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Comments:
<0> it seems you don't really know your language, your ide, your toolchain, ... <1> well everyones got to start somewhere! <0> "somewhere" <0> perhaps starting with the basics would be better <1> um i would say the basics would be setting up the environment <1> hi im getting this error and its driving me nuts, can anyone help me out!? .objs\main.o:main.cpp:(.text+0x593): undefined reference to `glMatrixMode@4' <1> there are a few more but they are similar <1> its when i compile
<2> Alguien habla espaol <2> ? <1> i think i fixed it dudes <1> thanks for that help rnx <1> couldnt have done it without you <2> i have a problem, how i can load mp3 file to mix? <2> or ogg.. <2> somebody can help me? <1> is that using sdl_mixer? <2> yes... <2> but <2> i do't know how i can load a mp3 to mix <2> sorry, my inglish is't good <3> I load oggs without problems with Mix_LoadMUS <0> needs to be compiled with sdl support as well <2> Raziel: with Mix_LoadMUS i can load ogg <2> ? <3> yep, at least if your SDL_mixer is compiled with ogg support <0> eh mp3/ogg support <3> right <2> rnx and Raiel: tanks :) <2> i dont fin in any page <1> how do you draw a black screen in opengl? <0> you probably want glClear <4> plop <4> pretty inactive channel - strange if one looks at the number of people here! <5> *shh!*
<6> everyone ussualy goes silent after people say **** like plop <7> hi <7> mmm <7> i'm trying to cross compile a program with sdl_gx <7> (sdl_gfx) <7> but got some problem during link time, it says : "undefined reference to `__imp__boxRGBA'" and the same for every other function of sdl_gfx <7> i have tried with the headers an the .c and also with the cross compiled library but none works <7> any idea ? or maybe i can grab the win32 library for sdl_gfx somewhere ? <7> hi :) <7> so, any sdl_gfx library compiled for windows around ? <3> anyone has cross-compiled a sdl app for windows with gentoo and mingw? <3> I get "SDL/SDL.h: No such file or directory" when I try to do it :m <8> Hi folks. I have a question about aalineColor. <9> shoot <8> Oups, I mean aalineRGBA <8> Well, I've got an SDL_Surface and I want to draw a line. <8> With lineRGBA, no problem. <8> But when I want to do the same line with aalineRGBA, I lost my color. <8> I draw only black line. <8> But anti-aliased black line. <8> OK. I'll drop an email. <9> eh <9> i really cant help you... <8> That's ok. I'm gone a write an email with screen shot so you will sea the problem. <8> Bye. <10> has anyone ever tried setting SDL_WINDOWID to a GtkDrawingArea widget (widget->window) to make it work inside GTK+2? can't think of a reasont his wouldn't work, but the examples ive seen chose much harder approaches, making their own widgets from scratch.. <10> that approach would just use sdl_updaterect to blit directly into window rather than using the GtkDrawingArea expose_event <11> I believe that is exactly the point of SDL_WINDOWID <11> (well, possibly it came first on Windows, but embedding SDL in a widget anyway) <10> so.. it should work fine. i wonder why eg the gtksdl.sourceforge.net project chose such a difficult approach :/ <12> yay, official channel
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