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Comments:
<0> so if I lock a surface I can manipulate pixels ? <1> yes <0> sweet patty neeko! thanks for my honda :() <2> Anyone used libsdl for PSP? :-) <0> Fatal signal: Segmentation Fault (SDL Parachute Deployed) <0> basically this <0> cl*** CSystem{public:bool Move_Right; <0> CSystem* P1; <0> then P1->Move_Right=1;
<3> Unit_: yeah, you declare a pointer that points somewhere randomly, and then you try to poke what's there <3> mistake <4> Nothing special to SDL, you just got SDL's segfault message instead of the "Segmentation Fault" message <0> whats the proper way to do it ? <3> use new <3> Either CSystem P1 or CSystem *P1; /* ... */ P1 = new CSystem(blah); delete CSystem; <5> hey <5> can i somehow scale a layer? with sdl? <6> with sdl_gfx <5> tnx <5> hm <5> where's its doc? <6> http://www.ferzkopp.net/Software/SDL_gfx-2.0/ is the website, but there aren't any docs <5> that's bad <7> yop <8> hi <8> i got a problem with my makefile <9> hi all <9> Is there a changelog of SDL? I'd like to see what's new between 1.2.9 and 1.2.11 <8> :-) <9> more importantly: what's changed :-) <6> is it possible to get the width/height of a gl texture, like of a sdl surface (with surface->w etc.)? <6> Quibus, http://www.libsdl.org/release/changes-1.2.html <9> ah, thanks <9> I coudln't find it, somehow <6> Download->SDL 1.2->Changelog :) <9> Hmm, must have missed it <8> lol <9> I realize that I must look rather stupid now, right? :P <6> no, it isn't that easy to find :) <9> Hmm <9> Was the problem of full-screen on machines that don't return the video modes in order solved?
<10> solved? <9> yes, solved. As in: fixed. <10> ah, now I got it <10> pretty strange structure for a clause :P <9> Was the problem of "full-screen on machines that don't return the video modes in order" solved? <9> better? :-) <10> yeah, I figured you meant that <11> hi! <11> Just working through the book 'linux game programming', is it easy to convert the code to C++ rather than C <11> or should i just learn C? <12> all the C code works in C++ too... <12> perhaps with minor type casts where forgotten <11> I know the C works with the C++ compiler, I'd like to see it in full C++ though. Do I just need to change the headers and the basic commands like printf to cout << <13> what compiler? <9> so, is that fixed or is that not fixed? :-) <0> whats the best way to get rid of my mouse cursor <14> unplug the damn thing and be rid of it, or sdl_showcursor something <0> SDL_ShowCursor (SDL_DISABLE); <9> oh, it doesn't seem to be solved :( <0> did that <0> might be an X thing <9> in SDL_video.c line 326, how is the sorting arranged? <9> (SDL 1.2.11 sources) <11> sorry, gcc <13> blastradius, yes, gcc supports C++.... <13> you're also asking a non-SDL related question in #sdl, just so you're aware. <11> sorry, new3bie mistake <9> So, if there's any developer of SDL around here <9> Please check this: src/video/SDL_video.c:326. Our users had a problem with this function as it didn't sort the modes as promised in the docs <1> bugzilla.libsdl.org ... there is also a mailinglist <9> I didn't want yet another account <9> I sent mail about this in January <9> https://bugzilla.libsdl.org/show_bug.cgi?id=125 <9> I replied Sam that it is <7> re <9> Ah well <9> Mailed Sam again :-) <9> see you later then
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