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Comments:
<bobbyd> slavik, no, we licence the engine from them <adriyel> slavik, dude, he said he licensed it <slavik> oh, ok <Boooooching> slavik, Error: X11 support required for GUI compilation <adriyel> a lot of games are based upon the Unreal Engine <slavik> 'we license it' is a two way term ... <sethk> that_weasel, testing shows that the gnu compiler has no meaningful optimizations, at least for intel, past the 586. <bobbyd> slavik, we're hiring yes <slavik> Boooooching: that's a weird error <adriyel> I know SC 1 was, is Chaos Theory also based upon UE or is it something else? <slavik> Boooooching: it should say 'common sense' <Ben__> how do i install a new kernel without erasing the other one? <fangorious> any acpi experts? <bobbyd> slavik, but for good graduates, or experienced coders <Ben__> just sudo apt-get kernelname? <tritium> Ben__: you simply install it <Blah> **** <slavik> I am not exactly a college grad at this point <adriyel> bobbyd, are you under an NDA for this game? can you not tell me the title of the game? <tritium> Blah: watch your language <slavik> bobbyd: experienced as in ...? <bobbyd> adriyel, it's APB for real time worlds <bobbyd> slavik, publised titles <slavik> I am taking a graphics course and a game programming course :) <PoleSmoker> :) <PoleSmoker> There, now. <PoleSmoker> 'common sense'? <slavik> bobbyd: nevermind then <bobbyd> slavik, published even <bobbyd> adriyel, PC and 360 <that_weasel> sethk: it certainly does, especially for intel sse extention <adriyel> 360, blah. <adriyel> ATI trash/ <adriyel> :| <slavik> bah, stop changing your nick so much <adriyel> I wasn't aware UE3 was "supposed" to run on X360, I had the impression Epic was in bed with Sony <slavik> Toma-: you there? <sethk> that_weasel, that's not what the tests show. Check out the ieee journals that publish this stuff. Not consumer level magazines, the real engineering level stuff. <adriyel> I remember which game you're working on now <adriyel> thats not to say it can't run on X360, just not as..."elegantly" <sethk> that_weasel, I exclude things related only to games, which are meaningless to me. <bobbyd> adriyel, 360 hardware is good, crazily bad cache-miss problems though <tritium> PoleSmoker: you were cursing earlier, as "Ace". Cut it out! <fangorious> can anyone help debug acpi? <Ben__> what kernel would u recommend for a dual core amd cpu? <adriyel> bobbyd, bad branch prediction? <bobbyd> adriyel, GoW is a 360 exclusive <slavik> PoleSmoker: as sethk <adriyel> bobbyd, they strip out core logic to crank up the good ole' ghz <PoleSmoker> sethk? <adriyel> typical. <eagle7> any body using vdr with dvb cards? <slavik> yes <bobbyd> adriyel, no idea, I think it's a problem with the cache and the multiple chips, but I'm on the PC version <adriyel> bobbyd, isn't the hardware in-order? <sethk> slavik, I have bad branch prediction? <adriyel> bobbyd, oh...cache coherency issues, I know what it is <sethk> slavik, I'll admit, my memory isn't what it used to be ... :) <slavik> sethk, PoleSmoker is trying to compile something that gives him an error about x11 support <bobbyd> adriyel, it's not just that the chips trash each other's cache <adriyel> it gets worse as more gets pumped into it, because it has to flush the cache and redo all of it everytime that happens <sethk> slavik, ok ... <slavik> I thought you would be able to help :) <adriyel> bobbyd, *nods* doesn't surprise me <eagle7> slavik, do u use vdr? <slavik> eagle7: I don't even know what that is :( <adriyel> I wonder if the Revolution's slightly more conventional dual core architecture will be easier to wrangle? <bobbyd> slavik, if you want to get into games, learn to program, learn maths and geometry, and write games in your spare time :) <adriyel> I won't even comment on the Cell <eagle7> ok <that_weasel> sethk: one of the biggest areas of improvement are with the actual compilation times....optimizations save me countless hours of build time <slavik> bobbyd: I will ... <bobbyd> adriyel, yeah, it's pretty mad <adriyel> bobbyd, as much as I love games. Security is really more my game <sethk> that_weasel, my tests don't take that into consideration. <Protocol1> anyone help me move one directory to another <bobbyd> slavik, and when you graduate, send me your CV :) <slavik> bobbyd: my game programming course requires 2 games ... 1 in 2d and one in 3d <that_weasel> sethk: you happen to have a link to this ieee article? <sethk> that_weasel, so that's a reasonable point for a build machine. <slavik> wtf is a CV? <adriyel> bobbyd, I'm concerned about the "overhead" the cell might have <sethk> that_weasel, I'll dig some up for you. <bobbyd> slavik, it's british for resume :) <adriyel> bobbyd, UK company <slavik> heh <Protocol1> im root i just need an example <Toma-> curriculum vitae <bobbyd> adriyel, I think the cell will just have a slow growth <slavik> usa and uk ... two nations separate by a common language <bobbyd> adriyel, It'll be slow at the start, but it'll grow well over it's lifetime <adriyel> oh don't get me wrong, its a nifty architecture, but they've REALLY gotta advance their compiler technology to take advantage of that thing <slavik> bobbyd: are you familiar with intelligent qube? (was a game for psx) <bobbyd> adriyel, I think that's more a general programming paradigm thing <that_weasel> sethk: all of the articles i've seen comparing various compilers and optimizations were not very good, except one by Linux Journal <adriyel> I don't necessarily think it'll become a mainstream desktop sort of CPU, but I could see it being nice for servers <bobbyd> slavik, nope <slavik> I think, we need to get RAM running at CPU speed so that there is no need for cache and such <adriyel> bobbyd, yes, but the Cell seems that it would be more sensitive to the code spat at it <slavik> bobbyd: you missed out ... <sethk> that_weasel, it's extremely difficult to do well. I'm thinking about a thing I read that showed huge real improvements using intel's (not free) compiler - but the compile times were something like six times as long <slavik> I read that the cell is good at parallel stuff, but not at the x86 serial type stuff <adriyel> bobbyd, yeah, RAM is behind on speeds....my machine's been successfully OC'ed to a FSB of 300 btw, (AMD 3500 Venice) <adriyel> slavik, thats a very, very, very simple way of beginning to describe the issues surrounding coding for it <bobbyd> adriyel, I don't know anyone with ps3 devkits yet <adriyel> the other is that the cores, except for the primary PPC one, are all specialized <slavik> adriyel: but the cell is designed for a different purpose <Toma-> anyone had any past experiences with Aptivas? like, oooold ones. 2140 models... <bobbyd> adriyel, and they're supposed to launch in the sping :) <adriyel> bobbyd, I toyed with the cell emulator they released <adriyel> slavik, its designed more for "broadband" rather than pure linear speed <slavik> I like the idea of a PPU <adriyel> I don't <slavik> adriyel: what do you mean by 'broadband'? <adriyel> I'm tired of paying as much as I do for a bloody GPU <adriyel> slavik, handle more data at once <adriyel> same reason servers use multiple processors <slavik> adriyel: ppu cards should cost like 100usd tops later on <slavik> ahh <slavik> memmory io intensive things? <adriyel> *shrugs* don't care, my processor will be dual or quad core by then <adriyel> no excuse not to use it <slavik> anyone familiar with the 'library of babel'? <adriyel> slavik, memory/io intensive it is good at, yes, thanks to its XDR ram, but it'll also be good at handling things like encoding/decoding multimedia <bobbyd> adriyel, so are you seeing significant performance differences with native lin and win versions of the same game? <adriyel> further, it makes a good server processor, theoretically <slavik> I want to implement a program to calculate the number of books there are in that library!!! <adriyel> bobbyd, across multiple games, there seems to be a fairly consistent level of performance degradation across all the games I try, native AND cedega <adriyel> Quake4, Doom3, CS:S, UT2k4 (this one has the lowest % deg.) <slavik> here's an idea ... fully binary code ... <bobbyd> adriyel, I could understand cedega, but native is weird <adriyel> *nods* <slavik> replace those damn dynamic library calls to actual code <adriyel> Quake4 goes from being able to run @ 1024x768 @ my preference of FPS, to 640x480 <bobbyd> adriyel, I did a timedemo with q4 and it was within 4% <slavik> treat dynamic libraries as if they are static ... <s_spiff> ! jabber <ubotu> I don't know, s_spiff <adriyel> bobbyd, for the sake of testing, I'll reattempt that with Vidalinux, instead of Ubuntu <bobbyd> adriyel, nvidia? <adriyel> bobbyd, is it possible that a properly optimized distro like Vidalinux could rectify that? <bobbyd> (obviuosly) <adriyel> bobbyd, of course <adriyel> 6800GT <bobbyd> adriyel, I tested on gentoo <adriyel> that would probably be why. <bobbyd> adriyel, you'd have to test <slavik> I implemented a brain**** interpreter in java :D <adriyel> I'm compiling the GIMP right now <slavik> all but 1 command (the input one) :D <YukiCuss> pong!
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