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<0> I just setup SDL with Dev-cpp whenever i compile a test SDL_Init() and SDL_Quit() it compiles fine, shows a console and then stays there till killed from task manager....
<0> on further looking there is a file called stdout.txt in the project folder with "Press any key to continue"
<0> I forgot to mention there is a system("pause") after SDL_Quit()
<0> Any ideas? I am fairly new to this. I have added all the libraries and it compiles fine.
<1> what are you expecting it to do?
<0> Open and close. I'm just setting everything up on a different computer.
<0> I'm not getting the system("pause") message on the console. It is apparently writing to a file.
<1> ahh, that is how it works in windows I believe
<1> http://72.14.253.104/search?q=cache:uyvA3dTValUJ:www.libsdl.org/pipermail/sdl/2002-November/050292.html+sdl+stdout&hl=en&ct=clnk&cd=2&gl=us&lr=lang_en&client=iceape
<0> Apparently so, SDL_init() SDL_Delay(3000) and SDL_quit() opens the console and closes it 3 secs later.. Sorry for wasting your time, and thank you for your help.
<2> I'm having trouble setting up SDL on DevC++, I've gotten everything working except "undefined reference to WinMain"
<2> I have included the libs in the lib directory of DevC++
<2> and also the .h files for SDL in the include directory...
<0> make sure you link mingw32 SDLmain and SDL in that order
<2> hmm, I just found that, but how do I do that? I put "-lmingw32 -lSDLmain -lSDL -mwindows" into additional command line options parameter
<0> Project ->Project options -> Parameters and put it under linker



<2> doh... could you repeat that?
<0> Project ->Project options -> Parameters and put it under linker
<2> does DevC++ have a channel?
<0> Project ->Project options -> Parameters and put it under linker
<2> thanks
<0> oops
<2> oh, lol. I didn't know you could just type stuff into that box, I thought you just select files and I didn't know where to find the mingw32 thing
<2> anyways, it worked thank you much
<3> blitz surface!
<4> Hello :)
<3> hello
<3> [Relic]: coding something?
<4> not right now :)
<3> what are you doing then?
<4> looking through all my irc windows and getting ready to get some ice cream :)
<3> new york super fugde chunck or cookie dough
<4> 5 degrees out so it must be time for ice cream :)
<4> some strawberry :)
<3> how vanilla
<3> what are you coding when you are coding?
<4> space strategy wargame
<3> sounds neat
<3> got url?
<4> not much more than a design doc and some basic gfx yet, till I figure out screen layouts
<3> ok
<4> :)
<5> Is there a way to yield your process in sdl without giving up 10ms of time?
<5> SDL_Delay(0) seems to always wait at least 10ms in linux
<6> hi, i have problem to compile fe3d
<6> isombody can help me, is because sdl lib
<6> parasite-, please
<7> i'm having some truouble with SDL_ttf
<7> i've recently started programing a new 2d engine for an upcoming game i'm planning on developing
<7> so i decided i just had to had words in my program (not like my previous one)
<7> so, in my cl***, i have a private var: TTF_Font* font;
<7> and in my constructor, i've done something like this: font = TTF_OpenFont("lazy.ttf", size);
<7> however, it gives me some errors about: "binary '=' : no operator found which takes a right-hand operand of type 'TTF_Font *' (or there is no acceptable conversion)"
<7> what am i doing wrong?
<7> http://cpp.sourceforge.net/?show=28586 ...
<1> it looks like you are sending 'string font' instead of TTF_Font
<1> ah you are confusing the font string name with the SDL type
<7> i am?
<1> change line 6 to say TTF_Font* ttffont
<7> ohhh
<1> and then line 19 ttffont=
<7> omg i just looked at my diclaration :O
<1> :)
<7> omg i feel so dumb :)
<7> thank you
<1> np
<8> morning
<7> morning
<9> hi all!
<9> Does anyone know how to compile sdl_gfx with nmake under visual c++ 6? I am getting this error makefile(12) : fatal error U1035: syntax error : expected ':' or '=' separator
<9> it should be easy but I am no expert with nmake, I have just copied the makefile to the sdl_gfx dir and typed nmake as written in the readme file
<10> Yes. Get proper bin tools.
<9> where?
<9> Does anyone know how to make sdl_gfx under visual c++ 6?
<11> isn't there just a workspace file you can open?
<11> although vc6 is getting ancient
<9> nope it just has an makefile only



<9> I noticed a lot of people on the net have exactly the same problem.. here is a link http://www.resourcecode.de/showtopic.php?threadid=2215
<9> its in german but understandable :P)
<11> oh well dunno, never used sdl_gfx otherwise :)
<9> is there a better toolkit to rotate etc.?
<9> What are you using instead?
<11> If i'd have to do realtime rotating and scaling i'd use opengl
<9> I can't on this computer... 300 mhz no hardware acceleration :)
<9> got framerates under 6 fps :)
<11> :)
<11> software rotating and scaling isn't exactly cpu friendly either :)
<9> yea but at least I could do a little rotation in mem before and it would be okay with small sprites
<12> rotate manually at build time
<9> that's why I would like to have that sdl_gfx library running
<11> yeh precaching everything before should work decent enough with sdl_gfx
<9> yea only if it would work.. I love programming little rpgs and usually I do everything in opengl but I am stuck here with a crappy computer and thought why not trying out SDL
<9> so far so good but I simply can't compile sdl_gfx.. :/
<9> do you have a suggestion what could I use instead?
<9> or somehow make this build possible?
<12> learn about nmake and fix the problem
<12> write to the mailinglist or whoever maintains sdl_gfx
<12> consider if you really need to rotate at runtime
<9> I would love to rotate at runtime, its essential
<12> rotate with opengl, cache it and render with sdl
<13> if you failed at compiling sdl_gfx and are unable to get support from the internet, you can use sge as an alternative.
<9> sge?
<13> is that a question?
<9> I try to avoid opengl for now because of my computer?
<9> whats sge>
<9> ?
<13> look it up?
<9> okay?
<9> :)
<12> lazy people
<9> and you call me lazy in front of 65 iddlers :)
<12> yes
<9> then try to help me getting sdl_gfx going. Its like you enter a channel about linux and ask a question and the answer is, try windows :)
<12> sdl_gfx is not part of sdl and i've never used it
<13> I've used it but I haven't seen the error messages you get.
<9> so you use opengl instead?
<9> pwned: compiled on visual c++ 6?
<13> no, on mingw
<9> would the dll's you create with mingw work as well under visual c++?
<13> no idea.
<13> they have faqs on the website
<13> never had to
<9> I found like at least 5 references on forums with people having exactly the same errormessage under nmake, but gamedev is atm under 'malicious attack' and out of order
<12> you dont need hardware opengl to rotate to a surface
<12> and i dont think i've ever needed runtime rotation when not doing real 3d
<9> rnx: so I just use glrotate and how do
<9> I load it into sdl?
<13> is he asking how to initialize opengl in sdl ?
<9> its confusing usung sdl together with opengl and I wouldnt know even why
<9> nope I am asking how to render something under sdl, having it rotated with opengl
<13> so if I suggest mingw, I guess it will be like suggesting to use windows instead of linux
<9> not quite.. thats a fair solution, hopefully it will work
<9> about opengl.. why would you use ogl and sdl together?
<13> for the sound and the event handling and stuff
<13> keyboard, mouse.
<9> I see.. so its like opengl at the base and sdl for even handling ala glut or freeglut?
<14> Similar, yes.
<13> I'd rather choose the more functional thing.
<13> unless of course I really want to draw a teapot
<9> makes sense.. Although the reason why I wanna do something purely with sdl is because opengl is extremely slow on this computer
<9> my teapot will take infinite time to boil here
<12> as for the rotating ... you can of course render opengl offscreen and fetch the rotated surface for use in sdl
<13> he was asking how
<9> rnx: any source on the web on how to do that?
<9> sound quite complicated and with caching the rotation even more so...
<12> i was just listing you options
<12> there are lots of resources on opengl render to texture etc.
<9> I know.. its just probably not worth the effort, initializing opengl just for a few rotations now and there
<9> I am downloading sge right now..
<13> sge binaries ?
<9> yes


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