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<0> what would cause two different programs (spline computations) to produce slightly different out puts <1> the fact that the programs are different... <0> yes <0> the outputs are about 1 percent different <1> so? <1> what is the 'difference' between both programs? <0> you saying so what big deal? <1> maybe the difference between both programs is one has return x; and the other has return x*1.01; - unless you give me more information <0> the one difference is that on program computes the new tangents each time i add a point and the other computes the points/tangents all at once <2> I have a window open. I'd like to open another. I'm given to believe this is not possible. Are there any hacks or workarounds? <1> I never tried myself <1> but I think with SDL it's Impossible to open more than once window <1> s/once/one <2> I think I'll have to move my work to something else then. That means a rewrite of quite a bit of code *sigh* <3> Why didn't he just spawn two processes? <3> (duh)
<1> ugh... this code sux <1> and each time I search for something else on the code, I find something else that ****s <4> PovAddict: I use GLUT *shudder* for multi-windowed apps. <1> :O! <4> It's no SDL, but at least it works =) <1> that's how the whole BOINC code seems to be... 'at least it works' <1> some things seem a miracle that they work <1> ugh, reading stuff from a socket in a single read() because "they are small enough that they probably won't be fragmented by the network" <1> all *newbie* how-to-do-socket-programming tutorials insist on not doing that <4> Eek. <4> We all know that recv and send boundaries match up exactly, right? ;) <1> I want to help fixing some "broken" stuff (in practice they work *most* of the time so devs dont care) <1> but I dont know where to even start <1> We all know that recv and send boundaries match up exactly <- suuuure <1> also, the main dev said I shouldn't care for two messages coming on a single recv() because that will never happen <1> the other end BLOCKS waiting for a reply, so never two requests will be sent without a reply in the middle <1> problem is, GUI is hanged during that block :| <1> and that request is done once a second <1> that explains why GUI is laggy when connected remotely <1> and with "laggy" I mean "so damned unresponsive" <0> man textbooks are expensive <0> i bought the games gems books today <1> there are man textbooks? <1> :P <0> yuck yuck <0> PovAddict, i wish i had witty comeback <1> lol <1> sometimes I do, not always... <1> btw, man textbooks would be books with all the Unix manpages? <0> now those i have seen <0> back in the day i remember falling asleep with the sunos manuals <5> the return of SDL_GetVideoSurface is 100% equivalent to the one of SDL_SetVideoMode, or can they vary? <6> http://pastebin.com/872621 <6> http://pastebin.com/872629 <-- the code that produce all those errors <6> my personal guess is that I need to include other libraries, judging by the undefined references to things <1> pastebin.com is the slowest thing on earth <6> yeah, right now, it is <6> I spammed it with the source like 8 times <6> thinking it didn't go through, because it took so long <1> right now? <6> alternative? <1> I dont remember it fast, since like 1 year ago <6> usually it pops right up <6> must be the hours I use it <5> rafb.net/paste/ is what I always use <1> psyklops: show how you're compiling it <6> http://rafb.net/p/I1aH9o27.html <6> oh yeah... <1> pastebin finally loaded now <6> just running gcc SDLpractice.cpp <6> nothing else.. <5> ... <1> use g++ instead ;) <6> hm, didn't know the difference <1> and add SDL libraries OF COURSE <5> lol <1> well gcc is for C, g++ is for C++ <6> still errors <1> and if you're using <string>... <1> -lSDL <5> psyklops: and add SDL libraries OF COURSE
<1> (ugh) <6> thought having the #include <SDL.h> in there would have done that <1> that's not a library, that's the headers <1> you shouldn't be using SDL if you don't have that basic knowledge about C programming <6> I'm about 3 weeks into my beginning C++ cl***.. we aren't up to this yet <5> ok, so on my SDL cl***es wrapper <5> should I have a getSurface on the Surface cl*** that returns the SDL surface or should I use friends? <6> well thanks for the help <1> yuriks: I dont know how 'friend' works on C++ <5> PovAddict: it's basically "frinds can look at private stuff" <1> yuriks: but why would you need to get the SDL_surface if everything is nicely wrapped? <5> "friends*" <1> for derived cl***es? <5> PovAddict: well, SDL_BlitSurface still needs the SDL_Surface for some stuff ;) <1> so it would be surface->blit(other surface,x,y,w,h) right? <1> lol -> http://qdb.us/74054 <5> actually, you're right I don't need either <1> btw if you need *derived* cl***es to access native SDL_Surface, remember 'protected' :) <5> docwiki is down, that ****s =( <1> !mirrors <1> d.a.m.n.i.y <1> s/y$/t <5> damnit? =P <1> yea <5> "I f*** hate people that f***ng censor their own f*** words!" <1> s/\*\*\*/uck <5> =] <1> LOL <1> "Update! A fix for the fix is now available as 0.2.1-rc1. 0.2 fixed the original bug but introduced another bug which coincidentally acted exactly the same." <5> PovAddict: haha, what is that? lmao <1> http://burningsmell.org/SDL_reader/ <5> oh, a txt reader, fascinating =] <7> is it particularly hard/easy to write something for/under linux and then cross compile it to execute under win <7> using sdl or course <7> im mostly talking about using the graphics capabilities <8> well considering you'll probably want to test it in windows you might be better off compiling it there <7> ok but i have a working linux system <7> and am more interested in dev'ing under linux <8> compiling in both environments I meant <5> http://burningsmell.org/sandisk/ <7> i am happy to reboot to test it <5> crap that DOES look ugly <5> I think my blit function has some hundreds of variants =P <5> bouma: yes it is possible <5> but considering the trouble you may as well install it on windows <5> develop on Linux and when it comes the time to test and release binaries reboot into windows to compile and do some testing <5> and they all just call the mother function <8> only thing I would advise against is testing it in wine, I had a lot of apps that worked ok in wine but wouldn't run at all in windows <7> does this mean cygwin ? <5> http://burningsmell.org/faf/ < this does look handy <5> bouma: no, it means mingw <5> random C question: <5> SDL_Surface *dst_surf = (dst ? dst : SDL_GetVideoSurface()); <5> is there any shortcut to that so I don't need to type dst twice? =] <1> doubt it <1> well in fact yes... <1> SDL_Surface *dst_surf = dst; if(!dst_surf) dst_surf=SDL_GetVideoSurface(); <5> well, that's kind of "non-shortcut" but, heh <1> "so I don't need to type dst twice" <1> I know it's even longer <1> :P <1> although you cant type dst_surf without dst <1> here's a way to type dst once: <1> #define d dst <1> SDL_Surface *dst_surf = (dst ? dst : SDL_GetVideoSurface()); <1> DAMN <1> #define d dst <1> SDL_Surface *dst_surf = (d ? d : SDL_GetVideoSurface()); <1> there <5> lol <0> an itty-bitty web server? <7> ok <7> im really clutching at straws heere
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