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<0> C allows you to shoot yourself in the foot if you so choose. <1> as do i <0> how nice of you. <1> there is no reason to not shoot yourself in the foot if you don't not choose to avoid doing so <0> indeed. <1> and i mean it <1> maybe <2> *g*, you can always shoot yourself in the foot\, just becouse, some1 was claiming that it is std unloaded pistol <3> what does "two or more data types in declaration of 'root'? <3> mean ? <3> could you look at new version? <3> http://fatcat.ftj.agh.edu.pl/~kfsz/oneway4.c <4> ; <4> at the and of line 8 <3> thanks <4> and put line 10 into the main()
<3> could you look at updated file? <3> now it seem to work <4> the same? <3> what do you think? <4> the same link? <3> yes <3> refresh please <3> I'm trying to update after more important changes <1> that's just totally broken <3> what do you mean? <4> and put line 10 into the main() <4> root->next=NULL; <3> but it's beyond //? <3> is it necessary? <1> "if(root==NULL) root=new; else{ <1> ... <1> root _is_ NULL <1> you haven't ***igned any other value to it <3> yes <3> isn't it right? <1> think about it <3> I recon it's correct <3> isn't it? <1> when is the else clause going to be executed? <3> thanks <3> if root!=NULL <3> but *root=NULL <3> at 9-th line <1> yes? <3> ? <3> at the beginning <3> *root=NULL <1> what do you mean <3> but later it will point sth <1> at the first if it won't <3> so what's the result of expression root==NULL at the beginning? <4> false <1> it's true <1> look, <1> you have <1> struct element *root=NULL <3> yes <1> and before the if there's no other value ***igned to "root" <1> what else could it be? <3> so, then <3> root==NULL <3> ? <1> right <3> so it's correct? <1> well that depends on what you wish to accomplish <0> it's not illegal. <3> the program is to add new element to the list <1> the else clause of "if (root == NULL) ..." will not be executed <1> ever <3> yes <1> and therefore...? <1> (what happens?) <3> but I'm going to make function <1> then why do you post incomplete code? <3> sorry <3> I try to do it step by step
<1> well the first step is definitely broken <3> which? <1> look <3> do you have any advice how to simplify this code? <1> trace it on a paper <3> ;) <1> i mean it <1> your code is very very broken <3> so, what do you reccomend for me? <3> is bvariable put in main global or local? <1> to do it right <3> what's the most imoportant? <1> new->field=i; <- this <1> if(list->field>i) <- this <1> while(list->next!=NULL) <- this <1> new=list->next; <- this <1> if(list->next==NULL) <- this <1> for starters <3> waht's wrong with these? <3> sorry for misspeslling but I've got slowa connection <1> oh the first one is correct <1> but for the rest: list has not been given any value <3> what do you mean? <1> what do i mean? <1> there's no statment of the form <1> list = something <3> yes <3> list is ponter <3> msg Xebord <3> sorry <4> ;-) <1> so, list is a pointer, thus it should automatically ***ume some value? <1> that is, what does it point to? <3> let me think <3> ... <3> oh yes <3> thanks <1> so what does it point to? <3> please wit <1> no no; before you change it: what does it point to? <3> you can see result <1> but i need you to tell me <3> please wait <3> ok,code is almost finished <0> without chemicals he points. <3> list pints current element of ist <3> what does "conflisction types ofor 'remove' mean? <3> sorry form misspelling <1> what's your guess? <3> that's the one error I dont't undestrat <3> d <3> understadnd <1> why not? <1> if there's a type conflict, then there are invalid types being used <3> ok <3> it seems to work <3> :) <1> i predict it won't <3> why? <1> have you tested it with more than one item? <3> no, I will <3> it works frp 3 <3> so <3> it seems to be ok <3> ok, you can see the result <1> ok <3> do you have any advices for me? <1> not without seeing the working code <3> actually it works <3> how to avoid worngings during compilation? <5> hello <6> good morning... <7> moin
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