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Comments:

<0> integral: got link ?
<1> Mish: nope, I'm using the OED
<0> w*** oed
<1> The Dictionary
<0> which one
<1> The Oxford English Dictionary
<0> ok
<0> i have MW and heritage, no exford
<1> hmm, whyh separate irq stacks? Is this due to their much smaller sizes?
<0> yes
<1> ah
<0> smaller in 2.6, half of 2.4 sizes
<1> down to just a single page, no?
<0> it's configurable
<0> default is 2 pages, optional 1 page
<1> An elliptic curve over Q is said to be modular if it has a finite covering by a modular curve of the form X_0(N).



<0> i never said it
<2> Wow! Propel is incredibly lame. No function for deleting records by criteria.
<0> ok, found it in american heritage dictionary
<2> Actually Propel does have such a function. :-)
<3> rindolf, jumping to conclusions a bit fast? :)
<2> Pete_I: well, I did a search in the file, but it's there after all.
<2> Pete_I: you might also be interested in http://fc-solve.berlios.de/to-do.html
<2> Now why doesn't it work?
<3> rindolf, i checked out the BCD thing. the reason perl doesn't seem to have a module for it, is that it seems to do it alreayd
<3> i tried out the examples of why it was needed here http://www2.hursley.ibm.com/decimal/decifaq1.html
<3> perl seems to compensate or something. it doesn't exibit the problems proposed in the article.
<1> stupid bloody mathematica.
<1> Pete_I: Math::BigRat and friends
<3> yes. i suggested that solution earlier.
<1> of course for currency, you don't need *floating* point, and fixed point (in pennies, or something like thousandths) is perfectly easy to deal with
<1> you don't need floating point in engineering either, since mgnitudes of things can be fairly well predicted too...
<3> python does seem to have that issue though. i wonder how perl fixed it...
<1> I wish there was a mathematica designed for pure maths
<3> define 'pure maths'
<1> Pete_I: analysis, linear (and quadratic) algebra, "groups, rings and modules"
<1> (the latter being the most scary course on the planet going from concrete groups, through sylow, through number theorish stuff, through jordan normal form)
<3> hmm
<3> i've yet to touch most of that.
<1> hmm, galois theory is also scary.
<3> alot of the math stuff is hard to visualize.
<1> analysis is good for being easy to visualise
<3> how can people calculate stuff they can't visualize?
<1> topology especially so, although you have to keep a careful grip on what's happening in algebraic topology
<1> Pete_I: blind faith?
<4> eval: 8911 - 2622
<5> BinGOs: Return: 6289
<6> I'm using both linux and windows... how can I send messages between perl processes?
<6> any nice standard way?
<7> Sockets!
<6> hm
<8> blackcarrera: why do you want to message between these processes?
<6> Brend, my problem is: I'm using Scheduler::Cron to run tasks. However, it has a run() method that blocks and I need to call other methods on this object (e.g. to remove entries)
<6> first attempt was to use threads, but the Cron object couldn't be shared
<6> i.e. when calling $::cron->some_method from the other thread, Perl said cron was undefined :/
<7> Consider not using things with blocking methods!
<7> I bet POE could do better.
<6> Brend, well, run() blocks and I'm stuck with it
<6> also, I have an xmlrpc server that blocks :)
<0> black: write to file, read from file
<0> == cheap ipc
<7> Cheap and broken!
<6> yeah
<0> cron uses files for all things
<6> not Schedule::Cron
<0> it's resolution is 1 minute
<0> no hurry
<6> it's resolution is 1 second (it's Vixie compatible)
<0> if your resolution is 1 minute, files are perfect ipc
<6> it's resolution is 1 second (it's Vixie compatible)
<9> this sounds like a job for POE.
<9> :)
<1> oooh, semigroups!
<6> dec, not really
<6> since I'm stuck using non-POE components
<9> POE::Component::Generic :)
<4> dec++



<9> :D
<1> For every semigroup there are no more than 1 monoid over the same set and binary operation.
<9> integral: I'm glad I now know that.
<1> I'm sure it's very ueful.
<9> no more than one monoid, eh.. is that why it's called a 'monoid' ?
<7> integral, a monoid is like a mongoloid, right?
<10> Hello
<11> group theory
<2> Hi dazjorz
<1> dec: ooh, interesting hypothesis
<10> rindolf: sup?
<9> integral: :)
<1> Brend: ***uming there's an identity mongoloid, yes
<7> integral, Genghis?
<6> dec, Generic doesn't help since the component is still as bloody blocking as before :)
<2> dazjorz: I'm fine. Got Web Meta Language to compile on cygwin. It successfully built my homesite.
<6> i need a sane IPC thingy
<10> rindolf: what's that ?
<7> integral, though if you attempt to multiply Genghis with any other Mongol you are left with only Genghis, rather than the Mongol. Which is the wrong way around as I recall.
<2> dazjorz: http://thewml.org/
<2> dazjorz: it's an HTML preprocessor.
<1> ah, a semigroup plus an anhilator
<10> rindolf: Nice :)
<11> a group is a set A and an operator o that maps AxA=>A that has certain properties
<9> blackcarrera: wrap the component in a POE::Wheel::Run, to make it run in another process?
<10> rindolf: I'm building a multiserver and i'm applying for a place in the Outpost 3 team... :-)
<6> dec, and all that works on Linux AND Windows AND Solaris ?
<9> Should do. (I don't know from personal experience.)
<6> heh
<11> lemme see there is an identity element
<2> dazjorz: what's a multiserver, and what's Outpost 3?
<6> Poe's very linuxish
<11> a o b = b o a
<11> and I think there is an inverse
<10> rindolf: A multiserver is a server that serves multiple .. services ... whoa, that's a tonguebreaker
<10> rindolf: Like SMTP, POP3, IMAP, HTTP, FTP, etc.
<9> blackcarrera - if BinGOs is still watching, he's got a decent amount of experience with POE in multiple operating systems, and may be able to tell you if he's had any problems with POE::Wheel::Run forking on windows.
<10> rindolf: And Outpost 3 is the newest version of Outpost 2 (duh) it's still under development
<6> deedaw,ok
<6> dec, ok
<10> rindolf: Outpost 2 is a game where the earth has exploded and a few colonists have survived in a big spaceship with food and stuff
<11> oh a o b = b o a means it's an abelian group
<11> ( a o b ) o c = a o ( b o c )
<10> rindolf: They land on a new planet, New Terra, and try to build up a new world there, but after a while two teams split into Eden and Plymouth and they also start to fight against each other
<11> it's all coming back to me now
<2> dazjorz: I see.
<10> rindolf: Then somewhere in the middle you discover that the planet wasn't so great to live on because there are deadly gas clouds and active vulcanos etc. and you need to build up a new spaceship to go to a new planet... and that's where OP2 ends
<10> rindolf: it's a quite boring game after a while though.
<7> Screw groups.
<11> heheh
<2> dazjorz: OK.
<10> rindolf: Check http://www.op3game.net/ - there's already a terrain demo available :-)
<6> what does the ||= operator do? OR r and l values and put the result in l-value?
<1> blackcarrera: logical or, yes.
<1> $a foo= $b ====== $a = $a foo $b # where foo is any (well most) binary operator
<6> integral, thanks
<7> Ah, "======" ... the "I hate notation" operator.
<6> still don't understand why I can't put a reference to "new Schedule::Cron" in a thread::shared variable :-(
<1> no, no, it's the "very, very equivalent" operator
<6> maybe I could somehow modify Cron to return a reference to itself, or something
<1> the original equals sign was very long, and based on the notion of two parallel lines being very equal things
<6> it's the homo operator
<12> =()= << goatse operator
<12> yay goatse
<6> yikes
<4> ja. POE::Wheel::Run works fine on MSWin32 if one is using POE-0.31 or greater.
<13> \O/ (the infant joy operator) \o/ (the adult joy operator)
<9> \./ (the freakishly-long-armed operator)
<13> \ / (the beyond imagination arm operator)
<12> \_/ headless zombie operator
<13> /O\ (the bad hair day operator)
<4> (_Y_) ( lady's bits operator )
<13> |O| (the Uncle Fester operator)
<12> (-O-) Tie fighter operator


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