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<0> Chairos, merci <1> cshaman: try: raise "test"; if True: print True; except: p*** # the if statement will never be executed, since the try failed and when straight to acept <2> went <3> hey guys what's the line called again <3> if __name__ == "main()" ? <3> or if __name__ == "__main__" <0> Usually, in php, when I need to remember a function or its syntax, I just go to php.net and type it in the search. Is there a place like that on python.org? <3> anyone... <0> blanky, I think you need if __name__ == '__main__': <3> _rockstar, thakns <4> http://csh.waferbaby.com/pubip.txt <-- as far as I know, the except: statements should only occur if the try: block errors. <5> offtopic: who knows the name of the inventor that makes wildly over exaggerated contraptions so to perform a very simple task? <6> vbgunz, rube goldberg <5> sertsa: thank you very much :) <6> except he wasn't an inventor, he was just drew those things up to be funny <5> sertsa: yeah, I loved them. thank you again you were correct!, awesome!
<0> How standardized are wxWidgets planned to be? <0> I mean, I hear more about gtk and such. Which would be more beneficial to learn? <0> I know the basics of both, just trying to get good at one or the other first. <0> Does no one have an answer for me? <3> no <5> _rockstar: try tkinter with tile... <3> _rockstar, wxwindows is pretty standard, it's very powerful and crossplatform as well <3> _rockstar, however, it seems as if tkinter is mature as well, though probably a bit more limited <0> blanky, I'm looking for something that will be useful on a resume as well as in practice. <0> Whatever GUI library I learn first, I'd like to learn the C/C++ implementation of as well. <0> Python seems to be the place where I'm actually starting to understand GUI programming. <3> _rockstar, QT, try pyQT. QT is pretty standard and very mature, it's a whole company devoted to a GUI toolkit (of course more as well), next, WxWindows/Widgets, it's the QT equivalent, and THEN tkinter, which I believe is more for quick and dirty solutions <3> QT and WxWindows/Widgets were originated in C++, so that should be easy (Replying to your second message) <7> Might as well throw in kiwi. It looks pretty cool, but the documentation's sparse. <0> blanky, exactly as I thought. I'd been learning to work with Qt designer, but I've gotten a book on the more intricacies of Qt. Then it looks like I'm on the right path learning wx. A guy I work with in a Tcl/Tk wiz, so he can probably show me a lot. Tk seems to have a "quick and dirty" GUI setup. <3> Tkinter basically is Tk <3> As far as I know <8> yo yo yo! <8> what up people <9> hello <8> :/ <9> why the slanted face <8> I'm struggling as a programmer <8> I know the syntax of so many languages <9> practise some more then <8> And think of so much software to write, from multiuser text-based social enviornments, to arcade games, to groupware <9> ok? <8> but I can't connect the syntax to the design <8> I have no idea how to design software I guess <10> ldlework: ahh, you're suffering from featureitis. <8> :) <10> ldlework: you don't understand the basic premis of software engineering. <8> Perhaps not <10> ldlework: Do The Simplest Thing That Could Possibly Work. <10> oh, and you mentioned groupware, so I'm going to link you to jwz's essay on the subject <8> Then you get stuck upgrading, or OOPing the code for reuse <10> http://www.jwz.org/doc/groupware.html <8> I guess that's optional <9> ldlework: that's the way to do it <10> Cowmoo: no it's not. <10> disregarding OOP as the fad it is, is also fundamental <10> :) <9> er <9> I was commenting on doing the simplest thing that could possibly work <10> oh, okay. :) <9> heh, sorry <9> ldlework: nobody writes something that's spotless from first attempt <8> Yeah I guess that's true <9> just get something going, then see <10> ldlework: stop thinking big. think tiny. <10> :) <8> Alright thanks for the advice. I'll whip open OpenOffice draw to sketch some ideas. <10> ldlework: look at some of the successful, tiny, applications out there. del.icio.us was just a bunch of perl scritps for putting bookmarks in a database. <10> ldlework: flickr is a thing for uploading photos and categorising them. <9> and use pencil and paper, no need to get too fancy <10> ldlework: icq was this thing where you could enter a friends 'number', and see when they're online, and send them text messages. <9> or rather, don't feel pressure to use fancy planning tools or wahtever <8> Draw is nice cuz you don't have to erase <8> But man <8> Speaking of groupware <8> Why is there no good free whiteboard solution?
<8> I'd say application sharing would be nice too, but I could see that getting tricky. <8> Anyone use MoonEdit or Gobby? <10> ldlework: because they're all stupid solutions. <10> ldlework: pastebins make sense. <10> 'collaborative internet accessable whiteboards' don't. <8> Whiteboarding would help me tremendously cooperate with my friend when trying to explain reverse engineering subjects. <10> rafb.net/paste deadbeefbabe.org/paste pastebin.com pastebin.de etc <10> it's interesting that you think that. <8> How could you exclude visual communication simply because there is a good textual solution? <10> because the mouse is a ****y input device, and any solution would require invasive technology, such as obnoxious browser plugins, or downloadable software. <8> Heh <11> Jerub: collaborative internet accessible whiteboards make hella sense <8> Because downloadable software is such a h***le these days <11> Jerub: it's just that drawing on a computer is a lot harder than drawing on a whiteboard <11> whereas typing on a computer is easier than writing on a notepad <10> ldlework: **** yes it is. <10> ldlework: lots of people are on terminals that are locked down, under linux, OSX, etc. <8> Well <8> They can use pastebin <8> For the rest of the world... <10> they can use pastebin too! <10> yay <10> simple. <8> A networked paint.exe would be nice <10> and if someone really needs to share an image, they can draw it in paint and upload it to flickr. <8> Lol, half of the communication is in the drawing of the image <11> Jerub: and if someone really needs to contact you, they can upload the message to a website <11> indeed <11> i'd say more than half <8> As you develop the image, you develop what you're trying to explain. <8> Accompany this with voice communication <11> inkscape and voip on the internets would be rad. add voice-to-text translation and the result could actually be better than standing around a whiteboard, because you'd have a log of what was said, and a log of what was drawn <11> hell, you could even replay the drawing of it, which is nice because, as ldlework pointed out, the drawing of it is where the message lies <8> Indeed. <8> But it sounds like you're implying an actual whiteboard appliance? <8> As opposed to drawing software. <11> an appliance would be a useful addition, but no <8> I agree <8> For corporate collaboration <8> I once saw this video <8> From some project at MIT where their whiteboard would resolve drawings into physics tokens, and would simulate the interaction after you circled your drawing. <11> that sounds cool <11> my employer actually owns one of those cool interactive whiteboards, with little magnetised electronic pens and stuff <11> i could never get the software to work, so i stopped trying to play with it <11> but in theory you could do a crazy lot of cool stuff <8> Yeah like play DND <11> hells yea <11> ldlework: vellum.berlios.de <11> my project :) <8> You know how the Wii's controller is completley aware of its orientation and accelerations and such? <11> it's not a coincidence that they go together well <11> i know this in theory, yes <8> I take that, and I also take that I played in a virtual reality enviornment years ago that seemed like the only reason it was huge was because of the hardware to track your helmet's orientation. <8> If they can put it into a small controller device, I'd say the next natural step is either more widespread virtual reality, or home virtual reality. <8> Hell, there's your collaborative development envrionment. <8> I think your project is great <11> it has a long way to go yet <12> could you discribe a 'slice' a little better?` I am confused how the ':' works <12> perhaps some examples... <8> It takes a 'run' of elements specified as a range <11> one of the biggest challenges will be providing a simple, effective way to draw, store and send vector graphics <11> i may need a canvas that understands svg <8> a = ('a', 'b', 'c', 'd', 'e', 'f') <11> encomp***: "please read pages 32:85 in your textbook as homework" <8> print a[3:5] <12> I am reading it now <12> haha <8> what do you think that will print?: <12> in the python docs <12> umm d e f <11> incorrect <12> but you need [ not ( right? <13> hey to you all
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