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Comments:
<0> hi - is there any to make SDL apps start on only 1 xinerama screen? <0> In this case, Unreal 2004 starts on both screens, making it practically impossible to use <1> TTF_RenderText_Solid() returns NULL, but TTF_GetError() returns nothing <1> am i missing something? loaded font without problem <2> hi <2> i have a game with 2 surfaces: one without opengl and another with sdl_setvideomode(x,x,x,SDL_OPENGL | SDL_FULLSCREEN); and i can't switch from 2d surface to 3d surface <2> can anyone help me?
<2> when i try to switch opengl doesn't draw in screen <3> there can be only 1 video surface at a time <2> but i can't stop one and switch to the other? <3> yes <3> hmmm <3> use SDL_GL_SwapBuffers(); for opengl mode <2> i have it in the draw loop <2> but nothing <2> the only i can draw when i switch is sdl_fillrect() <2> but i need opengl <3> you are using a OpenGl context, right? <4> woody__: you're probably better off sticking to opengl entirely..draw to a texture and upload it , then draw it in orthogonal projection <2> yes i'm using a opengl context, Alam_Debian <2> the problem is that i have no too much time, RaYmAn-Bx, the program must be finished monday <2> :( <2> thanks for all Alam_Debian and RaYmAn-Bx ,i have to go, bye <1> TTF_RenderText_Solid() doesnt seem to like const char*'s <1> or something :( <5> hi, is sdl capable of running two fullscreen opengl windows on two screens? <5> what are your opinions on how mature SDL is? what kind of known bugs exist for this SDK? <6> anybody here? <5> is there a difference between a fullscreen and a desktop-sized borderless opengl window regarding implementation and performance? <7> that is entirely platform-dependent <7> and as for two screen ... no, afaik, with 1.3 though probably <5> what about the platforms windows, mac os x and linux? <6> my simple sdl program is using up to 99% of CPU time... and it more-less isn't do anything exept displaying static picture on the screen! how to avoid this? <6> i have one loop where i call the SDL_UpdateRect()
<5> you could set a timer for update rect <7> it will draw frames as fast as it can of course ... <7> you should add a sdl_delay <5> or that... <6> i have used timer, to enter the loop only if 50 miliseconds have p***ed since last loop, but it still used over 90% <5> does sdl support multithreading <5> google answered me, sorry <8> Hello, I am sure I have found a simple bug in configure.in of sdl <8> it detects that I don't have framebuffer support <8> but I overridded it by deleting the test in configure.in, built sdl, installed and ran a program on framebuffer <8> where do I submit but fixes? <7> http://bugzilla.libsdl.org/ <8> will they chech this often? <8> I would rather post to a mailing list <9> Development seems pretty active at the moment, I wouldn't be surprised. <10> You could post to the mailing list. Then someone might say post to buzilla. <8> the aalib driver is broken <11> good! <12> man, 2 pages of quit/join messages... =O <13> there's no pages on the irc <14> hello <14> how could i get sdl application talk to remote esound daemon <14> i have setted to SDL_AUDIODEVICE=esd, and ESPEAKER=remote_host, but still have no sound, where should i start searching for the cause of the problem ? <14> sdl compiled with esd support by the way <15> someone familliar on how to open an altec lansing Amplified Speaker System 220? <16> Yeah <16> You need a screwdriver <10> laser cutters. <8> has anyone gotten the ggi video driver to work? <8> for me the video works but it locks up
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