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<0> gstrings are UTF-8 I think
<0> haha I said gstrings without thinking of the underwear
<1> If you have UTF-8 though you need to get to UCS-2 for sdl_ttf
<2> would getting ati drivers on my linux box improve sdl performance?
<3> what card?
<4> feesh: ehe, and i searched for gstrings without thinking X-D
<5> lol
<2> bobbens what that for me?
<3> ya
<2> ati radeon
<2> 9200
<3> what did you mean by "getting ati drivers"?
<4> black_13: it might, but since sdl isn't opengl, it probably wouldn't make a whole lot of difference...
<4> black_13: and good luck with ati on linux :-S
<3> it's a r200 chipset
<3> it works really well



<0> still, kind of him to wish him good luck still :D
<3> ati released the specs for those
<3> bah
<2> yeah there are drivers for it supplied by ati
<3> i love my radeon 9600
<0> now if some one would write DRI drivers for SIS chips :(
<3> i use the r300 open source drivers
<0> bobbens would you advise ATI over nVidia?
<3> black_13: don't even think of using the ati drivers for that
<3> feesh: depends on what you want to do
<2> for which bobbens?
<0> <: (
<3> i'd recommend any r300 radeon variont
<6> bobbens: does that work well with the 9600? (I know they had to be reverse engineered unlike the 9200)
<4> bobbens: how are the open source drivers? do they lack anything from the closed ones?
<3> antiNeo: they lack alot of extensions
<3> opengl extensions
<3> but they work pretty well
<2> what does it mean when you use HD_HARDWARE flag
<2> when you initialize sdl
<3> i can play ET at 1280x1024 pretty well at low graphics :)
<3> but there is no MULTISAMPLING and stuff like that
<4> bobbens: yeah, that's what i thought... if they were half as good as nvidia drivers, i'd buy open source ati cards
<3> that's still software
<3> antiNeo: yeah, but i don't use any proprietary **** :)
<3> which is my priority :)
<2> bobbens i am interested NOT having chop or flickering when i move my sprite
<3> i don't have flickering
<3> or choppiness
<2> awesome
<4> bobbens: i bought by box before the open source ati drivers were anything to write home about :-/
<3> your 9200 is older chipset, but it should have better support
<3> antiNeo: me too :)
<3> i was forced to use evil proprietary modules
<2> bobbens do you do anything to not have choppiness
<3> i hated them
<3> and at the first opportunity i ditched them
<3> black_13: i play ET at 1280x1024 online without lag :)
<3> lowest graphics
<3> but still :)
<2> et?
<3> that means it's pretty solid
<3> enemy territory
<3> fancy fps
<2> hey this is just going to a video slot machine
<4> ehe, i play ut2004 with highest graphics (16xAA :-o) and no lag
<3> ever since xorg 7.1 they've been doing wonders :)
<2> the graphics are going to 800x600
<3> antiNeo: you aren't using rev engineered :P
<7> Alright well i'm running sdl on openbsd 4, and, while running zsnes, i get this error on startup, followed by really annoying repetitive sounds: SDL: Audio timeout - buggy audio driver? (disabled) audio: bad file descriptor
<3> with the official ATI i could paly ut2004 well :P
<4> i admire you :-/
<3> but i can use blender and do all stuff
<3> not insane fps, but good enough
<3> and no AA anymore
<2> AA?
<3> anti aliasing
<4> i hope the Nouveau driver works one of these days...
<3> aka multisampling
<2> ah
<3> antiNeo: if my r300 driver has taken like 4 years, you're in for a wait



<3> and they're not even close to being done
<3> if you have an r500 chipset you barely get support at all
<6> maybe AMD will change that?
<3> we'll see
<4> i'm hoping that
<3> but doubtful
<2> next question i am looking for a way to tie a sprites position to a frame
<4> if only ati was bought by intel X-D
<2> number
<3> intel drivers work pretty well :)
<4> but i like amd better than intel
<3> i only have a i815 on my laptop
<3> the drivers are great
<3> but the hardware is crappy
<1> Great and open-source.
<6> who's to say AMD won't do the same as intel?
<4> yeah, amd's hardware is better than intel's
<6> AMD to my knowledge is pretty cooperative to the open source community
<1> I don't think the hardware is crappy either, it is really low-end, but it is stable and consistent.
<4> hopefully intel will pressure amd to open source the drivers
<3> still, i'd love an open source nvidia :P
<3> they have better opengl :)
<1> I would say that historically Intel has been far friendlier with OSS than AMD.
<1> But then they have always had more money to be friendly with.
<2> corporate idiocy
<6> AMD hasn't branched out to other markets like Intel has, so it's hard to tell.
<4> but until now AMD has only made CPUs, which are just intel clones (supirior clones, imo)
<4> so they have no need for drivers anyway
<6> they're mobo chipsets do.
<2> right now im dealing with a company where all the linux drivers where writting by one guy he has now left that company ... i am in limbo they wont release the driver code but havent given me a time frame as to when someone will be taking over his duties
<6> and they've been good.
<4> bah! damn you TTF_RenderUNICODE_Blended and you're funky Uint16*!!!
<2> ok my card is an ati radeon 250
<8> hello, i have a problem with sdl & opengl. i'm creating an SDL_Surface for some font rendering. How can i define the size of the surface so it will be power of 2 for opengl texture?
<8> i've googled my *** off but still didn't find any solution
<6> hmmm...
<6> you want to resize/scale a surface you've loaded?
<6> grrr... libsdl.org is sloooow
<8> duffolonious: nope, i would like to "allocate" a size with width and height size of power of 2, and then write some text on it with SDL_ttf
<9> hi I lost my code for using a MOUSEBUTTONDOWN and SDL_BUTTON_LEFT returning a x and y co ordinate .. can anyone point me to a working example thanks? I want this as part of another program and was printing the co ordinates out to test if it was working
<9> http://rafb.net/p/wVhyMp71.html is what I have been playing with lately or variations .. it compiles but does not return the co ordinates
<10> mad_muppe1: event would be empty
<10> you're never actually getting an event from SDL
<10> like with SDL_WaitEvent or something
<9> I have also tried using just the if statement .. yeah I used PollEvent
<10> I don't see it in that paste
<9> will try waitevent tho ..
<9> I have tried lots of different things this one is the latest version of something that compiles and does return what I want ..:p
<9> doh does not ..:p
<11> is libsdl.org slow for you guys or is it just me?
<10> it's probably slow for somebody using a browser sitting at the server itself
<11> hah
<10> what are you looking for?
<11> yeah it's so web 2.0 bandwidth intensive
<10> lol
<11> just the docs and such
<11> specifically i'd like to start playing with sdl/opengl in 2d
<12> PovAddict: got it thanks :)
<2> PovAddict hola
<2> whose up
<11> kind of
<11> what's the best way to get sdl for mac os x? compiled from source?
<2> probably i use linux
<2> sorry i cant be of any help
<2> i am trying to come up with way tying frame rate to a sprites position
<13> Hello :)
<2> yo
<13> :)
<14> whee!
<15> hiya
<16> uuh
<16> can I blit a 100x100 image at -50,-50?
<17> hello..what does everyone here use for video playback?


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