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Comments:

<0> whee.
<1> i might need to pay my wife to sit down and read a lot of text, so that the english version catches up ;)
<0> insane ?
<1> :)
<1> i'll need to make it play the sfx first, then the desc sound
<1> right now it should play them both simultaneously
<1> or, you know, it'll crash >:^)
<0> p*** the desc sound through a subliminal filter, that way you don't hear it, but do....
<1> heh



<1> ah, string crap. of course :)
<1> strdup vs malloc'ing something bigger
<0> at least on the malloc you know the memory's contiguous.
<1> heh
<0> i miss toying with my s3m player and hex tile based game.
<0> stupid web stuff.
<2> Sups
<0> owell, i'm gettin out of here.
<1> hrm, Mix_PlayChannel() can play OGGs, right???
<3> hi all
<1> whee!
<1> you can call Mix_PlayChannel() from within the Mix_ChannelFinished() callback, right?
<1> heh, no: "NOTE: NEVER call SDL_Mixer functions, nor SDL_LockAudio, from a callback function."
<1> huh. once you've set Mix_ChannelFinished(), it looks like you can't _unset_ that callback..>!?
<1> i'll try calling Mix_ChannelFinsihed(NULL) ...
<1> or maybe i can use a flag
<1> w00t. works.
<4> ah yes.. tux paint man :)
<4> what's the userbase like these days?
<1> durnew: 100s of 1000s? :)
<4> really?
<4> wowza
<4> :)
<1> yeah, just check sf.net :)
<4> i believe you man
<4> that's pretty good :)
<5> So SDL can't provide RGB overlays?
<6> I'll start by presuming nobody will kill me for asking a fltk question...
<6> how can I cause an event handler to close the application?
<6> quitting is kinda the one thing I cant find in the docs
<6> maybe if I destroy the main window? seems like an evil things to do
<7> Your presumption is wrong!
<8> using opengl, what method would i use toi render a scene, but only render what's inside a 400x200 centered box? So that i can pan the rendering to the side and still have a smooth "viewport" in the center of the screen?
<9> glViewport(screen->w / 2 - 200, screen->h / 2 - 100, 400, 200)?
<8> ack... I'm drawing 25 tiles and a sprite and it's slowed down to hell. Someone please help. http://rtfm.pastebin.com/777057
<8> I seem to be having trouble with my time logic
<1> ok, nevermind
<1> openGL :)



<8> *pout*
<1> sorry :)
<9> You double-buffering?
<8> hmm
<8> checking
<9> 'cause I don't see you glFlush()ing or SDL_GL_SwapBuffers()...ing.
<8> yes
<8> yes i've verified it's double buffered
<8> I'm fairly sure it's my time logic, but I can't see the issue.
<9> You've flushed/swapped buffers elsewhere?
<8> yes
<8> in newtest::Render();
<8> which then renders the map and sprite
<8> then it swaps buffers and repeats
<9> What is mTime for?
<8> it's an array that stores the amount of milliseconds for each frame
<8> allowing some frames to be longer than others
<9> mLastupdate+mTime[mFrame]< SDL_GetTicks()....SDL_GetTicks() - mLastUpdate < mTime[mFrame] seems much more intuitive to me.
<8> yea
<8> you're right
<10> yop
<6> has anyone here worked with fltk much using fluid?
<11> I don't know about "much", but I have made a few GUI's that way
<6> I cant get fluid to make anything compilable
<11> What goes wrong?
<6> I'm able to take chunks of its code and put it in a modified, hello world...
<6> let me try again
<6> What I could use is a 'step by step' basic program using fluid, something that say changes two output fields to the X,Y of the mouse
<6> :) you scared it off, my test compiled
<6> it dosn't bring the window up though...
<6> its missing...
<6> window->show...
<6> ah helps to hav a widow too...hmm
<6> hmm
<6> no I'm lost
<6> the cube demo dosn't help much
<6> need something much simpler
<4> hello hello
<6> hmm ok, I successfully created a window with two output fields, now how I wonder can I make them reflect the X and Y position of the mouse
<8> <3 symphony of the night
<6> hmm
<6> anyone know how in fltk I get the mouse coords?
<12> hi there
<8> howdy ho neighborino
<12> is sdl 1.2 ready?
<8> for what
<12> ehm, 1.3 ;)
<12> i mean "stable" / "mature" as 1.2
<10> re


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