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Comments:

<0> so if I lock a surface I can manipulate pixels ?
<1> yes
<0> sweet patty neeko! thanks for my honda :()
<2> Anyone used libsdl for PSP? :-)
<0> Fatal signal: Segmentation Fault (SDL Parachute Deployed)
<0> basically this
<0> cl*** CSystem{public:bool Move_Right;
<0> CSystem* P1;
<0> then P1->Move_Right=1;



<3> Unit_: yeah, you declare a pointer that points somewhere randomly, and then you try to poke what's there
<3> mistake
<4> Nothing special to SDL, you just got SDL's segfault message instead of the "Segmentation Fault" message
<0> whats the proper way to do it ?
<3> use new
<3> Either CSystem P1 or CSystem *P1; /* ... */ P1 = new CSystem(blah); delete CSystem;
<5> hey
<5> can i somehow scale a layer? with sdl?
<6> with sdl_gfx
<5> tnx
<5> hm
<5> where's its doc?
<6> http://www.ferzkopp.net/Software/SDL_gfx-2.0/ is the website, but there aren't any docs
<5> that's bad
<7> yop
<8> hi
<8> i got a problem with my makefile
<9> hi all
<9> Is there a changelog of SDL? I'd like to see what's new between 1.2.9 and 1.2.11
<8> :-)
<9> more importantly: what's changed :-)
<6> is it possible to get the width/height of a gl texture, like of a sdl surface (with surface->w etc.)?
<6> Quibus, http://www.libsdl.org/release/changes-1.2.html
<9> ah, thanks
<9> I coudln't find it, somehow
<6> Download->SDL 1.2->Changelog :)
<9> Hmm, must have missed it
<8> lol
<9> I realize that I must look rather stupid now, right? :P
<6> no, it isn't that easy to find :)
<9> Hmm
<9> Was the problem of full-screen on machines that don't return the video modes in order solved?



<10> solved?
<9> yes, solved. As in: fixed.
<10> ah, now I got it
<10> pretty strange structure for a clause :P
<9> Was the problem of "full-screen on machines that don't return the video modes in order" solved?
<9> better? :-)
<10> yeah, I figured you meant that
<11> hi!
<11> Just working through the book 'linux game programming', is it easy to convert the code to C++ rather than C
<11> or should i just learn C?
<12> all the C code works in C++ too...
<12> perhaps with minor type casts where forgotten
<11> I know the C works with the C++ compiler, I'd like to see it in full C++ though. Do I just need to change the headers and the basic commands like printf to cout <<
<13> what compiler?
<9> so, is that fixed or is that not fixed? :-)
<0> whats the best way to get rid of my mouse cursor
<14> unplug the damn thing and be rid of it, or sdl_showcursor something
<0> SDL_ShowCursor (SDL_DISABLE);
<9> oh, it doesn't seem to be solved :(
<0> did that
<0> might be an X thing
<9> in SDL_video.c line 326, how is the sorting arranged?
<9> (SDL 1.2.11 sources)
<11> sorry, gcc
<13> blastradius, yes, gcc supports C++....
<13> you're also asking a non-SDL related question in #sdl, just so you're aware.
<11> sorry, new3bie mistake
<9> So, if there's any developer of SDL around here
<9> Please check this: src/video/SDL_video.c:326. Our users had a problem with this function as it didn't sort the modes as promised in the docs
<1> bugzilla.libsdl.org ... there is also a mailinglist
<9> I didn't want yet another account
<9> I sent mail about this in January
<9> https://bugzilla.libsdl.org/show_bug.cgi?id=125
<9> I replied Sam that it is
<7> re
<9> Ah well
<9> Mailed Sam again :-)
<9> see you later then


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