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Comments:
<0> whee. <1> i might need to pay my wife to sit down and read a lot of text, so that the english version catches up ;) <0> insane ? <1> :) <1> i'll need to make it play the sfx first, then the desc sound <1> right now it should play them both simultaneously <1> or, you know, it'll crash >:^) <0> p*** the desc sound through a subliminal filter, that way you don't hear it, but do.... <1> heh
<1> ah, string crap. of course :) <1> strdup vs malloc'ing something bigger <0> at least on the malloc you know the memory's contiguous. <1> heh <0> i miss toying with my s3m player and hex tile based game. <0> stupid web stuff. <2> Sups <0> owell, i'm gettin out of here. <1> hrm, Mix_PlayChannel() can play OGGs, right??? <3> hi all <1> whee! <1> you can call Mix_PlayChannel() from within the Mix_ChannelFinished() callback, right? <1> heh, no: "NOTE: NEVER call SDL_Mixer functions, nor SDL_LockAudio, from a callback function." <1> huh. once you've set Mix_ChannelFinished(), it looks like you can't _unset_ that callback..>!? <1> i'll try calling Mix_ChannelFinsihed(NULL) ... <1> or maybe i can use a flag <1> w00t. works. <4> ah yes.. tux paint man :) <4> what's the userbase like these days? <1> durnew: 100s of 1000s? :) <4> really? <4> wowza <4> :) <1> yeah, just check sf.net :) <4> i believe you man <4> that's pretty good :) <5> So SDL can't provide RGB overlays? <6> I'll start by presuming nobody will kill me for asking a fltk question... <6> how can I cause an event handler to close the application? <6> quitting is kinda the one thing I cant find in the docs <6> maybe if I destroy the main window? seems like an evil things to do <7> Your presumption is wrong! <8> using opengl, what method would i use toi render a scene, but only render what's inside a 400x200 centered box? So that i can pan the rendering to the side and still have a smooth "viewport" in the center of the screen? <9> glViewport(screen->w / 2 - 200, screen->h / 2 - 100, 400, 200)? <8> ack... I'm drawing 25 tiles and a sprite and it's slowed down to hell. Someone please help. http://rtfm.pastebin.com/777057 <8> I seem to be having trouble with my time logic <1> ok, nevermind <1> openGL :)
<8> *pout* <1> sorry :) <9> You double-buffering? <8> hmm <8> checking <9> 'cause I don't see you glFlush()ing or SDL_GL_SwapBuffers()...ing. <8> yes <8> yes i've verified it's double buffered <8> I'm fairly sure it's my time logic, but I can't see the issue. <9> You've flushed/swapped buffers elsewhere? <8> yes <8> in newtest::Render(); <8> which then renders the map and sprite <8> then it swaps buffers and repeats <9> What is mTime for? <8> it's an array that stores the amount of milliseconds for each frame <8> allowing some frames to be longer than others <9> mLastupdate+mTime[mFrame]< SDL_GetTicks()....SDL_GetTicks() - mLastUpdate < mTime[mFrame] seems much more intuitive to me. <8> yea <8> you're right <10> yop <6> has anyone here worked with fltk much using fluid? <11> I don't know about "much", but I have made a few GUI's that way <6> I cant get fluid to make anything compilable <11> What goes wrong? <6> I'm able to take chunks of its code and put it in a modified, hello world... <6> let me try again <6> What I could use is a 'step by step' basic program using fluid, something that say changes two output fields to the X,Y of the mouse <6> :) you scared it off, my test compiled <6> it dosn't bring the window up though... <6> its missing... <6> window->show... <6> ah helps to hav a widow too...hmm <6> hmm <6> no I'm lost <6> the cube demo dosn't help much <6> need something much simpler <4> hello hello <6> hmm ok, I successfully created a window with two output fields, now how I wonder can I make them reflect the X and Y position of the mouse <8> <3 symphony of the night <6> hmm <6> anyone know how in fltk I get the mouse coords? <12> hi there <8> howdy ho neighborino <12> is sdl 1.2 ready? <8> for what <12> ehm, 1.3 ;) <12> i mean "stable" / "mature" as 1.2 <10> re
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