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Comments:
<0> lo <1> good morning... <1> I live again :) <2> did you not live at some point? <1> Auris: it's just a joke <2> oh. and here I was hoping for resurrection to finally work ;-) <1> Auris: I can't connect to the network servers last two days or so, I guess this it the last server opened for me :) <1> s/this it/this is/ <2> ach. <3> http://www.ex-parrot.com/~pete/upside-down-ternet.html <3> ;-) <4> lorinD: http://www.linuxdevices.com/news/NS8030785497.html <4> this qtopia looks gooood : http://www.trolltech.com/products/qtopia/qtopia-overview <1> the latest release of Qt is just a monster
<1> and also it was wrote on c++ <4> what do you mean CPU / Mem usage or..? <1> mem <1> and syntax <4> i don't like qt either.. <1> and many other <4> but, i like the idea of a linux gsm <1> ah, linux... <4> you can change the kernel too <4> and re-code the whole system <1> I'd like to change it to *BSD* <5> I liked qt, it was pretty simple <5> as an api <4> well honestly, whaterve it is, it must be fun to play with the mobile <1> eleven: the keyword "was" <5> denk: qt4 is not anymore? :) <1> exactly <1> it's too big now <5> unfunky <4> hm.. it looks like this thing has no camera :( <5> horrible :) <4> http://www.trolltech.com/products/qtopia/learnmore/screenshots <6> yo <6> how can I link a c++ library to a C program without "undefined symbol" messages? <6> (linux, gcc) <7> tried -lstdc++? <8> use g++ <8> (for linking) <7> it should work just fine with -lstdc++ <8> well ... the standard way is to use the C++ linker when you want to link C++ libs into C programs <8> actually it might even be required on some platforms since the C linker is more stupid, while the C++ linker need to add calls for static initializers and stuff <8> int x = somefunc(); on file level was (or is? dunno about C99) illegal in C but always legal in C++ and needs special linker support <6> gcc -fPIC -shared stream.o -lstdc++ RTVT.o -o stream.so <6> /usr/bin/ld: cannot find -lstdc++ <6> collect2: ld returned 1 exit status <7> did you install libstdc++? and perhaps it is a better idea to use g++ instead <0> lo <5> http://geekz.co.uk/schneierfacts/ <9> floodpaster! <5> clownboat! <9> lovecar! <0> leprechaun <5> bonobofit <0> ...whatsoever <5> no batman masks allowed <9> he's a member of inet police I heard <5> yep <5> and that black guy too <9> Jackie Chan? <5> no
<5> neither al gore <9> the other black guy then <9> (tm) <9> <0> sorry <5> http://ludojad.itpp.pl/~wojtek/zestaw/leavetehintarweb.jpg <5> this <9> that _is_ Jackie Chan! <5> oh <5> sorry <9> nm <10> helo <10> how can i create a method with infinite arguments? <9> good day to you, Sir <9> by inventing infinite memory, first <5> coke, fanta, sprite? <9> coke please <9> 1g <5> . <5> here you go <11> rhapsodhy: with '...' <9> wheeeeeee <9> *happy* <10> and how can i access them? <10> like an array? <11> man va_start <11> you have to have at least one fixed argument tho <11> usually some sort of format string that describes the type of the variable arguments <10> ok <10> and if i have nothing like a format string, but just more arguments? <10> va_start, arg, etc.. will work? <11> you have to p*** the last fixed parameter to va_start, so you need to have one <10> but it is not a format string, like in the examples <10> it is just a simple string, containing the label of a window <11> of course it needn't be a format string... but somehow you need to know the type and count of the following params... reading params until NULL is reached is an option too <10> the type's gonna be fixed <10> but, the count, well <11> so what's the type? some kind of pointer? then make your function require the last param to be NULL and stop on that... just like e.g. execl() <11> unfortunately there's nothing like va_count(), so the caller is responsible for p***ing this information <0> rhapsodhy, can you give an example of what you want? <9> .o(simply p***ing a pointer to an array with item[0] = size of array won't be easier?) <10> yep, i think the last one would be the easiest way <10> michai: i'm planning yet <0> k <12> according to C standard, is it OK to have a structure and a typedef with the same name, for example: typedef struct foo foo; <-- is this OK according std ? thx <13> Yes. <12> ty <13> Their use is different. <13> struct Foo <13> and <13> Foo <12> yeah i know <12> just wanted to verify <12> i have seen people using typedef struct foo_s foo_t is it made we wonder <12> s/is it/so it <12> bye now <14> why "typedef struct name{} name;"? why are people using that typedef before? <15> then you can use "name" without having to have "struct" in front of it everywhere <14> and thats in c? not c++? <15> should work in c++ too <14> well it works :) but it works without 'typedef' like this: struct name{} s1; name s2, s3; <0> psycho^, I really think that's not C, but it can be <0> s/can/cound/ <0> s/cound/could nowadays/
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