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Comments:

<0> !jump
<1> Whee!!!
<2> hi
<2> anyone can imagine why UDP could be slower than tcp?
<2> specificly with SDLNet
<3> lower priority done by some router?
<2> hm
<2> in general it should be faster, right?
<3> but know nothing about these stuff :-x
<3> I think so
<2> ;)
<2> thx anyway
<4> ok i take it back :D
<4> its sooo great =)
<4> i sent the position msg too often that was the reason why it was even slower than tcp..
<4> because it was so fast sending them :)



<3> ;-)
<5> hey guys! why does it segfaults if I putpixel in the screen's surface?
<6> is the SDL surfrace locked before you try to access the pixels pointer?
<5> no, I should use sdl_locksurface on the main screen?
<6> if needed
<5> oh...
<6> look at http://www.libsdl.org/cgi/docwiki.cgi/SDL_5fLockSurface
<6> "Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates to 0, then you can read and write to the surface at any time, and the pixel format of the surface will not change"
<5> hmmm, and when should I update the rect? once it is unlocked again?
<6> yes
<5> ok, thanks, I'll try that out
<5> oh, but, I just thought of it... when you use opengl, you can't go back to using plain sdl right?
<5> yea, I think that's it... now it crashed on the SDL_UpdateRect()
<7> I'm using sdl-ttf and all of a sudden, TTF_RenderText_Solid() refuses to render text with spaces in it
<7> what's that about?
<7> TTF_GetError() is blank
<8> common error, I use TTF_RenderText_Shaded or Blended instead
<7> :/
<7> is it a bug?
<8> maybe :\
<8> I dunno, but it's very common
<7> weird
<8> indeed
<7> well I'm using this for text with a backgroun
<7> background*
<7> er, no, text without a background
<7> so blended then
<8> yup
<7> ah, yeah, that's what I was afraid of
<7> Blended doesn't work, it's invisible; that's why I switched to solid in the first place
<8> invisible? the text itself? weird, I use it and works well
<7> I think I might need to do SDL_DisplayFormat or something
<8> I don't to it
<8> http://rafb.net/paste/results/uHgaCl72.html
<8> that's how I do it
<7> thanks
<8> ^^
<7> what's the reason for the size check?
<7> oh.. I see
<8> ate the begining of the app, I load each font 5 times (0 .. 4), with diferent sizes
<8> s/ate/at
<7> yeah
<7> hmm
<7> well it's drawn, and then blitted, and then blitted to the display surface
<7> oh.. it doesn't seem to be the Blended text that doesn't work, but the Shaded
<8> :p
<7> what a mess :s
<7> yahoo
<7> fixed
<9> my app crashed, didn't hand back the mouse. Now what?
<9> anything cooler than restarting to get the mouse back?
<9> I'm on ubuntu linux, 6.06
<10> CTRL+ALT+Backspace to kill X
<9> yeah
<10> or at least just restart X.
<9> I was hoping for something that didn't also kill all my windows
<11> or anothe app that locks/hides the mouse and close that regularly
<9> I should just make a little "recover" app that does that
<9> hmm....
<7> what's the best way to blit a surface WITHOUT and alpha channel to a surface WITH an alpha channel, making sure all the blitted pixels are opaque?
<7> it seems to be ending up transparent right now



<12> there is a keyboard combination to release the mouse in X11 ... disabled by default however
<12> AllowDeactivateGrabs
<9> rnx: interesting
<9> pygame rescued me this time....made a quick little init, grab mouse, quit script
<13> yop
<14> yop
<15> my program sometimes works, sometimes I get http://rafb.net/paste/results/UrOkiQ41.html , can I do anything about it?
<16> is there a way to use sdl_interface (sdl_loadbmp) to opengl textures?
<10> yes
<10> read this page: http://osdl.sourceforge.net/OSDL/OSDL-0.3/src/doc/web/main/documentation/rendering/SDL-openGL.html
<17> Hi every1
<17> Does someone know how could i create a playlist in fulscreen sdl-application?
<12> what's stopping you ?
<17> cant figure out what to use to display it..
<18> :p
<18> text?
<17> need to have it scrollable by keyboard... =\ upcoming headache with this 1...
<12> not exactly a sdl related problem
<12> check one of the gui libs
<17> oops.. i feared that...
<17> the best would be gtk i suppose?
<16> i still cant get how i convert a sdl_surface to opengl texture, is there a place were i can see an example on how to do this?
<17> SDL_Surface *your_texture; then operate your_texture as opengl
<16> how? you cant write: glBindTexture(GL_TEXTURE_2D, mySDLSurface);
<19> IHK: glTexImage2D ( GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, img->pixels ); where img is your SDL_Surface* and width and height are ints
<16> well i have already done that, but i see no textures on my drawings, though they might be wrong, not sure...
<16> well now ive gotten so far that windows gives an error when i start the program, though i can run it in debug mode without errors :S, can anyone tell me what the problem is? http://cpp.sourceforge.net/?show=19126
<19> IHK: #include <gl\glaux.h> <-- \ are not allowed in #include statements
<19> IHK: SDL_SetVideoMode(width, height, depth, SDL_OPENGL|SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN); <-- SDL_HWSURFACE should not be there
<19> IHK: while(Frequency.QuadPart/60/*makes atleast 16 2/3 millisec between each frame*/>liStop.QuadPart-liLast.QuadPart); <-- I have no idea how your compiler can see that
<19> well, I can
<19> but it does look very confusing
<16> well its only for myself to see.. and the compiler can figure it out just fine
<19> IHK: also, you don't set any GL attributes
<19> IHK: you need to set buffer sizes before SDL_SetVideoMode for OpenGL
<16> do i need to do that? if i seperate opengl and sdl..
<19> IHK: yes, you do
<19> IHK: http://docs.mandragor.org/files/Common_libs_documentation/SDL/SDL_Documentation_project_en/sdlglsetattribute.html
<19> IHK: also, remove SDL_DOUBLEBUF from SDL_SetVideoMode
<16> think i have changed it all now, except whats the error with: #include <gl\glaux.h> the compiler doesn't bother about this..
<16> and i still cant run the program, windows still give an error and program terminates
<20> http://www.tuxpaint.org/
<21> a shameless plug from kendrick...
<22> for some reason under x I cannot seem to disable the sym cursor
<22> SDL_ShowCursor(SDL_DISABLE);
<22> no work
<12> "sym cursor" ?
<22> the black one
<22> nm
<22> why is that disable not working ?
<12> it disables the mouse cursor ... and works fine generally
<22> not here\
<22> do I need SDL_Cursor *happycurse
<12> post a testcase
<12> you don't make much sense
<22> haha my mistake im a tard
<22> I had it placed before all my init styff
<22> thanks for the help
<12> !next
<1> Another satisfied customer. Next!
<22> hu hu
<12> anyway ... i'm off
<22> !NEXT
<1> Another satisfied customer. Next!
<22> color pallets.... what are they good for these days ?
<22> im reading through the focus on sdl book,
<22> who wants to make a free starcraft clone ?
<23> like freecraft?
<24> aka. stratagus?
<23> yeah
<23> wasn't sure on the new name
<23> after they got sued or whatever
<22> yes exactly, but better


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