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<0> Nembutal, they all wrap the C version :)
<1> Eclipser, of course
<0> pwned, me too
<1> I was just referencing to tesmakos sentence, that OOP would be slighty better for C++ users



<2> tell that to my FPS!
<1> pwned, what's so wrong with it? I never tried it, but I'm planning to (until now)
<0> tesmako, you seem to be stuck with the library coding thing :) why would a regular application need to worry about other languages?
<3> Right, using SDL in an OO fashion is common and popular. And easy enough, since SDL really is rather OO in its design.
<2> I like RAII, I don't care if it is achieved through refcounting.
<3> Eclipser: ...I am stuck with library coding since, you know, we are talking about SDL, where, you know, the 'L' stands for 'library'? :/
<0> refcounting doesn't really cause that much impact on performance either
<2> I like my constructors and destructors and automatic deallocation of non-freestore stuff when the ctor throws.
<2> which in turn frees freestore stuff =P
<0> yep yep
<0> boost smart pointers save puppies
<2> C is great, C makes it work for other languages, right, well so does pascal.
<3> It is a huge piece of interface complexity and a bit of a performance penalty to impose on users however.



<0> tesmako, if SDL is properly wrapped for C++ then C++ users can use it nicely, which is nice - others can still use the C version, what's the problem? :)
<3> Sure, start a new SDLmm all you want, but I were discussing it from the perspective of what API the actual library should provide.
<2> oh no I would stray from SDLmm as much as possible.
<2> it adds nothing of value (well other than a few rectangle intersection stuff)
<0> I have no real interest in doing that :)
<2> I still use SDL_Event, I think it is brilliant.
<0> I haven't done any SDL in uh... three yearS?
<2> in fact, my wrapper is so thin, you can code with the C API directly inside the callbacks =P
<2> I like how gtkmm exposes gtk+
<0> well gtkmm doesn't wrap all of gtk+
<2> yeah
<2> anyway here, http://pwned.homelinux.com/websvn/
<4> any SMPEG users here?
<5> rnx: savebmp works perfectly, thanks for the advice


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