe is just a bubble in a sea of bubbles (I'll stop before I say we're goldfish in a bowl looking at goldfish in a bowl looking at...)
<2> Strangely enough, things will get really interesting at the end of the universe's life
<0> Or really bording
<0> "boring"
<2> We'll all be dead, so boredom will not be applicable
<0> I thought you were going to Heaven to sit by His right hand? Or at least within his kingdom?)
<2> Are you drunk again?
<0> At 2pm?
<0> I'm merely philosophical.
<2> Sure. Ok. Whatever.
<2> May His Divine Shadow fall upon you.
<0> Well, you did say "His shadow would never disappear" - I'm just interested in how that's gonna work out for you on a personal basis.
<2> I think you need to go rent/download Lexx and watch it from beginning to end.
<0> Is that some kind of curse?
<0> No, I think I need to hire then burn all copies of that... oh, okay, perhaps I might get the joke. But then I WOULD burn it.
<0> Who'd a thunk, not watching that gay-*** Lexx show would rumble me for an unbeliever..
<2> "gay-***"
<2> You have no idea how close you are
<0> I wasn't humour your insinuations about gayness exept to say can I have my 12" double-dong back, please?
<0> "on't"
<0> "won't" 3rd's the charm
<2> Pop culture references are lost on you.
<2> Obscure pop culture references are lost on you, too
<0> I look, but I don't see... sorry
<0> See? I was gonna ask you things about pascal code then, but you'd just take the piss so I'll have to look at it closely and see how you figure the sureface-normals myself
<2> Search for "normal" in the code
<0> Will.
<2> // compute the normals
<2> dX1 := xp^[planes^[offset+2]] - xp^[planes^[offset+1]];
<2> dX2 := xp^[planes^[offset]] - xp^[planes^[offset+1]];
<2> dY1 := yp^[planes^[offset+2]] - yp^[planes^[offset+1]];
<2> dY2 := yp^[planes^[offset]] - yp^[planes^[offset+1]];
<2> facingAway := (dX1 * dY2 - dX2 * dY1) < 0;
<0> What does the final < 0 do? Clamp it to 0?
<2> IF the value is negative, it's facing away from you
<2> If it's positive, it's facing you
<2> It's a cross product



<0> I hate that, you don't ask IF - you say facingAway := X < 0
<0> It's ugly to debug code
<1> cross product gives you the normal vector of a plane (given that you normalize it (length=1))
<2> Next line is: if facingAway then continue;
<0> clean, simple, explained
<1> then the dot product of the plane and the way you look tells you if it's backfacing
<0> No "If" statement tho!
<2> It's on the next line
<1> math lingo is more expressive than code
<0> But you need to call IF before you make a boolean comparisso of < 0 or >
<0> > 0
<2> And you would think that "facingAway" is a fairly descriptive variable name
<2> facingAway is a boolean
<2> you've never done: bool x = y > 5;
<2> ?
<0> No!
<0> Get out of my cl***romm!
<2> Then you are a novice programmer
<2> Don't fault me for your shortcomings
<0> Don't code like a donkey
<0> You wanna use Goto's next?
<2> Stop for a moment
<2> You're saying that I'm wrong
<2> Is that correct?
<1> truth being told, calculate the normal with the cross-product, then use the dot product of the normal and your direction vector and you know if it's back-facing or not
<1> look up cross product and dot product
<2> I would like to see where it's bad form to do what I did
<0> I saw something cool the other day about reading the direction of vertextes to determine the normal of faces to avoid sorting them
<0> i.e. the order in which you define them in comparison helps decide the draw order (per object)
<2> Find me a reference that says "using ``bool b = something > something_else'' means you code like a donkey" and I'll drop it
<1> nothing wrong with TCA
<2> Oh, but coding god r3dux seems to think there is
<0> I find that code dilliberately obfuscated and lazy.
<2> Then you have a problem.
<0> No, coding weazel r3dux finds it lazy and ****
<2> Fine.
<2> Go somewhere else then
<0> No, I have a problem with your lazy code.
<2> It's amazing how some people think they know everything when they really know nothing.
<1> he's certainly one of those
<1> on his first day here he was arguing me on some **** on opengl when he hadn't even made it through the "hello world in opengl" program sort of thing
<2> He's an abuser.
<2> It wouldn't surprise me if he beats his girlfriend. Or, at least, emotionally wounds them
<3> my kitten's name is ninja
<4> Morn.
<5> brb
<4> Let's see The edukators.
<6> yo
<4> The edukators is a must-see.
<4> Hello DEAD_AWAY.
<7> .asm32 jmp @+4
<8> Deathmaster: Invalid instructions, impossible to ***emble this code
<7> .asm32 jmp $+4
<8> Deathmaster: EB02
<6> Toro |@#|@#%|@#|@#%|@#!
<9> omg! it's rix!!!!!
<9> wazzup ? :D
<6> fine fine:p
<6> 'n you dude? :)
<9> yay :D
<9> imma goodie too
<9> but bored :|
<6> heh :D
<9> what are you up to?
<9> ah
<6> haha
<6> I'm looking at a tv show about disco music..
<9> me gonna watch gaycowboys now i think
<6> amazing :D lol
<9> wow hehe
<10> test
<9> woot voidah


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