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<0> hi
<0> i'm trying to use sdl on windows via mingw, but i can compile (in fact not sdl_gfx) but when i run the app it just return without executing my code;.. any idea ?
<1> hello there! can somebody help me with SDL_audio? i want to generate some noise. not from a wave file or anything, tho



<1> and i want the resulting binary to be as small as possible ;)
<2> I'm using SDL_ttf and TTF_RenderText_Solid() appears to be failing when I try to render text with any spaces in it for some reason...
<0> hi
<3> Hi; I'm having an issue with mouse movement...
<3> I'm making a FPS interface, and I have variables to hold the current offset of the mouse cursor from the center of the screen
<3> and every frame, I reset the mouse using SDL_WarpMouse and move the view by said ammount
<3> However, it seems as if the event is not being updated always; it studders around, not actually modifying the cursor more than two or three times a second
<3> Debugging, I find that it is actually executing every frame, so I think the issue is with the event handling
<3> Does anyone have any good resources on how to properly get fast mouse data from SDL, or if this is a bug with X or somesuch?
<3> (Yes, I'm writing this in linux)



<4> yo
<0> hi
<0> i finally compiled my sdl app on windows using mingw
<0> but i still got problem: i'm trying to use a function from sdl_gfx (to draw filled circles) but gcc says it cannot find the _imp__draw_filled_circle_or_smthng even if i add the -lSDL_gfx. i suspect this has something to do with the dllimport/dllexport thing and maybe also because there is no dll generated by sdl_gfx (neither.dll.a) any idea ?
<0> mmm i will try defining build_dll...
<0> already set :'(
<0> strange that no dll are generated
<0> only a .a and a .la
<0> snif :'(


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