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<0> well if you need advice/help i'll be happy to ***ist <1> Thanks, but the Wikipedia rarely fails me. <0> higher level maths end up very useful in the field of programming :) <2> and, if you're Evil like Dungeon Crawl, randomly throw something Really Tough at the ****er <2> err, Hero. Yeah. <1> thrig: Hydras on level 4 just **** <0> thrig: nah make it get easier towards level 99 so that you get LESS experience when you need it the most, then make level 99 increadibly hard so that you need to be 10 levels higher than you can get just by clearing a level and going down <0> dabreegster: ? <2> dabreegster: curve thingy == roll NdX, where N >=3 for a nice rounded curve. Then some add/subtract foo. <1> simcop2387: Skill dancing. If you have a bunch of experience in the pool, start firing firebolts at a wall to train a skill. <1> thrig: OK. <0> dabreegster: ah <1> I'm using level-ups in a hideously wrong way for my demo. <0> heh <3> whee :D
<2> for "common" things near top or bottom, try a simple 1/x <4> bbl <0> Elly_Laptop: i can't remember is Elly your real name or is it just something you chose to confuse people <1> thrig: I have to figure out how to choose the right items/baddies with their given percentages of generation first. :) <0> tommorrow i work on finishing up the lua glue, and then i get to where i start working on a POE based server for my game (the POE based server isn't the final one, just the prototype) <3> simcop2387: the latter <0> dabreegster: i think you should create base monster types, e.g. orc, wolf, rat, etc. and then make modifiers for them, e.g. blood orc, feral rat <0> Elly_Laptop: i figured <3> are there non-feral rats? <0> Elly_Laptop: dunno its just an idea :) <1> simcop2387: Doesn't fit the theme of my demo, but it'll work almost anywhere else <0> vampiric blood rats <0> vampiric feral blood rats <1> Fire bats. <2> with frick'n lasers <0> vampiric feral blood rats with frick'n lasers on their heads <0> haha <1> The best theme is 'random fragments from imagination.' <2> ohh, and they're Calvin Klein brand <3> vampiric feral lycanthropic zombie half-celestial fiendish dragonic half-dwarf blood rats? <3> or VFLZHCFDHDBRs for short <0> calvin klein brand rats? are they lab rats? OOO LAB RATS that carry disease! <3> simcop2387: what're you making? <2> This Gelatinous Cube brought to you by Pepsi! <2> For a clean, refreshing taste (roll vs. death) <0> Elly_Laptop: i'm not making it, dabreegster is, its a roguelike <0> pepsi kills! <3> ooh <1> Elly_Laptop: Technically a roguelike engine at the moment, though the first game will be completely playable <3> in Perl? <2> Vending Golem? <1> Elly_Laptop: Yes! <3> with Curses? <0> thrig: constantly drops useless items! <1> Elly_Laptop: Yes! <3> Broken Sticks & Shards of Pottery and so on :D <0> and the moment it tries to drop something useful it gets stuck in the golem <3> dabreegster: neat, how complete is it? <2> * Bazooka Joe Gum (+1 to desk armour) <1> Elly_Laptop: Definitely early stage. Lots of things work. External content, dungeon generation, items, baddies, scrolling, stairs, etc. <3> cool :) <1> Elly_Laptop: And the object system is hideously interesting <3> does it run on Windows? <1> I can tar.gz what I have at the moment if you'd like. <3> go ahead <3> but Curses/Curses::UI don't work here <1> Woo. <1> You just need Curses. <1> Oh, and a recent ncurses lib that supports panels. Somebody else had a problem with that. <0> dabreegster: like i said if you need a host sign up for the wiki on my games site and i'll give you your own section in it that you can use, it'll let you upload files and everything <3> yeah...the chances of getting windows to run that is essentially zero <1> simcop2387: That's very kind of you, I might take you up on the offer when I have something decent to show. For now I have an svn server and my localhost box though, which works. <0> cygwin! <1> Elly_Laptop: pdcurses does it I believe <3> dabreegster: Curses doesn't talk to pdcurses, does it? <0> dabreegster: cool, though by then you might rather have your own sourceforge account for the project <5> Is it just me, or does the DBI synopsis for selectall_arrayref() directly conflict with the description of selectall_arrayref() later on the POD? http://search.cpan.org/~timb/DBI-1.51/DBI.pm#SYNOPSIS http://search.cpan.org/~timb/DBI-1.51/DBI.pm#selectall_arrayref <6> rutski89's url is at http://xrl.us/nuxr <1> Elly_Laptop: It should I think <1> simcop2387: Maybe.
<3> hmmmm <3> now, a roguelike done with Tk :O <3> a 'rogue-unlike' as it were <1> http://216.77.201.164/roguelike.tgz <1> Elly_Laptop: Actually a lot of roguelikes these days are being graphical <0> very simple graphics though <1> Mostly using SDL for text emulation, actually. <1> Let me know if there are any bugs when it runs. Only one that should be a problem is the dependency on curses panels <0> that reminds me i need to get dosbox compiled for a zaurus <3> I wonder what Perl will be like in a hundred years <1> Computers, for that matter. <3> Angband :D <7> dabreegster: duh <1> I'm a crawler, myself. <1> Yes! Seeing as I've only been through Algebra H. so far. <0> mangband isn't bad, but the people who still play it are elitest ***holes <1> Nobody was on the server I chose the one time I did try it. <7> Algebra goes up to H? <1> Plus the client only did number keys, which I despise. <1> hobbs: Algebra Honors, at my school <7> dabreegster: that's actually why I never played. Laptops don't generally _have_ number pads ;) <1> hobbs: My number pad is for controlling my music! <7> eval: $subject = "Algebra I"; $subject --; $subject; <8> hobbs: -1 <7> oh right <7> no magical autodecrement :( <7> YOU GET THE POINT ANYWAY. YOU BETTER OR I'LL KILL YOU. <3> hobbs: too late. <9> hobbs: I have Calculus on my teeth, does that count? <7> beth: sure, but you should probably do something about that before you develop multivariate cavities <9> :( <0> beth you do know that tooth tattoos are illegal don't you? <9> I didn't know they were possible. <0> neither did i <1> Why would any tattoo be illegal? <0> national security? <1> beth: Woo, where is it? <9> on your tooth, of course. <9> sort of a trompe l'oiel thing. <9> oeil* <1> Ah, why do I have my Apache server open for nothing. Something tried an auto-exploit or something. "POST /_vti_bin/_vti_aut/fp30reg.dll HTTP/1.1" <0> anyway, beth what are you doing up so late, i haven't seen you on this late in a while <0> haha <0> dabreegster: thats frontpage extension flaws <1> simcop2387: Woo <9> simcop2387: it's a weekend! <0> cool <1> Maybe "this baddie has a 50% chance of generation on level x" is overkill for now. Random selections from a list of appropriately leveled baddies. <0> dabreegster: sounds good for now, KISS is a good idea <7> dabreegster: sounds good. And I believe it's what nethack does (plus extinction, which I suppose has the eventual effect of not letting you see too many low-leveled ones) <0> beth: i may be dropping parrot support from my game, its coming along finally fast enough that i need to choose now <1> simcop2387: The great thing about being at version 0.3.5 is being able to put off the tougher stuff <0> heh i'm still at 0.0.9 <0> 0.1.0 will be the first tech demo / alpha release of <0> it <1> simcop2387: I kind of skipped from 0.1.3 to 0.2.0 because I gave up for a while, then did a major rewrite. That was when I came up with the wickedly weird object system! <1> Inheritance of data is really useful. <0> yep <0> i still think a genetic description of items/monsters is cool <1> Unfortunately $foo->g("bar.baz.0") looks nasty. <1> Brands/themes, simcop2387? Fire/ice/lightning orc/rat/elf? <0> then you could create a forging skill that requires lava and a hammer, and you could melt down items, and keep certain types of properties, and have them blend <1> Yet another amazing idea, but like so many others, it'll have to wait. <0> then you need to be able to enchant items <1> That's easy, I could do that now.
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