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Comments:

<0> Yhg1s: and why do you know everything?
<1> I'm no one, and hardly.
<2> Uhm, anyone here knows the site for python integration with apache?
<1> http://www.modpython.org/
<0> Captain_Fleming: mod_python?
<2> no, there should be another one, please the other one
<3> Captain_Fleming, what's wrong with mod_python? Are you looking for PHP style integration?
<4> Captain_Fleming: django?
<2> well, someone gave me a link to some good integration, but I forgot about it, and after partitioning my disk, I had nothing anymore about it
<0> are you looking only for integration with apache, or an actual web framework?
<3> Captain_Fleming, check out this: http://wiki.python.org/moin/WebProgramming
<2> both
<2> owh, ok, I think I would find what I search there :-D
<4> frameworks: django, zope, cherrypy
<1> Captain_Fleming: there used to be mod_snake, but it perished. mod_python is the only Apache integration there is.
<1> Captain_Fleming: perhaps you don't actually mean to integrate the two (a sensible option.)



<2> What do you mean?
<2> I do mean that someone here recommended it once, and now I am sorry not to mail myself the link...
<5> you just want to run python behind a mod_proxy
<5> ?
<2> No
<2> Owh, what I do know is that the mod (or whatever it was) could run as a stand alone server too
<2> But it had apache integration modules too
<0> django?
<6> Hey all
<6> Question
<3> Captain_Fleming, not to sound like a **** but why don't you try searching or sumthin instead of everyone playing 100 questions.
<6> Is it better to use a dict or a list when storing instance variables in a cl***?
<2> Sorry, but I have no link to the site but this place
<3> Captain_Fleming, remember that link I sent ya, i'm willing to bet it's on there
<2> I am looking though
<2> I can not scramble that fast though
<3> Captain_Fleming, another apache module that comes to mind is mod_webkit
<3> ShortWave, What do you do w/ the list?
<2> ok, I think I found it: webware for python :-D
<6> Contain some object references
<3> ShortWave, I am prolly the wrong one to ask
<3> plus I gotta go home!
<7> could someone take a look at http://deadbeefbabe.org/paste/2858 .. Is this supposed to happen?
<6> Question
<8> who ***y chick is here
<6> can a cl*** instance contain references to instances of itself?
<9> thanx all
<6> rather, instances of the same cl***?
<10> hi all. i'm a python newbie and i have a simple question. i do in the shell: 'echo "12 34" | ./myscript.py'. now i'd like to do a for-loop in myscript, which ***igns every number from raw_input to a variable. now my question: how to do it, so that the variable does not get every char, but '12' and '43'?
<1> adoniz: I suggest you leave.
<1> oisceo__: yes, it's supposed to happen, but you aren't supposed to rely on it.
<7> Yhg1s: SOAPpy is relying on it, so it seems
<1> oisceo__: The Python VM optimizes some strings by making them really the same object. This isn't an issue because strings are immutable. It doesn't always do it that way, though.
<1> oisceo__: how wrong of them.
<1> rdz: you read the line, then str.split() it.
<1> rdz: the 'split' method of strings splits on whitespace by default. If you want to split on something else, it can do that too.
<1> ShortWave: a cl*** can contain any references it wants.
<7> Yhg1s: thanks
<10> Yhg1s, thnx a lot
<6> Yhg1s: okee just making sure
<6> Yhg1s: Basically I'm defining a base GUI cl*** that has a draw() method...so that when it's own draw() method is called, it can do what it needs to, and then call the draw() method for each of it's children.
<1> ShortWave: the usual method resolution order is the other way 'round.
<1> ShortWave: however, you can achieve that actual order of execution by, in each derived cl***, having their 'draw' method call the parent cl***'s 'draw' method first.
<6> Yhg1s: yeah, but for this I need to draw bottom to top
<6> Yhg1s: Java-esque eh?
<1> no idea. Python doesn't call basecl*** methods if you override a method, you have to do it explicitly. That means your derived cl*** gets to decide when to call the basecl*** method.
<1> I don't know how Java doe sit.
<6> In java you'd call super()
<6> Yhg1s: my major issue is that the objects I'll be working with don't have a global registry or any kind of callbacks since it's OpenGL.
<6> Yhg1s: So to even know what object got picked, I have to surf the object tree
<1> I don't understand that drawback. You can't use OGL directly, you need a windowing system. GLUT if anything.
<1> but then, I don't know what you want the register and callbacks to do ;)
<6> Yhg1s: heh
<1> it does sound a bit like you're confusing parent/child cl***es in a cl*** hierarchy with nodes in an object tree.
<6> Yhg1s: Blender has a raw OPenGL wrapper.
<6> Yhg1s: That's what I'm using. It has no extensions into GLUT or anything like that, which I wish it DID because that would make the job so much easier.
<1> well, you can't *use* OGL without *some* windowing system :)
<6> Yhg1s: heh
<1> but I guess blender has its own.
<6> Yhg1s: Yes...for lack of a better word, you might say that blender provides basic OGL support and gives you a predefined viewport.
<1> yech. any chance you could just use PyOpenGL? it has GLUT. Or any of the GUI toolkits with OGL components.



<6> Yhg1s: nope, can't do it. It's gotta run inside of Blender.
<6> Yhg1s: so to call the basecl*** method, what do I need to do?
<6> cl***.__init__()?
<11> I'm working with code in which one function is this: def attach(*args): return _ode.dJoint_attach(*args)
<11> I need to p*** it two args, one of which is null.
<11> But when I do, this error results: TypeError: argument number 3: null reference of type 'dBodyID' was received
<12> ShortWave: yep, but be sure to p*** it the self object
<11> Could someone please explain that?
<6> jwp: K
<12> well, the_basecl***.__init__(self)
<1> ShortWave: if the method is __init__, then basecl***.__init__(self), yes.
<6> Yes, because I have to give it the reference to the current object
<1> garou: not really. It's not the fault of 'attach', all 'attach' does is call _ode.dJoint_attach() with the exact same arguments.
<6> makes sense
<1> garou: and _ode is not a builtin module, so who knows?
<11> It *is* loaded. I've used it. :)
<1> of course it's loaded, or you would get an entirely different error.
<1> I said it wasn't *builtin*. It's not part of Python.
<1> you'll have to dig into the documentation or the source of this _ode module.
<11> Meep... Thanks.
<13> Whats a good way to check if a list is empty, []
<13> if list is []?
<1> 'if not list'
<14> or len(l) == 0
<14> but not l reads better sometimes
<13> thanks, yeah I was looking for readable
<14> while not more_things_to_do: ...
<15> I have 2 lines in a test code, import sys, pygame and pygame.init(), but python gives me an error on pygame.init: AttributeError: 'module' object has no attribute 'init'
<1> ErikHK: do you have a 'pygame.py' or 'pygame.pyc' in the directory that script is in?
<13> How can I clear a ManyToMany? store.set_sellers(None) is basically what I want
<1> bretth: what is a ManyToMany?
<13> Wrong channel :)
<13> Django
<1> heh.
<7> so, if I can't rely on id() to test if object a and b are the same, what could I do?
<1> oisceo__: you can rely on id() to see if they are the same *object* (although 'a is b' is an easier test to write)
<15> Yhg1s: the name of the testfile is actually pygame.py, is that wrong?
<1> oisceo__: you just can't rely on it to see if they are *equal*.
<1> oisceo__: 'a == b' tests for equality.
<1> ErikHK: yep. Python thinks 'import pygame' should import that pygame.py file.
<1> ErikHK: rename the script, remove the pygame.pyc file Python created, and it should work.
<15> Yhg1s: thanks :)
<16> using mysqldb, how do i get the value of the auto-increment field for the last record inserted
<17> last_insert_id function or such
<13> Whats a nice way to just get the uniques in a set? (1,1,2,3,3) = (1,2,3)
<17> A set.
<18> Heh. I like languages where one answers one's own question when describing the problem.
<18> bretth, Do you care about order of elements?
<13> Nope, and set works nicely :P Thanks
<19> anybody can install perfect PyGaim on gaim ?
<19> (sorry my english..)
<19> on linux
<19> dont have doc, only oc for win
<19> doc*
<17> That's amazing -- Lemmings in DHTL: http://www.elizium.nu/scripts/lemmings/
<18> KarlsBerg, I don't know. ("How can one install... ?")
<18> Gods, Erwin, don't send me there. I wasted hours there a month ago.
<19> i dont XD
<19> ejem...
<19> i say "how can one install" ?
<18> KarlsBerg, Yes. "How" asks for a method. "Anyone can?" asks for a yes/no answer.
<19> where ? :S
<18> KarlsBerg, Otherwise, I'm sorry I don't have an answer. What is PyGaim?
<19> a interpreter for gaim
<19> for make scripts on python
<18> I understand. Looking at the doc, unless it does something Windows-specific, it should work on Linux.
<18> I think "_gaim.pyd" would become "gaim.so"
<16> Hmm... so i do: location_id = conn.db.insert_id(), and it returns AttributeError: 'Connection' object has no attribute 'db'
<18> jsm, print dir(conn)
<20> jsm: what's conn ?
<20> jsm: and what are you expecting conc.db to be?
<17> jsm: execute "select last_insert_id()"
<16> conn is the mysql connection object i setup
<21> hello all


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