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<0> gstrings are UTF-8 I think <0> haha I said gstrings without thinking of the underwear <1> If you have UTF-8 though you need to get to UCS-2 for sdl_ttf <2> would getting ati drivers on my linux box improve sdl performance? <3> what card? <4> feesh: ehe, and i searched for gstrings without thinking X-D <5> lol <2> bobbens what that for me? <3> ya <2> ati radeon <2> 9200 <3> what did you mean by "getting ati drivers"? <4> black_13: it might, but since sdl isn't opengl, it probably wouldn't make a whole lot of difference... <4> black_13: and good luck with ati on linux :-S <3> it's a r200 chipset <3> it works really well
<0> still, kind of him to wish him good luck still :D <3> ati released the specs for those <3> bah <2> yeah there are drivers for it supplied by ati <3> i love my radeon 9600 <0> now if some one would write DRI drivers for SIS chips :( <3> i use the r300 open source drivers <0> bobbens would you advise ATI over nVidia? <3> black_13: don't even think of using the ati drivers for that <3> feesh: depends on what you want to do <2> for which bobbens? <0> <: ( <3> i'd recommend any r300 radeon variont <6> bobbens: does that work well with the 9600? (I know they had to be reverse engineered unlike the 9200) <4> bobbens: how are the open source drivers? do they lack anything from the closed ones? <3> antiNeo: they lack alot of extensions <3> opengl extensions <3> but they work pretty well <2> what does it mean when you use HD_HARDWARE flag <2> when you initialize sdl <3> i can play ET at 1280x1024 pretty well at low graphics :) <3> but there is no MULTISAMPLING and stuff like that <4> bobbens: yeah, that's what i thought... if they were half as good as nvidia drivers, i'd buy open source ati cards <3> that's still software <3> antiNeo: yeah, but i don't use any proprietary **** :) <3> which is my priority :) <2> bobbens i am interested NOT having chop or flickering when i move my sprite <3> i don't have flickering <3> or choppiness <2> awesome <4> bobbens: i bought by box before the open source ati drivers were anything to write home about :-/ <3> your 9200 is older chipset, but it should have better support <3> antiNeo: me too :) <3> i was forced to use evil proprietary modules <2> bobbens do you do anything to not have choppiness <3> i hated them <3> and at the first opportunity i ditched them <3> black_13: i play ET at 1280x1024 online without lag :) <3> lowest graphics <3> but still :) <2> et? <3> that means it's pretty solid <3> enemy territory <3> fancy fps <2> hey this is just going to a video slot machine <4> ehe, i play ut2004 with highest graphics (16xAA :-o) and no lag <3> ever since xorg 7.1 they've been doing wonders :) <2> the graphics are going to 800x600 <3> antiNeo: you aren't using rev engineered :P <7> Alright well i'm running sdl on openbsd 4, and, while running zsnes, i get this error on startup, followed by really annoying repetitive sounds: SDL: Audio timeout - buggy audio driver? (disabled) audio: bad file descriptor <3> with the official ATI i could paly ut2004 well :P <4> i admire you :-/ <3> but i can use blender and do all stuff <3> not insane fps, but good enough <3> and no AA anymore <2> AA? <3> anti aliasing <4> i hope the Nouveau driver works one of these days... <3> aka multisampling <2> ah <3> antiNeo: if my r300 driver has taken like 4 years, you're in for a wait
<3> and they're not even close to being done <3> if you have an r500 chipset you barely get support at all <6> maybe AMD will change that? <3> we'll see <4> i'm hoping that <3> but doubtful <2> next question i am looking for a way to tie a sprites position to a frame <4> if only ati was bought by intel X-D <2> number <3> intel drivers work pretty well :) <4> but i like amd better than intel <3> i only have a i815 on my laptop <3> the drivers are great <3> but the hardware is crappy <1> Great and open-source. <6> who's to say AMD won't do the same as intel? <4> yeah, amd's hardware is better than intel's <6> AMD to my knowledge is pretty cooperative to the open source community <1> I don't think the hardware is crappy either, it is really low-end, but it is stable and consistent. <4> hopefully intel will pressure amd to open source the drivers <3> still, i'd love an open source nvidia :P <3> they have better opengl :) <1> I would say that historically Intel has been far friendlier with OSS than AMD. <1> But then they have always had more money to be friendly with. <2> corporate idiocy <6> AMD hasn't branched out to other markets like Intel has, so it's hard to tell. <4> but until now AMD has only made CPUs, which are just intel clones (supirior clones, imo) <4> so they have no need for drivers anyway <6> they're mobo chipsets do. <2> right now im dealing with a company where all the linux drivers where writting by one guy he has now left that company ... i am in limbo they wont release the driver code but havent given me a time frame as to when someone will be taking over his duties <6> and they've been good. <4> bah! damn you TTF_RenderUNICODE_Blended and you're funky Uint16*!!! <2> ok my card is an ati radeon 250 <8> hello, i have a problem with sdl & opengl. i'm creating an SDL_Surface for some font rendering. How can i define the size of the surface so it will be power of 2 for opengl texture? <8> i've googled my *** off but still didn't find any solution <6> hmmm... <6> you want to resize/scale a surface you've loaded? <6> grrr... libsdl.org is sloooow <8> duffolonious: nope, i would like to "allocate" a size with width and height size of power of 2, and then write some text on it with SDL_ttf <9> hi I lost my code for using a MOUSEBUTTONDOWN and SDL_BUTTON_LEFT returning a x and y co ordinate .. can anyone point me to a working example thanks? I want this as part of another program and was printing the co ordinates out to test if it was working <9> http://rafb.net/p/wVhyMp71.html is what I have been playing with lately or variations .. it compiles but does not return the co ordinates <10> mad_muppe1: event would be empty <10> you're never actually getting an event from SDL <10> like with SDL_WaitEvent or something <9> I have also tried using just the if statement .. yeah I used PollEvent <10> I don't see it in that paste <9> will try waitevent tho .. <9> I have tried lots of different things this one is the latest version of something that compiles and does return what I want ..:p <9> doh does not ..:p <11> is libsdl.org slow for you guys or is it just me? <10> it's probably slow for somebody using a browser sitting at the server itself <11> hah <10> what are you looking for? <11> yeah it's so web 2.0 bandwidth intensive <10> lol <11> just the docs and such <11> specifically i'd like to start playing with sdl/opengl in 2d <12> PovAddict: got it thanks :) <2> PovAddict hola <2> whose up <11> kind of <11> what's the best way to get sdl for mac os x? compiled from source? <2> probably i use linux <2> sorry i cant be of any help <2> i am trying to come up with way tying frame rate to a sprites position <13> Hello :) <2> yo <13> :) <14> whee! <15> hiya <16> uuh <16> can I blit a 100x100 image at -50,-50? <17> hello..what does everyone here use for video playback?
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