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<0> it seems you don't really know your language, your ide, your toolchain, ...
<1> well everyones got to start somewhere!
<0> "somewhere"
<0> perhaps starting with the basics would be better
<1> um i would say the basics would be setting up the environment
<1> hi im getting this error and its driving me nuts, can anyone help me out!? .objs\main.o:main.cpp:(.text+0x593): undefined reference to `glMatrixMode@4'
<1> there are a few more but they are similar
<1> its when i compile



<2> Alguien habla espaol
<2> ?
<1> i think i fixed it dudes
<1> thanks for that help rnx
<1> couldnt have done it without you
<2> i have a problem, how i can load mp3 file to mix?
<2> or ogg..
<2> somebody can help me?
<1> is that using sdl_mixer?
<2> yes...
<2> but
<2> i do't know how i can load a mp3 to mix
<2> sorry, my inglish is't good
<3> I load oggs without problems with Mix_LoadMUS
<0> needs to be compiled with sdl support as well
<2> Raziel: with Mix_LoadMUS i can load ogg
<2> ?
<3> yep, at least if your SDL_mixer is compiled with ogg support
<0> eh mp3/ogg support
<3> right
<2> rnx and Raiel: tanks :)
<2> i dont fin in any page
<1> how do you draw a black screen in opengl?
<0> you probably want glClear
<4> plop
<4> pretty inactive channel - strange if one looks at the number of people here!
<5> *shh!*



<6> everyone ussualy goes silent after people say **** like plop
<7> hi
<7> mmm
<7> i'm trying to cross compile a program with sdl_gx
<7> (sdl_gfx)
<7> but got some problem during link time, it says : "undefined reference to `__imp__boxRGBA'" and the same for every other function of sdl_gfx
<7> i have tried with the headers an the .c and also with the cross compiled library but none works
<7> any idea ? or maybe i can grab the win32 library for sdl_gfx somewhere ?
<7> hi :)
<7> so, any sdl_gfx library compiled for windows around ?
<3> anyone has cross-compiled a sdl app for windows with gentoo and mingw?
<3> I get "SDL/SDL.h: No such file or directory" when I try to do it :m
<8> Hi folks. I have a question about aalineColor.
<9> shoot
<8> Oups, I mean aalineRGBA
<8> Well, I've got an SDL_Surface and I want to draw a line.
<8> With lineRGBA, no problem.
<8> But when I want to do the same line with aalineRGBA, I lost my color.
<8> I draw only black line.
<8> But anti-aliased black line.
<8> OK. I'll drop an email.
<9> eh
<9> i really cant help you...
<8> That's ok. I'm gone a write an email with screen shot so you will sea the problem.
<8> Bye.
<10> has anyone ever tried setting SDL_WINDOWID to a GtkDrawingArea widget (widget->window) to make it work inside GTK+2? can't think of a reasont his wouldn't work, but the examples ive seen chose much harder approaches, making their own widgets from scratch..
<10> that approach would just use sdl_updaterect to blit directly into window rather than using the GtkDrawingArea expose_event
<11> I believe that is exactly the point of SDL_WINDOWID
<11> (well, possibly it came first on Windows, but embedding SDL in a widget anyway)
<10> so.. it should work fine. i wonder why eg the gtksdl.sourceforge.net project chose such a difficult approach :/
<12> yay, official channel


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