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Comments:

<0> Chairos, merci
<1> cshaman: try: raise "test"; if True: print True; except: p*** # the if statement will never be executed, since the try failed and when straight to acept
<2> went
<3> hey guys what's the line called again
<3> if __name__ == "main()" ?
<3> or if __name__ == "__main__"
<0> Usually, in php, when I need to remember a function or its syntax, I just go to php.net and type it in the search. Is there a place like that on python.org?
<3> anyone...
<0> blanky, I think you need if __name__ == '__main__':
<3> _rockstar, thakns
<4> http://csh.waferbaby.com/pubip.txt <-- as far as I know, the except: statements should only occur if the try: block errors.
<5> offtopic: who knows the name of the inventor that makes wildly over exaggerated contraptions so to perform a very simple task?
<6> vbgunz, rube goldberg
<5> sertsa: thank you very much :)
<6> except he wasn't an inventor, he was just drew those things up to be funny
<5> sertsa: yeah, I loved them. thank you again you were correct!, awesome!



<0> How standardized are wxWidgets planned to be?
<0> I mean, I hear more about gtk and such. Which would be more beneficial to learn?
<0> I know the basics of both, just trying to get good at one or the other first.
<0> Does no one have an answer for me?
<3> no
<5> _rockstar: try tkinter with tile...
<3> _rockstar, wxwindows is pretty standard, it's very powerful and crossplatform as well
<3> _rockstar, however, it seems as if tkinter is mature as well, though probably a bit more limited
<0> blanky, I'm looking for something that will be useful on a resume as well as in practice.
<0> Whatever GUI library I learn first, I'd like to learn the C/C++ implementation of as well.
<0> Python seems to be the place where I'm actually starting to understand GUI programming.
<3> _rockstar, QT, try pyQT. QT is pretty standard and very mature, it's a whole company devoted to a GUI toolkit (of course more as well), next, WxWindows/Widgets, it's the QT equivalent, and THEN tkinter, which I believe is more for quick and dirty solutions
<3> QT and WxWindows/Widgets were originated in C++, so that should be easy (Replying to your second message)
<7> Might as well throw in kiwi. It looks pretty cool, but the documentation's sparse.
<0> blanky, exactly as I thought. I'd been learning to work with Qt designer, but I've gotten a book on the more intricacies of Qt. Then it looks like I'm on the right path learning wx. A guy I work with in a Tcl/Tk wiz, so he can probably show me a lot. Tk seems to have a "quick and dirty" GUI setup.
<3> Tkinter basically is Tk
<3> As far as I know
<8> yo yo yo!
<8> what up people
<9> hello
<8> :/
<9> why the slanted face
<8> I'm struggling as a programmer
<8> I know the syntax of so many languages
<9> practise some more then
<8> And think of so much software to write, from multiuser text-based social enviornments, to arcade games, to groupware
<9> ok?
<8> but I can't connect the syntax to the design
<8> I have no idea how to design software I guess
<10> ldlework: ahh, you're suffering from featureitis.
<8> :)
<10> ldlework: you don't understand the basic premis of software engineering.
<8> Perhaps not
<10> ldlework: Do The Simplest Thing That Could Possibly Work.
<10> oh, and you mentioned groupware, so I'm going to link you to jwz's essay on the subject
<8> Then you get stuck upgrading, or OOPing the code for reuse
<10> http://www.jwz.org/doc/groupware.html
<8> I guess that's optional
<9> ldlework: that's the way to do it
<10> Cowmoo: no it's not.
<10> disregarding OOP as the fad it is, is also fundamental
<10> :)
<9> er
<9> I was commenting on doing the simplest thing that could possibly work
<10> oh, okay. :)
<9> heh, sorry
<9> ldlework: nobody writes something that's spotless from first attempt
<8> Yeah I guess that's true
<9> just get something going, then see
<10> ldlework: stop thinking big. think tiny.
<10> :)
<8> Alright thanks for the advice. I'll whip open OpenOffice draw to sketch some ideas.
<10> ldlework: look at some of the successful, tiny, applications out there. del.icio.us was just a bunch of perl scritps for putting bookmarks in a database.
<10> ldlework: flickr is a thing for uploading photos and categorising them.
<9> and use pencil and paper, no need to get too fancy
<10> ldlework: icq was this thing where you could enter a friends 'number', and see when they're online, and send them text messages.
<9> or rather, don't feel pressure to use fancy planning tools or wahtever
<8> Draw is nice cuz you don't have to erase
<8> But man
<8> Speaking of groupware
<8> Why is there no good free whiteboard solution?



<8> I'd say application sharing would be nice too, but I could see that getting tricky.
<8> Anyone use MoonEdit or Gobby?
<10> ldlework: because they're all stupid solutions.
<10> ldlework: pastebins make sense.
<10> 'collaborative internet accessable whiteboards' don't.
<8> Whiteboarding would help me tremendously cooperate with my friend when trying to explain reverse engineering subjects.
<10> rafb.net/paste deadbeefbabe.org/paste pastebin.com pastebin.de etc
<10> it's interesting that you think that.
<8> How could you exclude visual communication simply because there is a good textual solution?
<10> because the mouse is a ****y input device, and any solution would require invasive technology, such as obnoxious browser plugins, or downloadable software.
<8> Heh
<11> Jerub: collaborative internet accessible whiteboards make hella sense
<8> Because downloadable software is such a h***le these days
<11> Jerub: it's just that drawing on a computer is a lot harder than drawing on a whiteboard
<11> whereas typing on a computer is easier than writing on a notepad
<10> ldlework: **** yes it is.
<10> ldlework: lots of people are on terminals that are locked down, under linux, OSX, etc.
<8> Well
<8> They can use pastebin
<8> For the rest of the world...
<10> they can use pastebin too!
<10> yay
<10> simple.
<8> A networked paint.exe would be nice
<10> and if someone really needs to share an image, they can draw it in paint and upload it to flickr.
<8> Lol, half of the communication is in the drawing of the image
<11> Jerub: and if someone really needs to contact you, they can upload the message to a website
<11> indeed
<11> i'd say more than half
<8> As you develop the image, you develop what you're trying to explain.
<8> Accompany this with voice communication
<11> inkscape and voip on the internets would be rad. add voice-to-text translation and the result could actually be better than standing around a whiteboard, because you'd have a log of what was said, and a log of what was drawn
<11> hell, you could even replay the drawing of it, which is nice because, as ldlework pointed out, the drawing of it is where the message lies
<8> Indeed.
<8> But it sounds like you're implying an actual whiteboard appliance?
<8> As opposed to drawing software.
<11> an appliance would be a useful addition, but no
<8> I agree
<8> For corporate collaboration
<8> I once saw this video
<8> From some project at MIT where their whiteboard would resolve drawings into physics tokens, and would simulate the interaction after you circled your drawing.
<11> that sounds cool
<11> my employer actually owns one of those cool interactive whiteboards, with little magnetised electronic pens and stuff
<11> i could never get the software to work, so i stopped trying to play with it
<11> but in theory you could do a crazy lot of cool stuff
<8> Yeah like play DND
<11> hells yea
<11> ldlework: vellum.berlios.de
<11> my project :)
<8> You know how the Wii's controller is completley aware of its orientation and accelerations and such?
<11> it's not a coincidence that they go together well
<11> i know this in theory, yes
<8> I take that, and I also take that I played in a virtual reality enviornment years ago that seemed like the only reason it was huge was because of the hardware to track your helmet's orientation.
<8> If they can put it into a small controller device, I'd say the next natural step is either more widespread virtual reality, or home virtual reality.
<8> Hell, there's your collaborative development envrionment.
<8> I think your project is great
<11> it has a long way to go yet
<12> could you discribe a 'slice' a little better?` I am confused how the ':' works
<12> perhaps some examples...
<8> It takes a 'run' of elements specified as a range
<11> one of the biggest challenges will be providing a simple, effective way to draw, store and send vector graphics
<11> i may need a canvas that understands svg
<8> a = ('a', 'b', 'c', 'd', 'e', 'f')
<11> encomp***: "please read pages 32:85 in your textbook as homework"
<8> print a[3:5]
<12> I am reading it now
<12> haha
<8> what do you think that will print?:
<12> in the python docs
<12> umm d e f
<11> incorrect
<12> but you need [ not ( right?
<13> hey to you all


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