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<0> hay guys <0> http://cpp.sourceforge.net/?show=17662 <0> this loop never gets to SDL_PollEvent(&theEvent), so I think there's something wrong with while(SDL_PeepEvents(&theEvent, 1, SDL_PEEKEVENT, NULL) == 0) <0> how should I fix this? <0> anyone <0> L:( <1> if ffmpeg gives me a set frames in YUV format, how do I display them? <0> okay I solved it <2> Does someone know how can I make subwindows with SDL? <3> you can't <2> I was afraid of that. <4> not yet at least. SDL 1.3 will support multiwindows. <2> Then glut will do the trick. I guess. <5> hello <2> Hi can I ask questions that are related to animation here?
<6> yes <2> Cool, if I had an animation called walk with 24 frames and one called jump with12 frames and I wanted to go from walk- to jump-animation should I do the in-between animation? <2> (question is a bit 3d related tho..) <6> how is it 3d? <6> so you don't have a frame in the 24 set that is the same as in the 12? <6> i would just try it and see what it looks like <2> Well doing it myself is the best but it will take a large amount of time, if there where some better way to let the computer do the In-Between animation(and do it good) it would be nice. <5> if its 3d you can interpolate each point int he model <5> in between points in real time <5> but it might be expensive <5> you could do it before hand also <6> Afat: so you mean drawing 12*24 images? <5> does anyone here have a link to a pixel drawing demo <2> It's 3d animation with openGL. and I guess interpolating would kinda look jerky... <6> oh <5> no it wouldnt <6> what is the object? <6> is it a person? <2> and Robot model. <5> anyone know how to draw a pixel to a canvas <2> And, I want it to look realistic. Like when running and suddenly stopping. I want to get an smooth animation to an breaking animation and the to the stop. <6> DynaStab: there is a setpixel function isn't there? <5> geckosen1tor! not that i know of <6> well you can lock the surface and get a pointer <7> setpixel is just a special case of fillrect <7> you probably don't want to do that much though <6> rnx: yes! <5> does anyone have a template <5> fillrect seems really slow <5> or is it updaterect <8> If SDL_UpdateRect, only update as much as you need. <5> ah yes <5> just figured that out <5> quite a bit faster <5> but still not real fast <5> much faster <5> but not fast enough <5> made it update a line at a time <5> fast enough for now :P <5> hmm...how do i get a cl*** to write to the surface...im getting seg faults <8> You mean, write to pixels manually? <5> ya <5> sdl_getvideosurface? <8> You may have to lock the surface. <5> really... <5> only the cl*** will be writing to the surface <5> maybe i should just have the cl*** create the surface? <8> if (SDL_MUSTLOCK(surface)) { SDL_LockSurface(surface); } /* Write to it.. */ if (SDL_MUSTLOCK(surface)) { SDL_UnlockSurface(surface); } <5> Tuxiscool! hey it worked when i made the cl*** create the surface <5> :P <5> i just couldnt get the right memory address...or yes i had to lock it <5> but id rather not lock and unlock if i can just hack i this way..i dont want unneccessary computation <8> What do you think those ifs are for? <5> computation <8> *sigh* Just make it work, then make it work fast. <1> how do I display an AVFrame on an YUV overlay? <9> Arf, can't survive alt-tabbing. <8> Why would SDL be calling my own function as soon as I execute SDL_Init()? http://rafb.net/paste/results/fUMf4V77.html <10> eh? it doesn't... <11> atexit is evil <11> do you use it?
<8> No. <10> what makes you think it would <11> and shutdown is a reserved name <11> don't use it <8> It is? <8> Ah. <8> Huh, works now. <8> (Changed it to shut_down) <11> shutdown is used to close FD's :/ <11> (partially) <8> And the linker preferred my version. <8> Hm. <11> C ****s <11> with C++ that'd have been impossible <8> Even if specify void in the parameter list it fails, huh. <11> still uses that function? <8> Yup. <11> I'd have thought that to fix it <8> Same. <11> do you include SDL priori or posteriori to that function? <8> Prior. <11> yea, you'd have to forward declare SDL_Quit anywya... <8> Thanks for the help. <11> no proble <11> aww, bad typing today <10> you should get drunk less <12> Hello, is it a good idea to use SDL font render in an opengl context? <7> sdl doesnt render fonts <12> with this think in an image : TTF_RenderUNICODE_Blended(font, str, color); ?? <12> i need to display unicode character in an opengl context in fact <7> upload the sdl surface as a texture then <13> does anyone know of a good doc for porting from linux to win32? <11> google knows a few <13> those are all for porting from win32 to linux <11> "porting from linux to windows" <13> k <11> shouldn't involve much anyway <13> thanx yeah thats what my cuzzin told me <13> can i use kdevelop or does it need to be visual studios? <11> I don't think there's kdevelop for windows <13> i want to do it under linux since thats my home environment than port the program so my sisters don't have to use my computer with linux to run the program :D devious plan <11> then look up cross compiling <13> ok <14> Ah. Even UT2004 uses bitmapped fonts. <14> Le sigh. <15> oh yeh realtime rendered fonts would be nice for fps in the onscreen hud <14> I figured that with my test app >.> <14> it's not so much realtime rendered <11> pre-render and adjust to the quality is better <11> (from ttf) <14> 'spose. <16> GotenXiao: take a look at glfont <17> I'm having some difficulty with SDL_FillRect. I'm trying to make a surface that is a given size, make it all one color, and then blit it onto the screen <7> why not use fillrect directly ? <17> just fill right to the screen? <7> exactly <14> Ooh, new Wine release. <14> No Slackware package up yet, though >.< <17> well, that's a good question now that you think about it <17> I was thinking that I"d need to have an object that can be created and destroyed (much like a sprite) <17> but that may not be necessary <7> it isnt <17> the pixel format used then with MapRGBA is ok to use from screen->format, yes? <18> ok i have a weierd problem, im linking against an sdl in my home directory, and it compiles fine, but when i run my program the output shows up in the terminal instead of in an X window.... <18> SDL_SetVideoMode is doing AA or something even though i removed that with ./configure. Also...I see a mouse pointer up in the very left corner of my terminal after running my program (an AA mouse pointer, pretty large) <6> haha <6> you should use caca instead of aa <6> it gives you color <18> i dont want either <18> i want an X window <18> but it spits it all out to console <18> WTF?
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