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<0> darklite what did you do?
<1> I first corrected a stupid error in my makefile :)
<1> plus I generated the import lib from a pre-build DLL
<1> SDL_main was not found because I didn't include my main.cpp in the link, doh :)
<1> that's what you get for copy-n-pasting
<1> lovely, such fast compiles :)
<0> darklite, so what ide are you using again
<0> im not familiar with it?
<1> no IDE
<1> just a compiler
<1> as an alternative to MinGW (GCC)
<2> darklite: what compiler?
<1> digital mars
<3> Digital Mars
<3> for (i=0; i<num_results; i++) {
<3> res = new RESULT;



<3> res->clear();
<3> strncpy(res->name,argv[i+1],sizeof(res->name));
<3> results[i]=res;
<3> }
<3> damn WTF
<1> :)
<3> where do I disable 'insert' being paste >_>
<2> PovAddict: that code looks bad
<4> i've been recommended a cool baby product: http://tinyurl.com/ynr4z7
<3> exDM69: exactly why I want to avoid accidental pastes
<3> people would see my crap
<1> tss, what people do to become popular on the net :)
<3> huh
<2> PovAddict: do you have an excuse for using strncpy with C++?
<2> darklite: is digital mars any good?
<3> RESULT.name being a char array
<3> would you prefer strcpy?
<2> PovAddict: I would prefer std::string
<3> not my struct
<2> PovAddict: unless there was a damn good reason not to
<2> PovAddict: probably the only "damn good" I can think of is saving binary data or transmitting over the net
<3> I use what I want to use; and I use std::string only if there is a damn good reason to use it
<3> and when C++ purists tell me not to, I think about going back to plain C
<2> PovAddict: std::string saves you a ton of headaches
<2> PovAddict: and other std::containers
<1> exDM69: it compiles faster than MinGW
<1> and it supposedly produces faster binaries
<1> but no libs support it
<1> I was trying to compile zlib and libpng with it
<1> but I'm stuck here and there
<1> you can create import libs from prebuilt DLL's though
<1> exDM69: www.digitalmars.com for more info
<0> darklite, is digital mars an offshoot of c++ or an ide?
<0> i see ill have to check it out when i have a bit time
<0> PovAddict, do you remember when jessicatz talked about "logic limiting"
<1> black_13: it's a C/C++ compiler
<1> black_13: but they also have this "D" language, which is a sort of merging of C++/Java and other languages
<1> aiming to be better
<0> i like the idea it can target to freedos
<0> or did i read that incorrectly
<1> I don't know about that$
<0> DOS32
<0> it would be nice if had something that would target an rtos
<0> there probably is
<0> PovAddict, doesnt imagemagic have a program to inform you about a graphic file?
<3> black_13: yes it does
<0> identify
<3> that's it :)
<0> take care yall
<1> I have made a developers quickstart package for SDL on DMC: http://wiki.mos6581.org/DigitalMars
<5> Is there any reason SDL_SaveBMP(surface, "foo.bmp"); is dumping core on me? surface is not null. The app renders aok, but it IS using openGL. Suggestions?
<3> hmm
<3> show some more code, like how you're creating/using the surface
<6> fowler: also, you've got write permissions in the directory your trying to write foo.bmp to write
<6> *right
<3> erm
<3> if no write permissions cause a core dump... that's what I call a bug
<5> feesh, I figured it out. It can't be done because of the GL stuff. I'm using some glRead code now
<5> err ReadPixels.
<3> fowler: oh, surface was the screen surface?
<3> with GL enabled?



<5> PovAddict, yup
<6> oh... even I knew you couldn't do that...
<3> I don't think you even have *anything* on surface->pixels then...
<5> It's OK, it's all sorted out now. :)
<5> THanks
<3> a GL screen surface should be considered as a quite different thing, just using the same struct :P
<1> night
<7> heya
<8> :)
<9> bye
<3> hmm
<3> if I edit a file on a CVS working copy, how do I revert to the version on the server using cvs command line?
<3> I use svn myself :)
<8> delete it and check out again?
<3> that's the way I did it, I thought it was sti
<3> stupid to do it like that
<3> rm file;cvs update;
<8> otherwise it tries to merge the files
<3> I mean, I have the latest version, I edit it, I want to undo
<3> svn has a revert
<3> so if cvs doesn't... svn ftw
<8> cvs has been around a lot longer :)
<0> well i found out something moving the reel strip continuously actually is less pleasing
<0> but the movement is to slow
<10> hello. newbie here. any suggestions for a good GUI to use with SDL /C++?
<3> you mean a GUI library like GTK to add an user interface to a SDL program?
<11> never used it myself, but I hear guichan is pretty good
<3> or an IDE?
<10> not an IDE. It is aimed at an in-game overlay sort of gui
<10> for example, there would be a starfield or particle effects in the background
<3> make your own? ^^
<10> :D thanks, that's what I thought, but I don't have the time
<3> an OpenGL based GUI made by yourself would be the best choice if you want those cool effects
<10> I'm giving GUIChan a look
<10> but thanks
<3> there are libraries with OpenGL GUI widgets though
<10> are they a good idea if i'm not interested in 3D ?
<3> think about it, GUI elements are usually 2D images but they show 3D-like things
<10> hmmm....not necessarily
<10> you could have planar widgets that "glow" for example
<3> buttons usually get pushed down when clicked...
<10> that lends itself to conventionality
<3> and the most recent GUIs (still 2D) look more and more 3D...
<10> you mean to tell me that after so many years of SDL developers, not a single team has built a skinnable UI ?
<10> this is disheartening
<10> but not discouraging enough to drive me away from SDL :D
<3> none that I know of, just****inggoogleit.com
<10> i'm on it
<10> why do you think I came here for help, though?
<10> coz googleisnthelping.com
<3> even if *you* actually do your homework before asking (that is, try to find the answer yourself), unfortunately most people don't
<3> and by the way, http://just****inggoogleit.com/ really exists
<10> you're right. i've been looking far and wide for a while
<10> i think i should start on my own
<3> if you make something tied to your needs, you'll get it working fast
<3> if you make it generic and skinnable, you'll make something useful for the next one looking for the same!
<10> are you hinting on the second option :)
<3> maybe :]
<3> the fact that you didn't find anything means nobody has chosen second option before...
<3> scribble: http://www.libsdl.org/libraries.php?category=14
<10> thanks. I think GUIchan is pretty good.
<10> you should try it out if you're interested
<12> Hi
<12> Is there a definitive gui to including a sdl window in a gtk application?
<12> I am actualy more talking about wrapping existing applications like tuxpaint
<7> you want tuxpaint withing a sdl window?
<12> no tuxpaint is already sdl
<12> I want a gtk window around tuxpaint.
<7> oh
<7> there is a way yea
<7> this will **** up event handling though
<12> I have found gtksdl on sourceforge (an made it compile)
<7> since tuxpaint won't receive the events (IIRC from the mailing list)
<7> yea


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