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<0> 2b) kernel is involved about systems calls and load/execute of executables ... <0> so basically it involve libc + gcc + kernel .. right ? <1> gremlin[it]: binutils
<0> zecke yes ... all involver in creation of executables / shader libraries <0> now all seem more easy :) ... <0> emte ... lot of work on ep93xx platform :) <2> as there is already that topic about libc ... which one should i prefere on arm? g-,uc-,diet-libc or newlib? <3> mr_nice_slacker: glibc is the right thing for most people <2> koen:ok <4> cbrake: yes. your feedback made me start looking outside of the bbfiles/bbcl*** themselves, and i discovered that my BBPATH was borked <4> for anyone following my saga, the problem with my libsplaudio-codecs package getting the native (and incompatible) libstdc++ was a result of the speex.m4 macro needing to be fed --with options, and it was giving me a bad -L <3> ain't crosscompiling fun? <4> as it happens, i know that I am the first OE/bb consumer of the speex.m4 macro, since i added a patch to bugzilla to fix the staging of that file
<4> koen: if by "fun" you mean "challenging", yes :) <4> build systems like bitbake are even more "fun" :) <3> yup <3> but once things are fixed, they work for lots of platforms <5> Did the xerces-c problem from last week get resolved? <6> zwelch: Remarkably, the version of binutils chosen by BB on the other computer in work was...wait for it... 2.16. All with no prompting by me. <4> Kerwood: well, i had it even weirder. my one computer chose 2.16 to start... then it decided one day (with no prompting by me) to upgrade to 2.17 <4> i was lucky that i noticed it and knew to think to regress it <6> zwelch: indeed. I'm waiting for the same to happen to me. <4> if i had missed that action, i would have been scratching my head
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