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<0> Metabol <1> yo, black <0> hey <1> I have a feeling you want to keep your images the same pixel depth ... I think you think maybe this is not necessary but your program was mixing depths and you were getting a lot of flickering <0> yeah <0> so my source images are png images <1> SDL_DisplayFormat or something should fix that on loading, I think <0> and are at 16 bits per pixel i want to put them at 32 bits per pixel and form a long vertical strip <0> well me either <0> did you see "Contact" <1> yeah. Read the book, even. <0> i ought to read the book <0> but when he said "small steps sparks" <0> so small steps sparks <0> i have been unifying my graphics stuff with my state machine
<1> and it's coming along nicely? <0> slowly <0> if i can get nice bouncing on the reel strips by when i got back to work <0> it would be a coupe <0> my next big thing would be a "cut" screen <1> you were talking about bouncing before, springs or gravity-based <0> springs but i use a frame based method <0> using a spline <0> everyting is pre computed <1> right <0> basically its a look up table <0> and the table is small <1> and you interpolate with the spline <1> ? <0> yes <0> i want to integrate that in sometime next week <0> i want to display the pay tables the belly screens have animations based on states <0> some time later i want to use lua/sdl to make simple bonus screens <0> for those of you that dont know a bonus screen/round comes up when you get certain combination ... the user gets to interact via atouch screen to pick out characters ... <0> it gives the illusion of choice <1> haha <0> its like going to craps game and you have 5 sets of dice ... in five colors ... but the dice all work the same way <1> what kind of random generator are you using? with what seeds? <0> knuth rabin carp <2> rand()? :P <1> I didn't expect to get an answer for that <2> lol <0> i use rand for the demo <0> i dont even look at the freaking things <0> i have a license i want to keep it <1> Yeah, of course <0> i am being melodramtic <0> and i need lunch <0> bbl <0> Metabol is image able to convert 8 bit png image to 32 bit bmp image <2> there is an sdl function to convert bit depths of SDL_Surfaces <0> what is it btw? <2> http://www.libsdl.org/cgi/docwiki.cgi/SDL_5fConvertSurface <0> Metabol what was the scriptlet you showed ealier <3> Hello :) <0> [Relic] still here <3> nope, you are hallucinating,adjust medication accordingly <2> ...what the hell <0> kids <3> I think stabbing you with a little goat would hurt :) <2> http://greensboring.com/pod/usb_teddy.jpg <0> rupert! <2> http://greensboring.com/pod/usb_bear.jpg <2> I want one! <4> hiya <0> im back! <0> Metabol are you here <5> tesmako: change of topic ? <6> limmy: awake ? <0> whose up <7> keep the silence! <0> why would i be getting a black blackground for image that has a clean image
<0> i guess black is the color so the black is what i see <7> a clean image> <7> a clean image? <8> actually i figure out some of what i was diong <8> doing <8> the background is black where the image is black it comes through as black <9> hi <9> I'm building a simple game for a study project using sdl <9> the game works fine but there's one thing that I still like to do without redesigning all images (there are about 50 of those) <9> in some cases I want to change a color to another one (lets say black to red or whatever) <9> what's a good way of doing that? just manipulating each pixel is a bit stupid <9> I could try to use a palette but I guess that similar stuff happens behind my back then <4> you don't want do modify palette? <9> that's perhaps an option too <9> but I would need some tool to convert all my bitmaps to 8bit with a palette <9> I don't like to do that by hand as it are too many images <10> photoshop ? ) <9> the images don't have much colors at all so it would be acceptable <9> I have more than 50 images, I like it to be done automaticly; I don't have photoshop <9> does anyone know of tools for this? <11> Hey all. Have a problem with SDL+Stepmania. The sound is playing too fast. They guys at #stepmania haven't heard about the problem so I thought you huys might have. Other sound is working nice. Just Stepmania doesn't. Haven't tryed other SDL games. <12> What Kind of machine have you got? <11> Intel Pentium 4 Williamette 1.5GHz, 512MB 133MHz SDR 3-2-2-5 2T, GigaByte GA-8IDX Motherboard, GeForce 2MX 64MB. <11> That should be it. <11> 00:1f.5 Multimedia audio controller: Intel Corporation 82801BA/BAM AC'97 Audio (rev 12) <11> That soundcard. <13> what kernel <11> /bin/sh: 2.6.18.1: command not found <11> 2.6.18.1 <11> Can it be something with ALSA? <11> StepMania console says ALSA-software-mixing at 44100Hz. <11> MPD plays music fine. And so does Konqueror+Flash. <13> i guess it probably could be <13> try adding removing rtc timer for alsa perhaps <11> ? <13> i recall i had a problem with mp3s playing too fast once <13> can't remember what caused it though heh <13> that was years ago <13> my clock went really fast too ;p <11> My clock is normal and fine. All sounds except SDL works perfect. <13> i guess that some software wont like smp systems with powersaving modes which adjust clock rates <11> ? <13> some new x86 64 systems cause issues heh with things like powernow afaik <11> I don't have SMP and no powersaving. On the laptop it worked fine and that was a Core Duo, SMP and powersaving. <13> you could be playing a sample at too high of a resolution <13> that would make it sound fast <11> You mean rate? <13> yes <11> Like 44100Hz ? <13> like playing a 22050Hz samplea t 44100Hz i guess <11> Hmm <11> The problem is... I don't know where I set that. <11> I don't play around to often with ALSA. Or more like nothing at all. <13> how do you have alsa compiled into the kernel? <13> i dont know the software package at all <11> Hmmm... <13> i wonder why you're using software mixing <11> I didn't do the kernel compiling and the guy that did isn't contactable right now. <11> Software is standard in SM I think. <13> hmm, it probably cant hurt to fiddle with the software soundcard driver selection <13> it probably also cant hurt to look into the kernel's alsa config <13> mplayer is basically unable to use the alsa driver for my sblive 24bit <13> it works only if i set it to oss, which is now a compatibility layer for alsa <13> something probably changed in 2.6.18/19 perhaps <13> the kernel has options for alsa to support the old interface (old alsa interface) <13> has options for better timers on sequencers aswell <13> but im not sure if any of that would affect your issue <11> Where do I check? <13> just mentioning <13> if you have the kernel source installed <11> Yes. <13> as root, go into the directory, type 'make menuconfig' <11> make menuconfig right? <13> yep
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