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<0> Nembutal, they all wrap the C version :) <1> Eclipser, of course <0> pwned, me too <1> I was just referencing to tesmakos sentence, that OOP would be slighty better for C++ users
<2> tell that to my FPS! <1> pwned, what's so wrong with it? I never tried it, but I'm planning to (until now) <0> tesmako, you seem to be stuck with the library coding thing :) why would a regular application need to worry about other languages? <3> Right, using SDL in an OO fashion is common and popular. And easy enough, since SDL really is rather OO in its design. <2> I like RAII, I don't care if it is achieved through refcounting. <3> Eclipser: ...I am stuck with library coding since, you know, we are talking about SDL, where, you know, the 'L' stands for 'library'? :/ <0> refcounting doesn't really cause that much impact on performance either <2> I like my constructors and destructors and automatic deallocation of non-freestore stuff when the ctor throws. <2> which in turn frees freestore stuff =P <0> yep yep <0> boost smart pointers save puppies <2> C is great, C makes it work for other languages, right, well so does pascal. <3> It is a huge piece of interface complexity and a bit of a performance penalty to impose on users however.
<0> tesmako, if SDL is properly wrapped for C++ then C++ users can use it nicely, which is nice - others can still use the C version, what's the problem? :) <3> Sure, start a new SDLmm all you want, but I were discussing it from the perspective of what API the actual library should provide. <2> oh no I would stray from SDLmm as much as possible. <2> it adds nothing of value (well other than a few rectangle intersection stuff) <0> I have no real interest in doing that :) <2> I still use SDL_Event, I think it is brilliant. <0> I haven't done any SDL in uh... three yearS? <2> in fact, my wrapper is so thin, you can code with the C API directly inside the callbacks =P <2> I like how gtkmm exposes gtk+ <0> well gtkmm doesn't wrap all of gtk+ <2> yeah <2> anyway here, http://pwned.homelinux.com/websvn/ <4> any SMPEG users here? <5> rnx: savebmp works perfectly, thanks for the advice
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