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Comments:

<0> hi - is there any to make SDL apps start on only 1 xinerama screen?
<0> In this case, Unreal 2004 starts on both screens, making it practically impossible to use
<1> TTF_RenderText_Solid() returns NULL, but TTF_GetError() returns nothing
<1> am i missing something? loaded font without problem
<2> hi
<2> i have a game with 2 surfaces: one without opengl and another with sdl_setvideomode(x,x,x,SDL_OPENGL | SDL_FULLSCREEN); and i can't switch from 2d surface to 3d surface
<2> can anyone help me?



<2> when i try to switch opengl doesn't draw in screen
<3> there can be only 1 video surface at a time
<2> but i can't stop one and switch to the other?
<3> yes
<3> hmmm
<3> use SDL_GL_SwapBuffers(); for opengl mode
<2> i have it in the draw loop
<2> but nothing
<2> the only i can draw when i switch is sdl_fillrect()
<2> but i need opengl
<3> you are using a OpenGl context, right?
<4> woody__: you're probably better off sticking to opengl entirely..draw to a texture and upload it , then draw it in orthogonal projection
<2> yes i'm using a opengl context, Alam_Debian
<2> the problem is that i have no too much time, RaYmAn-Bx, the program must be finished monday
<2> :(
<2> thanks for all Alam_Debian and RaYmAn-Bx ,i have to go, bye
<1> TTF_RenderText_Solid() doesnt seem to like const char*'s
<1> or something :(
<5> hi, is sdl capable of running two fullscreen opengl windows on two screens?
<5> what are your opinions on how mature SDL is? what kind of known bugs exist for this SDK?
<6> anybody here?
<5> is there a difference between a fullscreen and a desktop-sized borderless opengl window regarding implementation and performance?
<7> that is entirely platform-dependent
<7> and as for two screen ... no, afaik, with 1.3 though probably
<5> what about the platforms windows, mac os x and linux?
<6> my simple sdl program is using up to 99% of CPU time... and it more-less isn't do anything exept displaying static picture on the screen! how to avoid this?
<6> i have one loop where i call the SDL_UpdateRect()



<5> you could set a timer for update rect
<7> it will draw frames as fast as it can of course ...
<7> you should add a sdl_delay
<5> or that...
<6> i have used timer, to enter the loop only if 50 miliseconds have p***ed since last loop, but it still used over 90%
<5> does sdl support multithreading
<5> google answered me, sorry
<8> Hello, I am sure I have found a simple bug in configure.in of sdl
<8> it detects that I don't have framebuffer support
<8> but I overridded it by deleting the test in configure.in, built sdl, installed and ran a program on framebuffer
<8> where do I submit but fixes?
<7> http://bugzilla.libsdl.org/
<8> will they chech this often?
<8> I would rather post to a mailing list
<9> Development seems pretty active at the moment, I wouldn't be surprised.
<10> You could post to the mailing list. Then someone might say post to buzilla.
<8> the aalib driver is broken
<11> good!
<12> man, 2 pages of quit/join messages... =O
<13> there's no pages on the irc
<14> hello
<14> how could i get sdl application talk to remote esound daemon
<14> i have setted to SDL_AUDIODEVICE=esd, and ESPEAKER=remote_host, but still have no sound, where should i start searching for the cause of the problem ?
<14> sdl compiled with esd support by the way
<15> someone familliar on how to open an altec lansing Amplified Speaker System 220?
<16> Yeah
<16> You need a screwdriver
<10> laser cutters.
<8> has anyone gotten the ggi video driver to work?
<8> for me the video works but it locks up


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