| |
| |
| |
|
Page: 1 2 3 4 5 6
Comments:
<0> http://www.ichblog.eu/content/view/60/1/ <1> Title: Information Clearing House Blog - The Unthinkable: The US- Israeli Nuclear War o ... <0> night <2> night <3> hmm, if you have two counterspinning rigid bodies in free space with a mechanism that can lock the two together suddenly without friction, balanced in such a way that the resulting motion is none, can the energy be lost? <4> good question <5> of course it can <6> the energy isn't lost <6> it just goes into deforming the bodies <6> the kinetic energy is lost <7> anyone feeling particularly knowledgeable on quantum tunneling? (resonance effects specifically) <6> I wasn't aware there was resonance involved with tunneling <7> well,,, there is <6> uh cool <7> if say you have a double barrier
<6> delta function barrier? <5> how did you make it ? <8> anyone here use pgplot ? <7> microacg, ***ume U(x) = 0 for all x other than x= 0-20 and 30-50 (arbitrary atomic scale units) <7> there will be some energies of an incident electron where transmission probability is 1 <7> these are resonant energies <6> ah, that's more in depth than I studied it <7> me too <7> unfortunately i must write a report on it for wednesday <5> energy is conserved <5> that's all you need to know :P <7> that is not <5> ok <5> F = ma <5> momentum is conserved <5> now that is everything <5> although really momentum is conserved is covered by F=ma <6> I don't think it is :/ <9> hey guys i need help with this question <9> A 900kg boat is traveling at 70km/h when its engine is shut off. The magnitude of the frictional force f of k between boat and water is proportional to the speed v of the boat. Thus f of k = 60v, where v is in meters per second and f of k is in newtons. find the time required for that boat to slow down to 35 kmh in seconds <9> i've keep getting the wrong answers <9> anyone ? <9> i keep getting 15 <9> but it isn't right <10> Tried energy? <9> what do you mean by energy? <11> forget energy <9> then.. <10> You know how much energy has to be burned off as friction because you know the initial and final energy. <11> what do you get for F_net(t)? <9> tis all about newton's second law and property of friction <11> xtmdster: no, that won't work <10> Just guessing, I didn't get a number. <9> f net is 0 <9> its equilibrium , engine is stopped <11> [set]: its not zero, if it was, the boat would keep coasting <11> at the same velocity <9> but the engine of the boat is shut down <11> so we have the force of friction on the boat, in this case it is the net force <9> ok h/o <9> ok <11> so you have F_net(v)=60v <9> and how do you get the frictional force <9> yes <11> so that gives you an acceleration <11> so ma=60v <11> then integrate that with respect to time <9> what do you mean by that last line <11> you don't know how to integrate? <9> yes i do <9> ok <11> well time is your variable, in this case <11> so it makes sense to integrate with respect to it...rather than somthing else... <9> mm <11> so a=dv/dt <11> then m*dv/dt=60*v <11> so m*dv/v=60*dt <11> and you can integrate <11> to get v as a function of time <9> ooh <9> thx
<11> [set]: that relation shows up ALOT in physics <11> [set]: so remember it <9> I see, will do <9> i keep getting 7.5 but it wasn't correct <9> sry for the time interval.. i was eating <11> what is your v(t)? <11> and make sure your signs are correct <9> v(t)= 9.2*7.5 <9> v=9.2 and time is 7.5 <11> ..... <11> well for one it should be an exponential.... <11> % DSolve[ y'[x]==-60/m*y[x],y[x],x ] <11> stupid mbot... <11> [set]: what is the integral of 1/x ? <9> logx <9> or ln if you like it this way <11> yeah, so do the integral again... <9> what was this all about 23:12 JabberWalkie >> % DSolve[ y'[x]==-60/m*y[x],y[x],x ] <9> is that supposed to spit out the integral? <11> yea, but its not working <9> yeah i **** with integral , still have much to learn on it <9> when im taking calc i guess i'll learn it <12> anyone around to help with some simple 3d kinmatics? <0> morning // Jreggelt! <3> zorlac, try <12> um <12> say you hit a ball 188 meters, at a 45 degree angle .9 meters above ground level <12> and i need to find the initial velocity, how would i go about doing tihs <3> ***uming no air you have a constant acceleration scenario and the formulae you have for that applies. so it's a matter of examining each and see what that gives you in each and whether that will give you the answer <3> since there is no air then constant velocity applies to the horizontal speed component <3> draw on paper, find formulae, think <3> I could figure it out but you will probably learn less that way <12> I'm confused as to what formula to use <3> those involving 'constant acceleration' <3> draw on paper, find formulae, think <12> do you know how i would find the velocity of the y axis? <3> by thinking :) <12> i've been thinking for like 4 hours <3> you no doubt have a book which has formulae under the title of 'constant acceleration' <3> the constant acceleration is of course gravity <12> yes <12> the accerlation on y is -10 <3> at the apex vertical speed is 0 <3> s = a t^2 might be involved <12> thats distance, right? <3> yep <3> in a constant acceleration situation <12> would the y axis have an inital velocity? <13> the 45 degree angle would suggest yes <3> the would be the same <3> they* <3> x and y <12> oh i see <12> if they are the same i guess that means i can set them equal toe ach other... <3> yes if useful <3> I think what you might want to do is to formulate a formula for how long it would go as a function of the initial velocity and angle. then equal that to 188 <3> and solve <12> hmm <3> imagine you knew the initial velocity and call that V0 <12> yeah <3> if you had that how far would it go. then equate that to 188 <12> 188 = .5at^2 + V0t <12> thats correct, right? <3> don't think so <12> why not? <3> s=att only applies to the situation where initial (or end) velocity is 0 so you can only use that for half the way <3> and only for the y part. the x is a constant velocity situation <3> you find the time using the y part. then the distance from the x part <3> s=v*t once you know the time <3> s=v*t applies to constant velocity situations <12> finally got it <3> excellent <14> http://xkcd.com/c114.html <3> woe he that would pick on the humble and scared
Return to
#physics or Go to some related
logs:
#redhat #css desktop-recording ubuntu perl, not recognized as an internal command
#ubuntu #perl umount: /media/dvdram: device is busy changing permissions sources.list strong bad makey outie
#web
|
|