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Comments:

<bobbyd> slavik, no, we licence the engine from them
<adriyel> slavik, dude, he said he licensed it
<slavik> oh, ok
<Boooooching> slavik, Error: X11 support required for GUI compilation
<adriyel> a lot of games are based upon the Unreal Engine
<slavik> 'we license it' is a two way term ...
<sethk> that_weasel, testing shows that the gnu compiler has no meaningful optimizations, at least for intel, past the 586.
<bobbyd> slavik, we're hiring yes
<slavik> Boooooching: that's a weird error
<adriyel> I know SC 1 was, is Chaos Theory also based upon UE or is it something else?
<slavik> Boooooching: it should say 'common sense'
<Ben__> how do i install a new kernel without erasing the other one?
<fangorious> any acpi experts?
<bobbyd> slavik, but for good graduates, or experienced coders
<Ben__> just sudo apt-get kernelname?
<tritium> Ben__: you simply install it
<Blah> ****
<slavik> I am not exactly a college grad at this point
<adriyel> bobbyd, are you under an NDA for this game? can you not tell me the title of the game?
<tritium> Blah: watch your language
<slavik> bobbyd: experienced as in ...?
<bobbyd> adriyel, it's APB for real time worlds
<bobbyd> slavik, publised titles
<slavik> I am taking a graphics course and a game programming course :)
<PoleSmoker> :)
<PoleSmoker> There, now.
<PoleSmoker> 'common sense'?
<slavik> bobbyd: nevermind then
<bobbyd> slavik, published even
<bobbyd> adriyel, PC and 360
<that_weasel> sethk: it certainly does, especially for intel sse extention
<adriyel> 360, blah.
<adriyel> ATI trash/
<adriyel> :|
<slavik> bah, stop changing your nick so much
<adriyel> I wasn't aware UE3 was "supposed" to run on X360, I had the impression Epic was in bed with Sony
<slavik> Toma-: you there?
<sethk> that_weasel, that's not what the tests show. Check out the ieee journals that publish this stuff. Not consumer level magazines, the real engineering level stuff.
<adriyel> I remember which game you're working on now
<adriyel> thats not to say it can't run on X360, just not as..."elegantly"
<sethk> that_weasel, I exclude things related only to games, which are meaningless to me.
<bobbyd> adriyel, 360 hardware is good, crazily bad cache-miss problems though
<tritium> PoleSmoker: you were cursing earlier, as "Ace". Cut it out!
<fangorious> can anyone help debug acpi?
<Ben__> what kernel would u recommend for a dual core amd cpu?
<adriyel> bobbyd, bad branch prediction?
<bobbyd> adriyel, GoW is a 360 exclusive
<slavik> PoleSmoker: as sethk
<adriyel> bobbyd, they strip out core logic to crank up the good ole' ghz
<PoleSmoker> sethk?
<adriyel> typical.
<eagle7> any body using vdr with dvb cards?
<slavik> yes
<bobbyd> adriyel, no idea, I think it's a problem with the cache and the multiple chips, but I'm on the PC version
<adriyel> bobbyd, isn't the hardware in-order?
<sethk> slavik, I have bad branch prediction?
<adriyel> bobbyd, oh...cache coherency issues, I know what it is
<sethk> slavik, I'll admit, my memory isn't what it used to be ... :)
<slavik> sethk, PoleSmoker is trying to compile something that gives him an error about x11 support
<bobbyd> adriyel, it's not just that the chips trash each other's cache
<adriyel> it gets worse as more gets pumped into it, because it has to flush the cache and redo all of it everytime that happens
<sethk> slavik, ok ...
<slavik> I thought you would be able to help :)
<adriyel> bobbyd, *nods* doesn't surprise me
<eagle7> slavik, do u use vdr?
<slavik> eagle7: I don't even know what that is :(
<adriyel> I wonder if the Revolution's slightly more conventional dual core architecture will be easier to wrangle?
<bobbyd> slavik, if you want to get into games, learn to program, learn maths and geometry, and write games in your spare time :)
<adriyel> I won't even comment on the Cell
<eagle7> ok
<that_weasel> sethk: one of the biggest areas of improvement are with the actual compilation times....optimizations save me countless hours of build time
<slavik> bobbyd: I will ...
<bobbyd> adriyel, yeah, it's pretty mad
<adriyel> bobbyd, as much as I love games. Security is really more my game
<sethk> that_weasel, my tests don't take that into consideration.
<Protocol1> anyone help me move one directory to another
<bobbyd> slavik, and when you graduate, send me your CV :)
<slavik> bobbyd: my game programming course requires 2 games ... 1 in 2d and one in 3d
<that_weasel> sethk: you happen to have a link to this ieee article?
<sethk> that_weasel, so that's a reasonable point for a build machine.
<slavik> wtf is a CV?
<adriyel> bobbyd, I'm concerned about the "overhead" the cell might have
<sethk> that_weasel, I'll dig some up for you.
<bobbyd> slavik, it's british for resume :)
<adriyel> bobbyd, UK company
<slavik> heh
<Protocol1> im root i just need an example
<Toma-> curriculum vitae
<bobbyd> adriyel, I think the cell will just have a slow growth
<slavik> usa and uk ... two nations separate by a common language
<bobbyd> adriyel, It'll be slow at the start, but it'll grow well over it's lifetime
<adriyel> oh don't get me wrong, its a nifty architecture, but they've REALLY gotta advance their compiler technology to take advantage of that thing
<slavik> bobbyd: are you familiar with intelligent qube? (was a game for psx)
<bobbyd> adriyel, I think that's more a general programming paradigm thing
<that_weasel> sethk: all of the articles i've seen comparing various compilers and optimizations were not very good, except one by Linux Journal
<adriyel> I don't necessarily think it'll become a mainstream desktop sort of CPU, but I could see it being nice for servers
<bobbyd> slavik, nope
<slavik> I think, we need to get RAM running at CPU speed so that there is no need for cache and such
<adriyel> bobbyd, yes, but the Cell seems that it would be more sensitive to the code spat at it
<slavik> bobbyd: you missed out ...
<sethk> that_weasel, it's extremely difficult to do well. I'm thinking about a thing I read that showed huge real improvements using intel's (not free) compiler - but the compile times were something like six times as long
<slavik> I read that the cell is good at parallel stuff, but not at the x86 serial type stuff
<adriyel> bobbyd, yeah, RAM is behind on speeds....my machine's been successfully OC'ed to a FSB of 300 btw, (AMD 3500 Venice)
<adriyel> slavik, thats a very, very, very simple way of beginning to describe the issues surrounding coding for it
<bobbyd> adriyel, I don't know anyone with ps3 devkits yet
<adriyel> the other is that the cores, except for the primary PPC one, are all specialized
<slavik> adriyel: but the cell is designed for a different purpose
<Toma-> anyone had any past experiences with Aptivas? like, oooold ones. 2140 models...
<bobbyd> adriyel, and they're supposed to launch in the sping :)
<adriyel> bobbyd, I toyed with the cell emulator they released
<adriyel> slavik, its designed more for "broadband" rather than pure linear speed
<slavik> I like the idea of a PPU
<adriyel> I don't
<slavik> adriyel: what do you mean by 'broadband'?
<adriyel> I'm tired of paying as much as I do for a bloody GPU
<adriyel> slavik, handle more data at once
<adriyel> same reason servers use multiple processors
<slavik> adriyel: ppu cards should cost like 100usd tops later on
<slavik> ahh
<slavik> memmory io intensive things?
<adriyel> *shrugs* don't care, my processor will be dual or quad core by then
<adriyel> no excuse not to use it
<slavik> anyone familiar with the 'library of babel'?
<adriyel> slavik, memory/io intensive it is good at, yes, thanks to its XDR ram, but it'll also be good at handling things like encoding/decoding multimedia
<bobbyd> adriyel, so are you seeing significant performance differences with native lin and win versions of the same game?
<adriyel> further, it makes a good server processor, theoretically
<slavik> I want to implement a program to calculate the number of books there are in that library!!!
<adriyel> bobbyd, across multiple games, there seems to be a fairly consistent level of performance degradation across all the games I try, native AND cedega
<adriyel> Quake4, Doom3, CS:S, UT2k4 (this one has the lowest % deg.)
<slavik> here's an idea ... fully binary code ...
<bobbyd> adriyel, I could understand cedega, but native is weird
<adriyel> *nods*
<slavik> replace those damn dynamic library calls to actual code
<adriyel> Quake4 goes from being able to run @ 1024x768 @ my preference of FPS, to 640x480
<bobbyd> adriyel, I did a timedemo with q4 and it was within 4%
<slavik> treat dynamic libraries as if they are static ...
<s_spiff> ! jabber
<ubotu> I don't know, s_spiff
<adriyel> bobbyd, for the sake of testing, I'll reattempt that with Vidalinux, instead of Ubuntu
<bobbyd> adriyel, nvidia?
<adriyel> bobbyd, is it possible that a properly optimized distro like Vidalinux could rectify that?
<bobbyd> (obviuosly)
<adriyel> bobbyd, of course
<adriyel> 6800GT
<bobbyd> adriyel, I tested on gentoo
<adriyel> that would probably be why.
<bobbyd> adriyel, you'd have to test
<slavik> I implemented a brain**** interpreter in java :D
<adriyel> I'm compiling the GIMP right now
<slavik> all but 1 command (the input one) :D
<YukiCuss> pong!


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