| |
| |
| |
|
Page: 1 2 3 4 5 6
Comments:
<0> thanks <1> hey guys <0> its for a physics homework so il just stay here <0> whats a unit circle ? <0> i draw a circle up to the maximum value i have ? <2> http://www.hsu.edu/uploadedImages/Faculty/lloydm/cl***es/pt/UnitCircle.GIF <2> that is a unit circle <3> Hihi Superkuh, impeachgod <1> hi suicine <1> what are we talking about here? or doing here? <3> :D <1> but I was too addicted to the internet + lazy to do anything real <1> so I decided to fix myself <4> microacg its very grainy and umm... its more than a pixel in radius
<2> what? <2> that was just an example <2> you don't need it <0> nice picture <0> ill like my upper left vector is 20degrees relative to the -x axis ? <0> so 180 + 20 <0> fomr sin point of view and -cos 20 <5> Well, I'm bored now, so I'll be off <5> Cy'all <1> hey ihope, kcbanner <6> Ello. <7> hi <8> yo <9> sup my niggas <6> Now, do heat pumps always waste energy unless you can manage to keep the hot separated from the cold? <9> they always waste energy <9> well, better said, they always fail in converting a certian percentage <10> anybody home <2> no <11> hello <10> hello <12> hello <13> HELLO <12> hay <10> whereabouts <11> how do you calculate the pulsation of a signal from discrete values ? <14> madprog: Fourier transforms, perhaps? <11> Madsy: perhaps, but i don't know how to use it <14> http://en.wikipedia.org/wiki/Fourier_transform <11> the idea is, in fact, to recompose a saturated signal <14> I use FFTs to decompose audio data into frequencies. <14> B*** detection really. <11> and so, to find the original parameters from the not saturated parts of the wave <14> So you basically want to "repair" a wave? <11> yes <14> How is the signal saturated? By noise, clamping, precision loss or some other factor? <11> i would say, by clamping <11> there are some plates in the waves <14> I.e too high amplitude. <11> yes <11> that's it <14> Find the frequency at the neighbouring points, I guess. Then based on that frequency, alter the points which do not fit in. <14> Which can be done with Fourier transforms. <11> ok, so i apply a Fourier transform to a part of the wave where i know the values are not saturated by clamping, and then it will give me the amplitude and the phase, right ? <14> Another way could be to first scale down the singal, look for flat bands and just add some random noise ;) <14> signal* <15> Hello everyone! <14> madprog: Hold on, I'll see if I can find a nice article for you <11> Madsy: thank you very much :) i've been looking around for a week, but my knowledge is a bit limited :/ <14> madprog: http://www.relisoft.com/science/Physics/sound.html <14> I've yet to find a better article. <14> You should take a read on complex numbers, if you are unfamiliar with them. <11> i've studied them some years ago <14> http://en.wikipedia.org/wiki/Complex_number <11> i'll try to understand, thank you :) <2> wikipedia entries on math are usually confusing in my experience <14> You owe me one :) <2> they try to be broad enough to cover all levels, yet that makes them somewhat inaccessible to the lower end people <2> but the 'experts' who write or review the articles find them to be very good <14> microacg: They beat mathworld, in my opinion. <2> Madsy: could be
<14> But that's probably because I **** ;) <14> I still struggle with simple derivation. <11> Madsy: thanks for the article, it seems to be very complete :) <11> (for my needs) <14> :) <16> re <2> damn I'm getting out my cl***ical mechanics textbook to prepare lol <0> is this a good time to be in physics ? <2> the field? <17> The channel? <18> Physics, North Dakota? <17> Actually, I'm interested in the answer to the question if you mean the field :P <0> ya <0> studying, working in <0> exciting time i meant <0> more then.. <0> ah thsis ****s <0> nvm <0> boring question <18> http://www.latimes.com/news/opinion/la-oe-doyle27jan27,0,7816047.story?coll=la-opinion-center <19> hello <19> i have a small question regarding the relativity theory of einstein <19> is there someone who could help me? <2> special or general relativity? <19> there is no accelerating <19> so only the special relativity theory <2> what is your question <19> well <19> einstein explains that time, m*** length are relative <19> time ticks slower when you move <19> but <19> he explains that if you travel real fast, away from earth <19> time goes slower, so when he gets back, a large amount of time has been past <19> for the earth observers <2> sounds good so far <19> thats not relative <19> time has changed in an absolute way, so when the traveller stops travelling <19> time for the traveller as well for the observer has changed! <19> how is that possible? <19> you could say that the traveller moves away from earth <19> but you could also (relative) say that earth moves away from the traveller <19> why this difference in time? <19> can someone explain this toe me please <19> ? <2> I am not totally understanding how you are finding something that doesn't make sense in special relativity <20> relik you couldnt ... <2> it's entirely dependant on reference frame <19> what do you mean? <19> yes <20> relik because the traveller isnt a inertial reference <19> but at some time these references come together <19> when both stop moving toward each other <19> Pimentel-ES what do you mean by that? <2> relik: I'm finding it hard to understand what your problem with SR is <19> the time for the traveller should be exactly the same <19> as the time for the earth observer <9> relik: the people on earth don't change refrence frames, the travler does. Do the calculation in both frames, you will see it is consistant <2> in whose reference frame? <2> JabberWalkie: I'm deriving the solution to the potw on paper so I'm prepared to explain it lol... about halfway done <20> relik well, you only can aply special relativity on a inertial reference, but the traveller is acelerated relative to the earth, which is (almost) a inertial reference <19> so <20> so, special relativy cant be applied to the traveller reference <19> if the traveller would travel in a constant speed <9> microacg: well i would avoid deriving the orbital equations....those can be looked up <2> I'm deriving it anyway <2> nice exercise <2> I haven't done it since cl***ical mechanics <19> you wouldn't notice the time differences? <20> relik in a constant speed it wouldnt get back O.o <9> ive done them before....so im confident in the fact that i can prefrom that nasty integral <2> I haven't encountered a nasty integral yet <9> Pimentel-ES: constant velocity <9> the speed is constant for the trip, the velocity is not <19> so
Return to
#physics or Go to some related
logs:
how does update-static-leases work torrentflux Access denied for user #perl audigy4 lirc $_sessions don't work #math gentoo snes gamepad parallel #web #lisp shutdown.c tyler
|
|